Dungeon Crawl Stone Soup version 0.35-a0-708-gb16d0a8e14 (webtiles) character file. Game seed: 2163984024397798010 774 upsid the Shooter (level 7, 0/55 HPs) Began as a Coglin Hunter on July 16, 2026. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:01:43 (1327 turns). upsid the Shooter (Coglin Hunter) Turns: 1327, Time: 00:01:44 Health: 0/55 AC: 3 Str: 12 XL: 7 Next: 84% Magic: 7/7 EV: 12 Int: 8 God: Gold: 100 SH: 0 Dex: 19 Spells: 6/6 levels left rFire . . . (100%) a - +2 sling {Byeongho} rCold . . . (100%) c - +0 sling {Silke} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.29/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -27), revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 100 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Byeongho} c - a +0 sling (offhand) {Silke} d - the +4 hand axe of Courage {sunder, rElec Str+5 Int-5} (You found it on level 5 of the Dungeon) rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). It cannot be enchanted further. Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies c - 6 scrolls of identify {unknown} d - 4 scrolls of teleportation {unknown} e - a scroll of blinking {unknown} h - a scroll of amnesia {unknown} l - a scroll of vulnerability {unknown} m - a scroll of silence {unknown} q - 2 scrolls of enchant weapon {unknown} Potions f - a potion of curing {unknown} j - a potion of moonshine {unknown} k - 2 potions of might {unknown} n - 2 potions of magic {unknown} o - 2 potions of invisibility {unknown} Skills: + Level 4.5 Fighting * Level 6.6 Ranged Weapons + Level 4.1 Dodging - Level 0.7 Stealth You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 0% (3-9)d2 86% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (visited) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is lightly wounded. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you but does no damage. You shoot a sling bullet. The sling bullet misses the water moccasin. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is heavily wounded. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is severely wounded. You die... #.# #.# ## #.# #.####. #.# #.#.... #.### #####...### #.#... #.....### # #.#...##.......# # #.#............# # #.#.......<....### #@#...###.......## #S...# #......... .†##.# ####...... .... # #.<##### .##.# #.## ### ## #.# ##.# #.. #># #..# #.# #.# #.## #.# #.# #.# You could see a water moccasin. Vanquished Creatures 3 brain worms (Sewer) 2 bullfrogs (Sewer) A scorpion (D:5) 2 hounds (D:5) A jelly (D:5) 2 clockroaches (Sewer) 4 iguanas (D:5) An orc wizard (D:5) 6 adders 3 river rats (Sewer) 4 dart slugs (Sewer) 5 orcs 3 ribbon worms 6 endoplasms 2 hobgoblins (D:3) 3 jackals (D:3) 3 quokkas 7 ball pythons A frilled lizard (D:3) A rat (D:3) 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | upsid the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 37 | D:3 | Reached XP level 2. HP: 15/22 MP: 2/2 97 | D:3 | Reached skill level 4 in Ranged Weapons 145 | D:4 | Reached XP level 3. HP: 28/28 MP: 3/3 177 | D:5 | Entered Level 5 of the Dungeon 214 | D:5 | Identified the +4 hand axe of Courage {sunder, rElec Str+5 | Int-5} 233 | D:5 | Reached XP level 4. HP: 28/34 MP: 4/4 291 | D:5 | Reached XP level 5. HP: 18/41 MP: 5/5 386 | D:5 | Found a glowing drain. 403 | Sewer | Entered a sewer 423 | Sewer | Reached skill level 5 in Ranged Weapons 463 | Sewer | Reached XP level 6. HP: 45/47 MP: 6/6 656 | Sewer | Reached XP level 7. HP: 44/53 MP: 7/7 661 | Sewer | Reached skill level 6 in Ranged Weapons 1327 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic D:2: layout_basic, uniq_robin D:3: layout_rooms, shapermc_ecumenical_altar_hornbeckon, serial_park_tiny_pond, minmay_crystal_room, minmay_gold_behind_fungi, hangedman_decor_peaks_small, uniq_crazy_yiuf_cottage D:4: layout_basic, mainiacjoe_overflow_surrounded_room, serial_glass, glass_columns_a, glass_columns_a, nicolae_zig_zag_zippers, uniq_natasha D:5: layout_rooms, cheibrodos_sewer_entry_bend Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 2 3 4 | 4.1 Ranged Weapons | 4 5 6 | 6.6 Fighting | 3 4 | 4.5 Stealth | | 0.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 74 | 140 | 136 || 350 Armour: Leather armour | 9 | 8 | 26 || 43 Dodge: Dodged | 9 | 14 | 16 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1408 | 1408 | 0 | 150 | 840 | 6 | 234.7 | Dungeon | 953 | 953 | 0 | 150 | 550 | 5 | 190.6 | Sewer | 455 | 455 | 0 | 0 | 289 | 1 | 455.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 760 daAuts Sewer: 455 daAuts D:3: 117 daAuts D:4: 36 daAuts D:1: 23 daAuts D:2: 15 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+