Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15400478328534493940 16 un1615 the Magician (level 2, 0/22 HPs) Began as a Djinni Alchemist on Apr 18, 2026. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (602 turns). un1615 the Magician (Djinni Alchemist) Turns: 602, Time: 00:00:31 Health: 0/22 AC: 2 Str: 7 XL: 2 Next: 75% Gold: 32 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) b - +0 dagger (antimagic) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons b - a +0 antimagic dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions d - a potion of curing {unknown} f - a potion of cancellation {unknown} j - 2 potions of enlightenment {unknown} k - a potion of resistance {unknown} Skills: * Level 1.0 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations - Level 3.2 Hexes - Level 3.2 Summonings - Level 3.2 Necromancy - Level 3.2 Translocations - Level 3.2 Forgecraft - Level 3.2 Fire Magic - Level 3.2 Ice Magic - Level 3.2 Air Magic - Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 48% 1d2 4% 1 b - Mercury Arrow Conj/Alch 24% 2d7 8% 2 c - Mephitic Cloud Conj/Alch/Air 12% N/A 14% 3 d - Olgreb's Toxic Radia Alch 12% N/A 43% 4 e - Sticky Flame Fire/Alch 12% 2d5 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You encounter a jackal. You encounter a jackal. There are monsters nearby! The jackal barks! x2; You hear a shout! There are monsters nearby! You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. Poisonous fumes billow around the jackal! The jackal is poisoned. You kill the jackal! Your Fighting skill increases to level 1! Poisonous fumes billow around the jackal! The jackal is poisoned. You encounter a gnoll. It is wielding a +0 flail. The jackal bites you but does no damage. Poisonous fumes billow around the jackal! The jackal looks even sicker. The jackal bites you. You hit the jackal. You kill the jackal! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a jackal corpse. A gnoll is nearby! Poisonous fumes billow around the gnoll! The gnoll is poisoned. The gnoll hits you with a +0 flail. You closely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail. You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Poisonous Vapours (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a gnoll, wielding a +0 flail (poisoned) Poisonous fumes billow around the gnoll! The gnoll looks even sicker. The gnoll hits you with a +0 flail! You die... ..# #.......# ####.......## ..#### #.....####..####....### .....# #...####......####..... .....# #.####....##....####.## ##...######.........###........# ..:...........................## ##...##.....#.##..#.#...#.###.# #######.........†.....###.###.# #.......###.#.##@.#...........# # #.........#.#.##j.#..#.##.###.# . #......##.#.#.#..... ..##.######. #......##.#...#...#..####........ ........#.# ................#.. ........#.# .#.#.#...###..##.#.. ###'#...#.# .#. .#...# #..##.#.. ....#.).#.# . .. .. #.# #........ ##.######.. .....##.#.. You could see a gnoll (very poisoned). Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A ball python (D:1) A bat (D:1) 6 endoplasms (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | un1615 the Djinni Alchemist began the quest for the Orb. 0 | D:1 | un1615 set off with the following spells memorised: | Poisonous Vapours, Mercury Arrow, Mephitic Cloud, Olgreb's | Toxic Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 46 | D:1 | Found a faded altar of an unknown god. 238 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 595 | D:1 | Reached skill level 1 in Fighting 602 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_basic, basic_ecumenical_altar, minmay_misc_feat_x Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Forgecraft | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Fighting | 1 | 1.0 Dodging | | 2.4 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 1 Dagger || 5 Cast: Poisonous Vapours || 33 Stab: Sleeping || 1 Armour: Robe || 10 Dodge: Dodged || 10