un1615 Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (0, 21, D:1) a +0 robe (4, 37, D:1) a staff of earth (5, 17, D:1) a ball python corpse (skeletalised by now) (5, 32, D:1) a bat corpse (skeletalised by now) (6, 36, D:1) a +1 dagger (11, 0, D:1) a ball python corpse (skeletalised by now) (25, 38, D:1) a bat skeleton (27, 13, D:1) a bat skeleton (33, 29, D:1) a +0 club (35, 3, D:1) a bat skeleton (37, 21, D:1) a rat corpse (skeletalised by now) (38, 31, D:1) a +0 dagger (43, 25, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Fahim's General Store a potion of curing (unknown) (36 gold) a parchment of Summon Hydra (393 gold) a parchment of Ozocubu's Armour (105 gold) a scroll of enchant weapon (unknown) (90 gold) a parchment of Iskenderun's Mystic Blast (156 gold) a parchment of Mercury Arrow (69 gold) a +0 pair of boots of rampaging (138 gold) the +0 plate armour "Saopsy" {Rampage +Blink rF+ rCorr} (535 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Blink: It lets you blink. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. 4 javelins (144 gold) a scroll of teleportation (36 gold) a parchment of Tukima's Dance (105 gold) a scroll of teleportation (36 gold) [Shop] Vafamnua's Distillery a potion of heal wounds (104 gold) a potion of experience (unknown) (650 gold) a potion of moonshine (unknown) (13 gold) a potion of mutation (unknown) (104 gold) a potion of curing (unknown) (39 gold) a potion of enlightenment (unknown) (65 gold) [Shop] Ichaguf's Assorted Antiques a scroll of teleportation (75 gold) a scroll of blinking (237 gold) a scroll of poison (100 gold) a box of beasts (1000 gold) a +0 ring mail (100 gold) a +0 mace (75 gold) a lightning rod (4/4) (1000 gold) a scroll of identify (50 gold) a Gell's gravitambourine (2/2) (1000 gold) the +6 whip "Wigh" {flame, Dex+2} (1142 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a potion of berserk rage (125 gold) [Shop] Feelul's Assorted Antiques a box of beasts (960 gold) a potion of mutation (192 gold) a lightning rod (4/4) (960 gold) a wand of flame (15) (252 gold) an orb of stardust (624 gold) a condenser vane (960 gold) a staff of alchemy (600 gold) a phantom mirror (960 gold) (4, 0, D:2) a +0 dagger a goblin skeleton (4, 4, D:2) a +0 robe (6, 13, D:2) a frilled lizard skeleton (8, 6, D:2) a +0 club (9, -25, D:2) a +0 hammer (9, -21, D:2) a +0 hammer (9, -20, D:2) a +0 hammer (9, -17, D:2) a +0 hammer of draining (9, -16, D:2) a +0 hammer (10, -23, D:2) a +0 hammer (10, -20, D:2) the +4 hammer of Cugej {flame, *Noise rElec rCorr Int+3} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (10, -15, D:2) a +0 hammer (10, -14, D:2) a +0 hammer (13, -23, D:2) a +0 heavy hammer (13, -22, D:2) a +0 hammer (13, -21, D:2) a +0 hammer (13, -19, D:2) a +3 quarterstaff of chaos (13, -14, D:2) a +0 hammer (14, -22, D:2) a +0 hammer (14, -16, D:2) a +0 hammer (14, -14, D:2) a +0 hammer (15, -25, D:2) a +0 hammer (15, -24, D:2) a +0 hammer (15, -22, D:2) a +0 hammer (16, -25, D:2) a +0 hammer (16, -24, D:2) a +0 hammer (16, -23, D:2) a +0 hammer (16, -22, D:2) a +0 hammer (16, -20, D:2) a +0 hammer (16, -18, D:2) a +0 hammer (16, 0, D:2) a jackal corpse (skeletalised by now) (20, -11, D:2) a rat corpse (skeletalised by now) (21, 0, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (23, -12, D:2) a rat skeleton (25, -13, D:2) a +0 short sword (27, -10, D:2) a +0 robe (28, 2, D:2) a +0 club (28, 4, D:2) the felid skeleton of Natasha (29, -10, D:2) the felid corpse of Natasha (skeletalised by now) (29, 18, D:2) a +0 club (30, 13, D:2) a ball python corpse (skeletalised by now) (32, -6, D:2) a +0 sling 2 stones (32, 7, D:2) a frilled lizard corpse (skeletalised by now) (33, 7, D:2) a frilled lizard corpse (skeletalised by now) (35, 1, D:2) a quokka corpse (skeletalised by now) (36, 3, D:2) a frilled lizard corpse (skeletalised by now) (43, 3, D:2) a +0 club (43, 7, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (7, -4, D:3) a rat corpse (skeletalised by now) (15, 16, D:3) a +0 war axe (17, -6, D:3) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (22, 15, D:3) a +0 cloak a +0 falchion (26, -10, D:3) a +0 short sword 2 stones (27, -10, D:3) a quokka corpse (skeletalised by now) (30, 8, D:3) a jackal skeleton (35, -5, D:3) a +0 hand axe (36, 4, D:3) a +0 dagger a goblin skeleton (41, -7, D:3) a bat corpse (skeletalised by now) (43, 15, D:3) 3 boomerangs (49, -11, D:3) a +0 dagger (50, -1, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Molir's Weapon Emporium 4 large rocks (60 gold) a +1 orcbow of freezing (142 gold) a +0 dagger (20 gold) the +7 sceptre of Torment {pain, torment} (1200 gold) It cannot be enchanted further. a +0 dagger (20 gold) a +6 glaive of freezing (500 gold) a +0 great sword (100 gold) (0, 0, D:4) a +0 plate armour (10, -31, D:4) a +0 scale mail (10, -11, D:4) a +0 dagger (11, -24, D:4) a +0 flail (12, -44, D:4) an adder corpse (skeletalised by now) (13, -6, D:4) a +0 dagger (23, -36, D:4) a +0 chain mail a +0 club a goblin skeleton (25, -62, D:4) a +0 whip 2 stones a +0 scale mail a kobold corpse (skeletalised by now) (26, -24, D:4) a +0 dagger (28, -43, D:4) a parchment of Gloom (29, -28, D:4) a black bear skeleton (31, -34, D:4) a +0 leather armour a +0 dagger a +0 hand axe an orc skeleton (31, -32, D:4) a +0 flail a +0 leather armour (32, -34, D:4) a +0 club a +0 ring mail an orc skeleton (35, -29, D:4) 2 atropa-tipped darts (36, -51, D:4) a +0 hand axe (37, -31, D:4) a +1 long sword of protection (37, -7, D:4) a ball python corpse (skeletalised by now) (41, -12, D:4) a +0 club (44, -41, D:4) a ball python skeleton (44, -40, D:4) a ball python skeleton (51, -25, D:4) the inkwell talisman "Vigap" {Will+} [inkwell talisman] Will+: It increases your willpower. Level 5 of the Dungeon (0, 0, D:5) a +0 halberd a gnoll skeleton (0, 1, D:5) a gnoll skeleton (1, 2, D:5) a +0 club (2, -1, D:5) a +0 club (7, -8, D:5) a +0 club (10, -3, D:5) a +0 robe (12, 9, D:5) a +0 shortbow (15, 12, D:5) a water moccasin corpse (skeletalised by now) (27, 17, D:5) a water moccasin corpse (skeletalised by now) (28, 1, D:5) a +0 hand axe (32, 9, D:5) a troll skeleton (32, 15, D:5) a goblin skeleton (33, -23, D:5) an adder corpse (skeletalised by now) (33, -7, D:5) a +0 chain mail (36, -15, D:5) 3 javelins (36, -11, D:5) 2 flux baubles Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (3, 2, D:6) a +0 dagger (21, -3, D:6) a +0 hand axe an orc corpse (skeletalised by now) (32, -13, D:6) a +0 spear (38, -17, D:6) a +0 plate armour (42, 7, D:6) 4 boomerangs Level 7 of the Dungeon (0, 0, D:7) a throwing net (5, -1, D:7) 13 gold pieces (12, 6, D:7) a +0 war axe (24, 8, D:7) a potion of curing (26, 8, D:7) a scroll of vulnerability (27, 19, D:7) a staff of air (unseen) (33, 15, D:7) a +0 quarterstaff