unreal Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (4, -23, D:1) a +0 leather armour (5, 13, D:1) a +0 club a goblin skeleton (7, -24, D:1) a rat skeleton (7, 8, D:1) a +0 whip (12, -11, D:1) a +0 scale mail (14, -19, D:1) an adder corpse (skeletalised by now) (14, 6, D:1) a gnoll skeleton (20, 4, D:1) the quill talisman "Konut" {-Tele Rampage rC++ Int+3} [quill talisman] -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). (21, 12, D:1) a ball python skeleton (22, -6, D:1) a kobold skeleton (25, -15, D:1) a potion of curing (26, 27, D:1) a potion of heal wounds (28, -16, D:1) a bat skeleton (28, -10, D:1) a ball python skeleton (34, -3, D:1) a potion of curing (37, -6, D:1) a quokka skeleton (44, -3, D:1) a potion of enlightenment (52, 13, D:1) a +0 club a goblin skeleton (55, -18, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, 8, D:2) a vision talisman (7, -2, D:2) a potion of haste (11, -5, D:2) a ball python skeleton (15, -10, D:2) a +0 dagger a +0 sling (22, 16, D:2) a +2 heavy hand axe (25, 6, D:2) 2 flux baubles (27, 6, D:2) a +0 club (28, 7, D:2) a +0 dagger a goblin skeleton (28, 8, D:2) a +0 dagger (28, 9, D:2) a +0 dagger (28, 19, D:2) a +0 scale mail (29, -10, D:2) a +0 short sword a kobold skeleton (30, -5, D:2) a +0 leather armour (30, 9, D:2) a +0 dagger a goblin skeleton (31, 8, D:2) a +0 club (36, 5, D:2) a hobgoblin skeleton (36, 15, D:2) a +0 club (36, 23, D:2) an adder skeleton (38, 5, D:2) a +0 club an adder skeleton a goblin skeleton (38, 6, D:2) a +0 whip a +0 animal skin (38, 7, D:2) a +0 club (38, 10, D:2) a +0 dagger a goblin skeleton (41, 6, D:2) a +0 dagger a +0 sling (42, 0, D:2) a potion of mutation (46, 19, D:2) a +0 whip (46, 21, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, 4, D:3) a potion of enlightenment (4, 1, D:3) a +0 chain mail (5, 30, D:3) a hobgoblin corpse (5, 34, D:3) a +0 club (6, 3, D:3) an adder corpse (skeletalised by now) (6, 4, D:3) a frilled lizard corpse (skeletalised by now) (7, -2, D:3) a +0 mace (7, 2, D:3) a +0 dagger a goblin corpse (skeletalised by now) (8, 18, D:3) a hobgoblin corpse (8, 20, D:3) a hobgoblin corpse (12, -1, D:3) a +0 dagger a goblin corpse (skeletalised by now) (14, -2, D:3) a +0 club (16, 0, D:3) a jackal skeleton (16, 3, D:3) a jackal corpse (skeletalised by now) (23, 11, D:3) a rat skeleton (26, 14, D:3) 4 large rocks (31, 0, D:3) a potion of moonshine (32, 36, D:3) a +0 club a kobold skeleton (38, 33, D:3) a +0 dagger (40, 1, D:3) a hobgoblin corpse (skeletalised by now) (45, 38, D:3) a quokka skeleton (46, 49, D:3) a potion of brilliance (49, 0, D:3) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (52, 12, D:3) an adder corpse (skeletalised by now) (53, 22, D:3) a potion of ambrosia (53, 24, D:3) a potion of haste (55, 21, D:3) a scroll of fear (55, 23, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (55, 25, D:3) a scroll of amnesia (57, 31, D:3) a +0 scale mail (62, 18, D:3) a +0 hand axe (62, 37, D:3) a hobgoblin corpse (skeletalised by now)