Dungeon Crawl Stone Soup version 0.35-a0-715-g0bed8fcdc9 (webtiles) character file. Game seed: 10555777894137526398 236 upsid the Shooter (level 6, -7/48 HPs) Began as a Coglin Hunter on July 18, 2026. Mangled by a mummy (18 damage) ... in an ossuary. The game lasted 00:01:23 (702 turns). upsid the Shooter (Coglin Hunter) Turns: 702, Time: 00:01:24 Health: -7/48 AC: 5 Str: 12 XL: 6 Next: 6% Magic: 6/6 EV: 11 Int: 8 God: Gold: 73 SH: 0 Dex: 19 Spells: 5/5 levels left rFire . . . (100%) a - +2 sling {Myungok} rCold . . . (100%) c - +0 sling {Dejan} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) d - +0 cloak rCorr . (100%) e - +0 pair of gloves {Stlth+} SInv . (no boots) Will ..... (no gizmo) Stlth +++ HPRegen 0.28/turn MPRegen 0.10/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 73 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Myungok} c - a +0 sling (offhand) {Dejan} Armour b - a +0 leather armour (worn) d - a +0 cloak (worn) e - a +0 pair of gloves of stealth (worn) Scrolls c - a scroll of identify {unknown} Potions d - 2 potions of curing {unknown} f - 2 potions of heal wounds {unknown} Skills: + Level 3.8 Fighting * Level 5.7 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! As you read the scroll of butterflies, it crumbles to dust. You hear the flapping of tiny wings. The human zombie is knocked back by the sudden gust. The crocodile zombie is knocked back by the sudden gust. The orc zombie is knocked back by the sudden gust. The mummy is knocked back by the sudden gust. The crocodile zombie is knocked back by the sudden gust. The crocodile zombie closely misses your butterfly. You swap places with your butterfly. The orc zombie closely misses your butterfly. You swap places with your butterfly. The orc zombie closely misses your butterfly. Something misses your butterfly. Your butterfly leaves your sight. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is lightly damaged. You shoot a sling bullet. The sling bullet hits the mummy but does no damage. The mummy is lightly damaged. The crocodile zombie bites your butterfly! Your butterfly dies! Your butterfly disappears in a burst of colours! You shoot a sling bullet. The sling bullet hits the mummy. The mummy is moderately damaged. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is heavily damaged. The mummy hits you!! You die... #......Z#..'.....# #.....bb##.'#....# .ZZ.b.. #..##...# b.b.. ##.^##..# Zb. ##..##.# #######b########''''# +..bbb.bbbbbb.'.....# +....ß.bbßMbbb'.....# +...bbbbb@bb..'###### +#..b.bbbb...#'.....# #################### You could see a mummy (ally target), a crocodile zombie (ally target), an orc zombie (ally target) and a human zombie (ally target). Vanquished Creatures A human zombie (Ossuary) An elf zombie (Ossuary) A jelly (D:4) An iguana (D:4) A centaur zombie (Ossuary) A spectral scorpion (Ossuary) A mummy (Ossuary) 2 adders A spectral hound (Ossuary) 2 dart slugs 5 gnoll zombies (Ossuary) 3 spectral adders (Ossuary) 2 spectral gnolls (Ossuary) An endoplasm (D:1) 2 hobgoblins 2 quokkas 3 ball pythons 2 bats A frilled lizard (D:2) 3 goblins (D:1) A kobold (D:4) 3 kobold zombies (Ossuary) A rat (D:1) A spectral jackal (Ossuary) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | upsid the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 87 | D:1 | Found Waewaonga's Antique Armour Shoppe. 135 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 177 | D:2 | Reached skill level 4 in Ranged Weapons 252 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 342 | D:4 | Reached XP level 4. HP: 34/34 MP: 4/4 373 | D:4 | Found a sand-covered staircase. 383 | Ossuary | Entered an ossuary 436 | Ossuary | Reached skill level 5 in Ranged Weapons 436 | Ossuary | Reached XP level 5. HP: 30/39 MP: 5/5 620 | Ossuary | Reached XP level 6. HP: 32/48 MP: 6/6 702 | Ossuary | Mangled by a mummy Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_rooms, serial_shops, shop, chequers_arboretum D:2: layout_basic, serial_curves, eino_curves_03, eino_curves_02, eino_curves_01, minmay_misc_feat_five, grunt_decor_clamped D:3: layout_loops_ring, nicolae_kikubaaqudgha_miasma_corner, nicolae_overflow_some_kind_of_shallow_water_thing, nicolae_yredelemnul_corpse_copse, serial_shops, nicolae_shopburst, shop, nicolae_shop_tiny_waterfront, uniq_sigmund D:4: layout_layer_cave, enter_ossuary_1 Ossuary: ossuary_zaba_two_paths Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 4 5 | 5.7 Fighting | 3 | 3.8 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 78 | 180 || 258 Read: Butterflies | | 1 || 1 Armour: Leather armour | 6 | 72 || 78 Dodge: Dodged | 4 | 38 || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 729 | 700 | 29 | 0 | 460 | 5 | 145.8 | Dungeon | 394 | 365 | 29 | 0 | 239 | 4 | 98.5 | Ossuary | 335 | 335 | 0 | 0 | 221 | 1 | 335.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Ossuary: 335 daAuts D:1: 152 daAuts D:2: 135 daAuts D:4: 84 daAuts D:3: 22 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+