Dungeon Crawl Stone Soup version 0.35-a0-708-gb16d0a8e14 (webtiles) character file. Game seed: 14994094953075029881 65 upsid the Shooter (level 4, 0/34 HPs) Began as a Coglin Hunter on July 16, 2026. Killed from afar by an orc wizard (13 damage) ... with a puff of flame ... on level 4 of the Dungeon. The game lasted 00:00:45 (336 turns). upsid the Shooter (Coglin Hunter) Turns: 336, Time: 00:00:46 Health: 0/34 AC: 3 Str: 11 XL: 4 Next: 14% Magic: 4/4 EV: 11 Int: 9 God: Gold: 39 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . (100%) a - +2 sling {Kiyoto} rCold . . . (100%) c - +0 sling {Suchat} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.09/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Kiyoto} c - a +0 sling (offhand) {Suchat} Armour b - a +0 leather armour (worn) Wands e - a wand of paralysis (8) Scrolls s - a scroll of butterflies c - a scroll of teleportation {unknown} e - 3 scrolls of acquirement {unknown} h - a scroll of immolation {unknown} l - a scroll of identify {unknown} m - a scroll of revelation {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of curing {unknown} j - a potion of enlightenment {unknown} k - a potion of moonshine {unknown} Skills: + Level 2.6 Fighting + Level 4.0 Ranged Weapons + Level 2.4 Dodging + Level 1.7 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 47% 1 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet hits the orc. The orc is heavily wounded. You shoot a sling bullet. The sling bullet hits the orc. The orc is almost dead. You shoot a sling bullet. The sling bullet closely misses the orc. You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc is almost dead. A magic dart appears from out of thin air! The magic dart hits you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. x2 The sling bullet closely misses the orc. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You shoot a sling bullet. x2; The orc barely misses you. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You die... .............. ..#.........# #.#.. ...#........# #.#.# ...#........# #.#.## ...#†.......###....# ...................# . #...#...#..# ##....##... ....###..#.###...o.†.... #...............@o.)...> ..#.##.#.#.#........[... ..#.##.#.#.#............ )....................... .....##..#..#......?.$.# .. #........)>#....## #. #.##...###...#### .. ...†. #.### You could see an orc and were aware of an invisible orc wizard. Vanquished Creatures A hound (D:4) 2 adders (D:3) 3 orcs (D:4) 2 endoplasms (D:3) A hobgoblin (D:4) 2 quokkas (D:4) 2 ball pythons A goblin (D:3) 3 kobolds A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | upsid the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 137 | D:3 | Reached skill level 1 in Stealth 137 | D:3 | Reached XP level 2. HP: 15/22 MP: 2/2 212 | D:3 | Reached XP level 3. HP: 28/28 MP: 3/3 330 | D:4 | Reached skill level 4 in Ranged Weapons 330 | D:4 | Reached XP level 4. HP: 24/34 MP: 4/4 336 | D:4 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_basic, ebering_dispersal_statue_hall, chequers_serial_rivers_room_b, serial_bayou_lake_a D:2: layout_basic, glass_columns_c, nicolae_concentric_dashed_squares_wild, minmay_quadrilaterals, uniq_jessica D:3: layout_rooms D:4: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.4 Stealth | 1 | 1.7 Ranged Weapons | 4 | 4.0 Fighting | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 94 | 14 || 108 Armour: Leather armour | 23 | 3 || 26 Dodge: Dodged | 7 | 1 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 350 | 350 | 0 | 0 | 217 | 4 | 87.5 | Dungeon | 350 | 350 | 0 | 0 | 217 | 4 | 87.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 127 daAuts D:3: 120 daAuts D:1: 89 daAuts D:2: 12 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+