Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 13566837922518660280 23 un1615 the Magician (level 3, -6/25 HPs) Began as a Djinni Air Elementalist on Apr 11, 2026. Mangled by Terence ... wielding a +0 hand axe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:46 (1082 turns). un1615 the Magician (Djinni Air Elementalist) Turns: 1082, Time: 00:00:46 Health: -6/25 AC: 2 Str: 7 XL: 3 Next: 10% Gold: 24 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) b - +2 quarterstaff (drain) rCold x . . (150%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons b - a +2 quarterstaff of draining (weapon) Armour a - a +0 robe (worn) Scrolls c - 5 scrolls of identify {unknown} d - a scroll of poison {unknown} e - a scroll of teleportation {unknown} h - a scroll of silence {unknown} Potions f - a potion of heal wounds {unknown} j - 2 potions of curing {unknown} k - a potion of enlightenment {unknown} l - a potion of brilliance {unknown} n - a potion of moonshine {unknown} Skills: + Level 0.1 Fighting + Level 2.2 Dodging - Level 1.5 Stealth * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations * Level 3.5 Forgecraft * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 60% 1d6 3% 1 b - Static Discharge Conj/Air 30% 3-5/arc 5% 2 c - Swiftness Air 15% N/A 11% 3 d - Airstrike Air 7% 2d(2-18) 36% 4 e - Summon Small Mammal Summ 60% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The zap hits Terence. Terence is lightly wounded. The zap hits Terence. Terence is moderately wounded. The zap hits Terence. Terence is moderately wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A rat appears in a puff of smoke. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. Terence hits you with a +0 hand axe! Terence barely misses your quokka. You are too injured to fight recklessly! Terence attacks as he pursues you! Terence barely misses you. You barely miss Terence. Terence is moderately wounded. Your quokka bites Terence but does no damage. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Terence misses your quokka. You closely miss Terence. Terence is moderately wounded. Your quokka barely misses Terence. Terence misses you. Terence barely misses your quokka. Terence barely misses your rat. Your rat bites Terence but does no damage. Your quokka completely misses Terence. You barely miss Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence closely misses your rat. Terence closely misses your quokka. Your rat barely misses Terence. Your quokka bites Terence but does no damage. Terence hits you with a +0 hand axe! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..# #. #.# #. #.# .. #.##. #... ...####.. #...?..r#### #r@..## #.@#..## ##.##..####### #.###<......# ..# #######.. ... #### You could see Terence (ally target), a friendly quokka (summoned) and a friendly rat (summoned). Vanquished Creatures An adder (D:2) 3 hobgoblins (D:1) A quokka (D:1) A bat (D:1) 3 endoplasms (D:1) A frilled lizard (D:2) 2 goblins (D:1) 4 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | un1615 the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | un1615 set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 421 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 1044 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/0 1044 | D:2 | Learned a level 1 spell: Summon Small Mammal 1073 | D:2 | Encountered Terence 1082 | D:2 | HP: 1/25 [Terence/+0 hand axe (4)] 1082 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic D:2: layout_rooms, uniq_terence Skill XL: | | ---------------+-+----- Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Forgecraft | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Fighting | | 0.1 Dodging | | 2.2 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Quarterstaff || 4 Cast: Shock || 39 Summon Small Mamm || 2 Armour: Robe || 7 Dodge: Dodged || 3