Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16353921733452446684 61327 un1615 the Eclecticist (level 15, -1/154 (160) HPs) Began as a Djinni Alchemist on Apr 13, 2026. Was an Initiate of Gozag. Slain by an obsidian bat (11 damage) ... on level 2 of the Orcish Mines on Apr 14, 2026. The game lasted 00:34:01 (20568 turns). un1615 the Eclecticist (Djinni Alchemist) Turns: 20568, Time: 00:34:01 HP: -1/154 (160) AC: 27 Str: 7 XL: 15 Next: 41% Gold: 1791 EV: 2 Int: 24 God: Gozag SH: 0 Dex: 14 rFire + + . (33%) o - staff of cold rCold + + . (33%) j - orb {Mesmerism} rNeg . . . (100%) m - melded +5 ring mail {rC+} rPois + (33%) t - melded +2 hat {Ice} rElec + (33%) b - melded +0 cloak rCorr + (50%) e - melded +2 pair of gloves SInv . a - amulet of chemistry Will +.... l - ring "Mealoh" {Fly rF+ rCorr MP+8 EV+5} Stlth ++ (no ring) HPRegen 0.45/turn %: infuse magic (-2 HP) @: mighty, tree-form, death channelling, resistant, on berserk cooldown, on mesmerism cooldown, slowed, lightly drained, very slow A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, sickness immunity, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: End Transformation (0%), Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 2 of the Orcish Mines. You worshipped Gozag. Gozag was most pleased with you. You were a tree. You visited 4 branches of the dungeon, and saw 19 of its levels. You also visited: Sewer. You collected 5857 gold pieces. You spent 744 gold pieces at shops. You paid 3322 gold pieces to Gozag. Inventory: Missiles g - 5 throwing nets Armour b - a +0 cloak (melded) e - a +2 pair of gloves (melded) j - an orb of mesmerism (worn) m - a +5 ring mail of cold resistance (melded) t - a +2 hat of ice (melded) Magical Staves d - a staff of fire o - a staff of cold (weapon) s - a staff of air Jewellery a - an amulet of chemistry (worn) h - a ring of wizardry i - a ring of protection from fire k - a +6 ring of dexterity l - the ring "Mealoh" (worn) {Fly rF+ rCorr MP+8 EV+5} (You found it on level 9 of the Dungeon) [ring of evasion] Fly: It grants you flight. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). EV+5: It affects your evasion (+5). n - a ring of wizardry p - an amulet of the acrobat q - a ring of resist corrosion r - a +4 ring of protection Wands b - a wand of light (31) c - a wand of iceblast (18) e - a wand of paralysis (10) a - a wand of flame (43) d - a wand of digging (3) p - a wand of polymorph (4) Scrolls s - 2 scrolls of butterflies t - 7 scrolls of teleportation w - 4 scrolls of enchant weapon f - 4 scrolls of fear V - 2 scrolls of vulnerability p - 5 scrolls of poison r - 3 scrolls of revelation g - 5 scrolls of fog x - 4 scrolls of amnesia I - a scroll of immolation T - a scroll of torment W - a scroll of brand weapon S - a scroll of silence N - a scroll of noise Potions M - 5 potions of mutation f - 3 potions of attraction {unknown} j - 2 potions of haste {unknown} c - 10 potions of curing n - 3 potions of enlightenment {unknown} p - 3 potions of magic {unknown} s - 11 potions of heal wounds {unknown} t - 3 potions of moonshine {unknown} d - a potion of ambrosia {unknown} k - a potion of invisibility {unknown} l - a potion of cancellation {unknown} o - 2 potions of berserk rage {unknown} q - 2 potions of might {unknown} u - a potion of brilliance {unknown} Skills: * Level 9.7 Fighting + Level 7.8 Dodging - Level 1.5 Stealth + Level 17.5 Spellcasting + Level 17.5 Conjurations + Level 17.5 Hexes + Level 17.5 Summonings + Level 17.5 Necromancy + Level 17.5 Translocations + Level 17.5 Forgecraft + Level 17.5 Fire Magic + Level 17.5 Ice Magic + Level 17.5 Air Magic + Level 17.5 Earth Magic + Level 17.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 100% 1d4 0% 1 b - Mercury Arrow Conj/Alch 100% 2d11 0% 2 c - Mephitic Cloud Conj/Alch/Air 100% N/A 0% 3 d - Olgreb's Toxic Radia Alch 100% N/A 1% 4 e - Sticky Flame Fire/Alch 100% 2d15 1% 4 f - Summon Small Mammal Summ 100% N/A 0% 1 g - Static Discharge Conj/Air 100% 3-8/arc 0% 2 h - Vampiric Draining Necr 81% 2d11 0% 3 i - Dispel Undead Necr 81% 3d26 1% 4 j - Brom's Barrelling Bo Conj/Erth 81% 2d12 1% 4 k - Yara's Violent Unrav Hex/Alch 51% 3d20 1% 5 l - Death Channel Necr 40% N/A 1% 6 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:5 Lair (5/5) D:10 Shoals (0/4) Lair:2 Snake (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (0/3) Orc:2 Sewer (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:1 : D:5 [ D:6 * D:8 [ D:11 [ Orc:2 [:*( Lair:2 ( Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You are immune to sickness and miasma. You are immune to poison. (You are very heat resistant. (rF++)) (You are vulnerable to cold. (rC-)) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * You feel drained. The hell rat bites you. * * * LOW HITPOINT WARNING * * * You hit the hell rat. You freeze the hell rat! You kill the hell rat! The hell rat's corpse disappears in a puff of smoke! You hit the hell rat! The hell rat is heavily wounded. The obsidian bat bites you. * * * LOW HITPOINT WARNING * * * Faint brimstone surges around you! The hell rat bites you but does no damage. x2 You swing at nothing. You are no longer berserk. You are exhausted. You feel yourself slow down. Your orb has recharged its mesmeric power. The obsidian bat bites you! * * * LOW HITPOINT WARNING * * * Faint brimstone surges around you! Your orb emits a pulse of dizzying energy. You closely miss the obsidian bat. The obsidian bat snaps out of its daze. The obsidian bat is moderately damaged. The hell rat disappears in a puff of smoke! The obsidian bat bites you! * * * LOW HITPOINT WARNING * * * The obsidian bat bites you but does no damage. The obsidian bat bites you! * * * LOW HITPOINT WARNING * * * [a] - 756 gold - haste, resistance, lignification and might [b] - 420 gold - haste and brilliance [c] - 260 gold - resistance Purchase which effect? You feel protected. The hell hound is no longer dazed. x2 The obsidian bat bites you but does no damage. The hell hound breathes flames at you. The blast of flame hits you but does no damage. You resist. The obsidian bat bites you! You die... Your body crumbles into a pile of gold. ...... ................... ....<............##.............. .......#...... ...........#. ...............## .........#.. ....#.........#.## ............ ...# #........... ............. ..####.......... ##...# ......... ...............##....# ......... ..............