Dungeon Crawl Stone Soup version 0.35-a0-715-g0bed8fcdc9 (webtiles) character file. Game seed: 16191404786224128568 660 upsid the Shooter (level 7, -3/56 HPs) Began as a Coglin Hunter on July 18, 2026. Slain by a water moccasin (6 damage) ... on level 7 of the Dungeon. The game lasted 00:01:25 (897 turns). upsid the Shooter (Coglin Hunter) Turns: 897, Time: 00:01:25 Health: -3/56 AC: 4 Str: 11 XL: 7 Next: 56% Magic: 7/7 EV: 11 Int: 8 God: Gold: 51 SH: 0 Dex: 20 Spells: 6/6 levels left rFire . . . (100%) a - +2 sling {Kun} rCold . . . (100%) c - +0 sling {Bintanath} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) d - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.29/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-3 -> -24), revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Kun} c - a +0 sling (offhand) {Bintanath} Armour b - a +0 leather armour (worn) d - a +0 cloak (worn) Scrolls s - a scroll of butterflies c - a scroll of enchant weapon {unknown} d - a scroll of enchant armour {unknown} e - a scroll of teleportation {unknown} h - a scroll of identify {unknown} Potions f - 2 potions of curing {unknown} j - a potion of attraction {unknown} Skills: + Level 5.0 Fighting * Level 7.0 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 50% 1 Volatile Blastmotes Fire/Tloc 0% 2d10 86% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:1 ( D:3 : Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The water moccasin is moderately wounded. You feel sick. The water moccasin bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet barely misses the water moccasin. You shoot a sling bullet. The sling bullet closely misses the water moccasin. You feel sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The water moccasin misses you. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the water moccasin. You feel very sick. The water moccasin bites you. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is severely wounded. You shoot a sling bullet. The sling bullet closely misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin misses you. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is severely wounded. You shoot a sling bullet. The sling bullet barely misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you. You die... #... #...####### #.........# +!........# #.........# #.........# ##..##..### ###..##..###... .......@>...... ......S†....... ......?........ ............... .##....####...# #.... ...# ..... ..# ...... .# You could see a water moccasin. Vanquished Creatures A kobold geomancer (D:5) An ogre (D:5) A phantom (D:5) A scorpion (D:5) 3 killer bees (D:7) A bombardier beetle (D:5) A hound (D:4) A jelly (D:5) A sleepcap (D:5) An iguana (D:5) A clockroach (D:5) 3 gnolls (D:5) An adder (D:4) A dart slug (D:4) 2 orcs 3 hobgoblins A quokka (D:5) 2 ball pythons A frilled lizard (D:2) A kobold (D:4) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | upsid the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 61 | D:1 | Found Fymoifan's Weapon Emporium. 168 | D:3 | Reached XP level 2. HP: 22/22 MP: 2/2 203 | D:3 | Found Zeisim's Vocational Training. 224 | D:4 | Reached skill level 4 in Ranged Weapons 234 | D:4 | Reached XP level 3. HP: 21/28 MP: 3/3 379 | D:5 | Entered Level 5 of the Dungeon 379 | D:5 | Encountered a scorpion 385 | D:5 | Killed a scorpion 386 | D:5 | Reached XP level 4. HP: 20/35 MP: 4/4 441 | D:5 | Encountered a phantom 447 | D:5 | Killed a phantom 448 | D:5 | Reached skill level 5 in Ranged Weapons 448 | D:5 | Reached XP level 5. HP: 25/41 MP: 5/5 557 | D:5 | Encountered a kobold geomancer 566 | D:5 | Killed a kobold geomancer 567 | D:5 | Reached XP level 6. HP: 27/48 MP: 6/6 718 | D:5 | Reached skill level 6 in Ranged Weapons 775 | D:5 | Reached XP level 7. HP: 55/55 MP: 7/7 876 | D:5 | You fall into a shaft and drop 2 floors! 893 | D:7 | Reached skill level 5 in Fighting 893 | D:7 | Reached skill level 7 in Ranged Weapons 897 | D:7 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_loops_corners, serial_shops, shop, hellmonk_ecumenical_altar_zigzags, dk_noncrumbling_2, minmay_splitting_lines D:2: layout_rooms, minmay_misc_feat_doors, due_unseen_surprise D:3: layout_loops_ring, nicolae_overflow_two_pavilions, serial_shops, shop, nicolae_shop_vocational, minmay_bisected D:4: layout_loops_ring, nicolae_ashenzari_church_of_fetters, bloody_makhleb, elyvilon_altar_4, kennysheep_cluttered_room, st_stairs_1, minmay_misc_feat_hallway, minivault_5 D:5: layout_rooms D:7: layout_gridville Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Ranged Weapons | 4 5 6 7 | 7.0 Fighting | 3 4 5 | 5.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 88 | 74 | 64 || 226 Armour: Leather armour | 20 | 15 | 19 || 54 Dodge: Dodged | 10 | 7 | 17 || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 917 | 884 | 33 | 241 | 414 | 6 | 152.8 | Dungeon | 917 | 884 | 33 | 241 | 414 | 6 | 152.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 505 daAuts D:4: 166 daAuts D:1: 118 daAuts D:3: 65 daAuts D:2: 38 daAuts D:7: 22 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+