Dungeon Crawl Stone Soup version 0.35-a0-708-gb16d0a8e14 (webtiles) character file. Game seed: 6277471295348737314 268 upsid the Shooter (level 6, -2/47 HPs) Began as a Coglin Hunter on July 16, 2026. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:01:43 (959 turns). upsid the Shooter (Coglin Hunter) Turns: 959, Time: 00:01:43 Health: -2/47 AC: 3 Str: 11 XL: 6 Next: 21% Magic: 6/6 EV: 12 Int: 9 God: Gold: 117 SH: 0 Dex: 19 Spells: 5/5 levels left rFire . . . (100%) a - +2 sling {Chakide} rCold . . . (100%) c - +0 sling {Khenut} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.27/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-2 -> -26), revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 117 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Chakide} c - a +0 sling (offhand) {Khenut} Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies c - a scroll of identify {unknown} e - a scroll of amnesia {unknown} Potions d - 3 potions of curing {unknown} f - a potion of ambrosia {unknown} j - a potion of enlightenment {unknown} Skills: + Level 3.5 Fighting * Level 5.3 Ranged Weapons + Level 3.2 Dodging - Level 0.7 Stealth You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 0% 3-3/arc 63% 2 Ozocubu's Armour Ice 0% N/A 85% 3 Sigil of Binding Hex 0% N/A 85% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Hepliaklqana Uskayaw Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet hits the water moccasin but does no damage. The water moccasin is heavily wounded. You feel extremely sick. The water moccasin bites you but does no damage. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is severely wounded. You shoot a sling bullet. The sling bullet closely misses the water moccasin. You feel very sick. The water moccasin bites you but does no damage. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet closely misses the water moccasin. You shoot a sling bullet. The sling bullet barely misses the water moccasin. You feel extremely sick. The water moccasin closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You shoot a sling bullet. The sling bullet barely misses the water moccasin. You shoot a sling bullet. The sling bullet completely misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin closely misses you. You shoot a sling bullet. The sling bullet hits the water moccasin! The water moccasin is almost dead. You shoot a sling bullet. The sling bullet closely misses the water moccasin. You die... ....).....'.##.##.. ... ..#...ß...#.......#...## .#.....#.##............ #.ß...ß.##...........## ##.....##............ ##...##..........### ##)###..........###### #).##...#.#.......... ##.##...#....@S# .####.##...#............ ........................ #####.##................ #.##.).#........#### .................. ...............##.## ###.##..........# .. .......#.#'# #. # You could see a water moccasin. Vanquished Creatures An ogre (D:5) A bombardier beetle (D:5) A hound (D:5) A jelly (D:4) 4 gnolls 3 adders A shadow imp (D:5) A ribbon worm (D:2) 2 orcs (D:5) 2 endoplasms (D:4) 2 hobgoblins A quokka (D:1) A ball python (D:2) A bat (D:2) A frilled lizard (D:1) 4 goblins A kobold (D:2) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | upsid the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 44 | D:1 | You fall into a shaft and drop 1 floor! 52 | D:2 | Found a hazy altar of Hepliaklqana. 95 | D:2 | Reached XP level 2. HP: 22/22 MP: 2/2 193 | D:2 | Reached skill level 4 in Ranged Weapons 272 | D:4 | Found a hide-covered altar of Uskayaw. 298 | D:4 | Reached XP level 3. HP: 28/28 MP: 3/3 326 | D:4 | Reached XP level 4. HP: 34/34 MP: 4/4 344 | D:5 | Entered Level 5 of the Dungeon 382 | D:5 | Encountered a water moccasin 626 | D:5 | Encountered an ogre 808 | D:5 | Reached XP level 5. HP: 35/41 MP: 5/5 872 | D:5 | Reached skill level 5 in Ranged Weapons 952 | D:5 | Killed an ogre 953 | D:5 | Reached XP level 6. HP: 47/47 MP: 6/6 959 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_rooms D:2: minmay_door_path, layout_basic, basic_altar, uniq_sigmund D:3: layout_loops_ring, minmay_fractal_squares_diagonal_5 D:4: layout_rooms, mainiacjoe_overflow_24_doors, mainiacjoe_overflow_catwalk, minmay_pentangle D:5: layout_basic, kennysheep_generic_room_2, kennysheep_nub, dk_noncrumbling_3, chequers_decorated_corner D:6: layout_loops_ring, trog_three_pillars_becter, mainiacjoe_overflow_alcove_1, grunt_temple_overflow_champion_of_chaos, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_room_b, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_a, uniq_pikel Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 3 | 3.2 Ranged Weapons | 4 5 | 5.3 Fighting | 3 | 3.5 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 50 | 122 || 172 Armour: Leather armour | | 16 || 16 Dodge: Dodged | 1 | 18 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 982 | 931 | 51 | 77 | 636 | 6 | 163.7 | Dungeon | 982 | 931 | 51 | 77 | 636 | 6 | 163.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 479 daAuts D:2: 161 daAuts D:4: 160 daAuts D:6: 98 daAuts D:1: 44 daAuts D:3: 37 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+