Dungeon Crawl Stone Soup version 0.35-a0-715-g0bed8fcdc9 (webtiles) character file. Game seed: 15691196726885229838 79 upsid the Shooter (level 4, -4/35 HPs) Began as a Coglin Hunter on July 18, 2026. Slain by a mummy (8 damage) ... in an ossuary. The game lasted 00:00:45 (490 turns). upsid the Shooter (Coglin Hunter) Turns: 490, Time: 00:00:46 Health: -4/35 AC: 4 Str: 11 XL: 4 Next: 38% Magic: 4/4 EV: 11 Int: 9 God: Gold: 31 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . (100%) a - +2 sling {Mai} rCold . . . (100%) c - +0 sling {Liang} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.09/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 31 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Mai} c - a +0 sling (offhand) {Liang} Armour b - a +0 leather armour (worn) d - a +0 pair of gloves (worn) Scrolls s - a scroll of butterflies c - a scroll of fog {unknown} Potions d - 2 potions of curing {unknown} Skills: + Level 3.0 Fighting * Level 4.7 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Detonation Catalyst Fire/Alch 0% 2d2 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the mummy. The mummy is moderately damaged. You shoot a sling bullet. The sling bullet hits the mummy! The mummy is severely damaged. The mummy barely misses you. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is almost destroyed. You shoot a sling bullet. The sling bullet hits the mummy but does no damage. The mummy is almost destroyed. The mummy barely misses you. The mummy closely misses you. You shoot a sling bullet. The sling bullet hits the mummy. You destroy the mummy! You shoot a sling bullet. The mummy closely misses you. Your Fighting skill increases to level 3! You shoot a sling bullet. The sling bullet barely misses the mummy. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is heavily damaged. The mummy hits you. The mummy closely misses you. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is severely damaged. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is almost destroyed. The mummy misses you. The mummy hits you! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the mummy but does no damage. The mummy is almost destroyed. You shoot a sling bullet. The sling bullet hits the mummy. You destroy the mummy! The mummy hits you! You die... ........... ......... ........ .....Z #....# #....# #..M.# #.@..# #....# #....# #....# #....# #.∩∩.# ###### You could see a mummy and a kobold zombie. Vanquished Creatures 3 mummies (Ossuary) 3 gnolls (D:2) An adder (D:2) A gnoll zombie (Ossuary) An orc (D:3) 2 endoplasms A hobgoblin (D:3) A quokka (D:3) A ball python (D:2) A bat (D:2) A goblin (D:2) A hobgoblin zombie (Ossuary) A kobold (D:2) 2 kobold zombies (Ossuary) 2 orc zombies (Ossuary) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | upsid the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 106 | D:2 | Reached skill level 4 in Ranged Weapons 106 | D:2 | Reached XP level 2. HP: 23/23 MP: 2/2 118 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 448 | D:4 | Found a sand-covered staircase. 458 | Ossuary | Entered an ossuary 483 | Ossuary | Reached XP level 4. HP: 34/34 MP: 4/4 490 | Ossuary | Slain by a mummy Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic D:2: layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto, minmay_misc_feat_nine_boxes, uniq_robin D:3: cheibrodos_fertilizer, layout_basic, serial_park_tiny_1, kennysheep_generic_room_4, uniq_grinder D:4: layout_basic, temple_pool_b, nicolae_ossuary_entry_monument, minmay_worlds_worst_comb Ossuary: ossuary_tomb_3 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 4 | 4.7 Fighting | 3 | 3.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 102 | 16 || 118 Armour: Leather armour | 9 | 4 || 13 Dodge: Dodged | 9 | 6 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 504 | 504 | 0 | 0 | 361 | 5 | 100.8 | Dungeon | 466 | 466 | 0 | 0 | 358 | 4 | 116.5 | Ossuary | 38 | 38 | 0 | 0 | 3 | 1 | 38.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 194 daAuts D:2: 132 daAuts D:4: 84 daAuts D:1: 55 daAuts Ossuary: 38 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+