Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 8326682160954028066 16 un1615 the Magician (level 2, -4/21 HPs) Began as a Djinni Fire Elementalist on Apr 9, 2026. Frozen to death by an endoplasm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:57 (1134 turns). un1615 the Magician (Djinni Fire Elementalist) Turns: 1134, Time: 00:00:57 Health: -4/21 AC: 2 Str: 7 XL: 2 Next: 70% Gold: 34 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) b - +0 whip (elec) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons b - a +0 whip of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - 2 scrolls of poison {unknown} h - a scroll of revelation {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of attraction {unknown} j - 2 potions of enlightenment {unknown} Skills: + Level 0.1 Fighting + Level 2.2 Dodging - Level 1.5 Stealth * Level 3.4 Spellcasting * Level 3.4 Conjurations * Level 3.4 Hexes * Level 3.4 Summonings * Level 3.4 Necromancy * Level 3.4 Translocations * Level 3.4 Forgecraft * Level 3.4 Fire Magic * Level 3.4 Ice Magic * Level 3.4 Air Magic * Level 3.4 Earth Magic * Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 13% 3 d - Inner Flame Hex/Fire 13% N/A 13% 3 e - Flame Wave Conj/Fire 13% 2d6 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History An endoplasm is nearby! The endoplasm misses you. You barely miss the endoplasm. The endoplasm barely misses you. You hit the endoplasm. Lightning courses through the endoplasm! You kill the endoplasm! No target in view! You encounter an endoplasm. An endoplasm is nearby! An endoplasm is nearby! The endoplasm quivers. An endoplasm is nearby! The endoplasm hits you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen! The cold chills you terribly! You are too injured to fight recklessly! An endoplasm is nearby! An endoplasm is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! An endoplasm is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You completely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... ##.## ##.#.## ##.#.#.## ##.#.#.#.## ##.#.###.#.## ##.#.## ##.#.## ##.#.## ##.#.## ##J#.## ##.#.## #.#@## ##.#.## #.#.## ##.#.# ##.# ##)#.## ##. ##.#.## ## ##.#.## ##.#.## ##.#.## ##.#.## ##.#.## You could see an endoplasm. Vanquished Creatures 3 endoplasms 3 quokkas A ball python (D:1) 3 bats (D:1) A frilled lizard (D:2) A goblin (D:1) 4 kobolds A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | un1615 the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | un1615 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 138 | D:1 | Found a faded altar of an unknown god. 376 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 1134 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic, shapermc_ecumenical_altar_notcrosses, minmay_misc_feat_rows D:2: minmay_inner_zag, layout_basic Skill XL: | | ---------------+-+----- Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Fighting | | 0.1 Dodging | | 2.2 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 25 Melee: Unarmed || 9 Whip || 16 Cast: Foxfire || 28 Stab: Sleeping || 1 Armour: Robe || 17 Dodge: Dodged || 25