Dungeon Crawl Stone Soup version 0.35-a0-1088-gdfda6708a4 (webtiles) character file. Game seed: 586708306722618458 394 un1615 the Vexing (level 7, 0/51 HPs) Began as a Formicid Hexslinger on Sept 27, 2026. Slain by an ice beast (13 damage) ... on level 4 of the Dungeon. The game lasted 00:02:38 (2957 turns). un1615 the Vexing (Formicid Hexslinger) Turns: 2957, Time: 00:02:39 Health: 0/51 AC: 2 Str: 15 XL: 7 Next: 8% Magic: 10/10 EV: 12 Int: 15 God: Gold: 149 SH: 4 Dex: 20 Spells: 5/10 levels left rFire . . . (100%) d - +7 trident "Ruamusef" {flame, rN+ Str+2 Int+3 Dex+2} rCold . . . (100%) e - +0 buckler rNeg + . . (50%) b - +0 robe rPois . (100%) c - scarf {Shadows} rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 149 gold pieces. Inventory: Hand Weapons d - the +7 trident "Ruamusef" (weapon) {flame, rN+ Str+2 Int+3 Dex+2} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Missiles a - a throwing net Armour b - a +0 robe (worn) c - a scarf of shadows (worn) e - a +0 buckler (worn) Wands a - a wand of flame (13) Scrolls p - 2 scrolls of poison x - a scroll of amnesia h - a scroll of teleportation {unknown} j - a scroll of vulnerability {unknown} k - a scroll of fog {unknown} l - a scroll of blinking {unknown} m - a scroll of identify {unknown} n - a scroll of immolation {unknown} o - a scroll of torment {unknown} Potions d - a potion of moonshine {unknown} f - a potion of cancellation {unknown} p - a potion of curing {unknown} Skills: + Level 2.6 Fighting * Level 3.7 Ranged Weapons + Level 2.8 Dodging + Level 2.4 Spellcasting * Level 5.4 Hexes + Level 2.5 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 36% 2d2 4% 2 b - Inner Flame Hex/Fire 13% N/A 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 18% N/A 9% 3 Foxfire Conj/Fire 20% 2x1d5 17% 1 Cause Fear Hex 9% N/A 30% 4 Sublimation of Blood Necr 1% N/A 41% 2 Fugue of the Fallen Necr 1% N/A 65% 3 Dimensional Bullseye Hex/Tloc 5% N/A 67% 4 Sticky Flame Fire/Alch 5% 2d4 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You extend your mandibles. Found a stone staircase leading down. You hit the jelly. You burn the jelly. Your hands burn! The jelly is heavily wounded. You block the jelly's attack. You hit the jelly. You burn the jelly. Your hands burn! The acid corrodes you! The jelly is severely wounded. The jelly hits you. You are splashed with acid! You puncture the jelly! You burn the jelly. You kill the jelly! No target in view! Okay, then. Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You are no longer corroded. You sense a monster nearby. HP restored. You sense a monster nearby. You encounter a scorpion and an ice beast. There are monsters nearby! You closely miss the ice beast. The ice beast misses you. You puncture the ice beast! You melt the ice beast terribly. The ice beast is heavily wounded. The ice beast closely misses you. You barely miss the ice beast. The ice beast is heavily wounded. The ice beast closely misses you. The ice beast hits you. The ice beast freezes you! You hit the ice beast but do no damage. The ice beast is heavily wounded. The scorpion closely misses you. The ice beast hits you. The ice beast freezes you! The scorpion completely misses you. You are too injured to fight recklessly! You puncture the ice beast! You melt the ice beast terribly. The ice beast is almost dead. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... #.##(....## .........# #.##.....## # ##....# ##.#.# #.#.# #.#.#### #.#..... #@.># #Ys.# ......# ......... #......##. ###...## #.... You could see an ice beast and a scorpion. Vanquished Creatures Sigmund (D:2) A hound (D:3) A jelly (D:4) A clockroach (D:3) Terence (D:3) 3 gnolls (D:3) 4 adders (D:2) 2 dart slugs 2 ribbon worms 3 endoplasms 8 hobgoblins 3 quokkas (D:1) 5 ball pythons 6 bats 5 frilled lizards 4 goblins 4 kobolds 14 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | un1615 the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 6 | D:1 | Found Moaschos's Magic Scroll Shop. 98 | D:1 | Reached XP level 2. HP: 18/21 MP: 3/3 171 | D:1 | HP: 1/21 [hobgoblin (4)] 715 | D:1 | Reached skill level 4 in Hexes 715 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/4 1012 | D:1 | Learned a level 2 spell: Jinxbite 1056 | D:2 | Reached XP level 4. HP: 28/32 MP: 6/6 1089 | D:2 | Identified the +5 whip of Eternal Harmony {drain, Will+++ | Int+5 Dex-2} 1411 | D:2 | Encountered Sigmund 1417 | D:2 | Learned a level 3 spell: Inner Flame 1601 | D:2 | Killed Sigmund 1602 | D:2 | Reached skill level 5 in Hexes 1602 | D:2 | Reached XP level 5. HP: 7/39 MP: 2/8 1602 | D:2 | Reached XP level 6. HP: 9/45 MP: 2/9 1995 | D:3 | Identified the +7 trident "Ruamusef" {flame, rN+ Str+2 | Int+3 Dex+2} 2545 | D:3 | Identified the maw talisman of a treasure trove {Int+5 | Stlth+} 2584 | D:3 | Encountered Terence 2595 | D:3 | Killed Terence 2596 | D:3 | Reached XP level 7. HP: 4/51 MP: 10/10 2957 | D:4 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_loops_corners, serial_shops, shop, grunt_decor_junction D:2: layout_basic, chequers_jeans, uniq_sigmund D:3: layout_basic, uniq_terence D:4: nicolae_cairo_tiling_large_dashed, layout_loops_ring Skill XL: | 1 2 3 4 | ---------------+-------------+----- Hexes | 4 5 | 5.4 Dodging | 2 | 2.8 Fighting | 2 | 2.6 Ranged Weapons | 3 | 3.7 Spellcasting | 2 | 2.4 Fire Magic | 2 | 2.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 39 | 8 || 47 Melee: Trident | | 39 | 8 || 47 Fire: Sling | 80 | 71 | || 151 Cast: Inner Flame | | 2 | || 2 Jinxbite | | 1 | || 1 Ability: Dig | | | 1 || 1 Read: Revelation | | | 1 || 1 Amnesia | | | 1 || 1 Stab: Sleeping | | 3 | || 3 Distracted | | 1 | || 1 Armour: Robe | 18 | 48 | 4 || 70 Dodge: Dodged | 11 | 44 | 5 || 60 Block: Buckler | | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3012 | 2916 | 96 | 431 | 2002 | 4 | 753.0 | Dungeon | 3012 | 2916 | 96 | 431 | 2002 | 4 | 753.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1130 daAuts D:3: 1054 daAuts D:2: 763 daAuts D:4: 63 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+