Dungeon Crawl Stone Soup version 0.35-a0-989-g4aa2ed9d3b (webtiles) character file. Game seed: 2297839567500371781 0 un1615 the Poker (level 1, -5/18 HPs) Began as a Merfolk Monk on Sept 5, 2026. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (81 turns). un1615 the Poker (Merfolk Monk) Turns: 81, Time: 00:00:13 Health: -5/18 AC: 2 Str: 11 XL: 1 Next: 10% Magic: 1/1 EV: 12 Int: 9 God: Gold: 10 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . (100%) a - +0 spear rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: glowing A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Potions a - a potion of ambrosia e - a potion of enlightenment Skills: + Level 3.3 Fighting + Level 4.4 Polearms * Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The frilled lizard barely misses you. You hit the frilled lizard. You kill the frilled lizard! No target in view! You now have 10 gold pieces. You encounter a gnoll. It is wielding a +0 whip. The gnoll shouts! A gnoll is nearby! A gnoll is nearby! You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. You hit the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip! Ouch! That really hurt! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll misses you. You hit the gnoll. The gnoll is severely wounded. You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. You die... # .## ..# #.# #.# #ğ# #@## #..## ##..# ##################.### .......'.........#..(### #......#.........##....# .......#.........'..##.# ..############...#### .. ..#....#.....#...# ... You could see a gnoll. Vanquished Creatures A frilled lizard (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | un1615 the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 81 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_basic, corexii_item_surrounded_by_moat Action || total ---------------------------++------- Attack: Normal || 11 Melee: Spear || 11 Armour: Robe || 4 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 79 | 79 | 0 | 0 | 63 | 1 | 79.0 | Dungeon | 79 | 79 | 0 | 0 | 63 | 1 | 79.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 79 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+