Dungeon Crawl Stone Soup version 0.35-a0-1054-g756182c48f (webtiles) character file. Game seed: 9110526092320099852 14 un1615 the Vexing (level 2, -1/21 HPs) Began as a Barachi Hexslinger on Sept 23, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (624 turns). un1615 the Vexing (Barachi Hexslinger) Turns: 624, Time: 00:00:24 Health: -1/21 AC: 2 Str: 9 XL: 2 Next: 45% Magic: 3/3 EV: 11 Int: 13 God: Gold: 32 SH: 0 Dex: 14 Spells: 3/3 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + c - ring of poison resistance HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Jewellery c - a ring of poison resistance (worn) Scrolls p - a scroll of poison c - a scroll of amnesia {unknown} e - a scroll of torment {unknown} Potions d - a potion of moonshine {unknown} f - a potion of curing {unknown} j - a potion of lignification {unknown} Skills: + Level 1.4 Fighting * Level 2.3 Ranged Weapons + Level 2.3 Dodging + Level 1.3 Spellcasting * Level 3.5 Hexes + Level 1.2 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 10% 2 Sigil of Binding Hex 9% N/A 19% 3 Inner Flame Hex/Fire 7% N/A 30% 3 Gloom Hex/Necr 10% N/A 36% 3 Grave Claw Necr 0% 2d7 38% 2 Cause Fear Hex 4% N/A 54% 4 Dimensional Bullseye Hex/Tloc 2% N/A 78% 4 Flame Wave Conj/Fire 2% 2d4 91% 4 Airstrike Air 0% 2d(0-16) 95% 4 Death's Door Necr 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The jackal closely misses you. There are monsters nearby! You shoot a sling bullet. The sling bullet hits the jackal. The jackal is severely wounded. The jackal bites you. The jackal closely misses you. x2 The jackal barely misses you. The jackal leaves your sight. There are monsters nearby! You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you but does no damage. The jackal bites you. The jackal leaves your sight. You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. The jackal completely misses you. The jackal bites you. There are monsters nearby! You shoot a sling bullet. The sling bullet misses the jackal. The jackal completely misses you. The jackal bites you. x2 There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! The jackal attacks as it pursues you! The jackal closely misses you. The jackal misses you. You shoot a sling bullet. The sling bullet barely misses the jackal. The sling bullet hits the jackal. The jackal is heavily wounded. The jackal misses you. The jackal bites you. x2; The jackal barely misses you. You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #### ...###### ### ........# #.. ##.####.# #.#####.# #.# #.# ##.#.....# #.# #.# #..†.....# #.# #.# #hh#.###.# ##.# #.# #.@#.....# ..÷####.#### #..h..# .# ###...††...# #.##.###.# #.###.##.# #.##..#..# #.###.##.# #.###....# #........# #...†....# ###.....#..######....### .......................+ ###........######....### You could see 3 jackals. Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) A jackal (D:1) A quokka (D:1) A ball python (D:1) 4 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | un1615 the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 216 | D:1 | Reached XP level 2. HP: 9/21 MP: 3/3 624 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_loops_corners Action || total ---------------------------++------- Fire: Sling || 53 Armour: Robe || 32 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 734 | 734 | 0 | 0 | 630 | 1 | 734.0 | Dungeon | 734 | 734 | 0 | 0 | 630 | 1 | 734.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 734 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+