Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 12012198468870993602 169 un1615 the Magician (level 5, -3/36 HPs) Began as a Djinni Conjurer on Apr 8, 2026. Slain by a gnoll ... wielding a +0 halberd (11 damage) ... on level 3 of the Dungeon. The game lasted 00:02:48 (2602 turns). un1615 the Magician (Djinni Conjurer) Turns: 2602, Time: 00:02:48 Health: -3/36 AC: 4 Str: 6 XL: 5 Next: 79% Gold: 126 EV: 11 Int: 24 God: SH: 0 Dex: 12 rFire + + + (20%) a - +0 rapier rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +1 robe {rF+} rPois ∞ (0%) d - +0 helmet {Int+3} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons a - a +0 rapier (weapon) Armour b - a +1 robe of fire resistance (worn) d - a +0 helmet of intelligence (worn) Talismans c - a maw talisman Wands a - a wand of flame (20) Scrolls c - 2 scrolls of blinking {unknown} d - a scroll of identify {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of revelation {unknown} Potions f - a potion of enlightenment {unknown} j - a potion of berserk rage {unknown} k - a potion of haste {unknown} Skills: + Level 0.5 Fighting + Level 2.4 Dodging - Level 1.5 Stealth * Level 5.0 Spellcasting * Level 5.0 Conjurations * Level 5.0 Hexes * Level 5.0 Summonings * Level 5.0 Necromancy * Level 5.0 Translocations * Level 5.0 Forgecraft * Level 5.0 Fire Magic * Level 5.0 Ice Magic * Level 5.0 Air Magic * Level 5.0 Earth Magic * Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 11% 4 d - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 11% 4 e - Shock Conj/Air 100% 1d9 1% 1 f - Static Discharge Conj/Air 60% 3-6/arc 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Ice Magic skill increases to level 5! Your Air Magic skill increases to level 5! Your Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll shouts! (Press . to maintain the ray.) The gnoll shouts! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (almost dead, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! You die... #........# #........# ###........# .'........# #..).....# #........# ##.....)..# .'...j.@..# #+#..#..##........# ......#..#######'###### ......<...............# ......#...#######.###.# ......#...# #.# #.# +#........# #.###.# .#........#######...#.# .#.#.....÷#........ #.# You could see a gnoll. Vanquished Creatures Jessica (D:2) Terence (D:3) Robin (D:2) 2 gnolls (D:3) 2 adders A dart slug (D:3) 5 orcs 2 ribbon worms 7 endoplasms 8 hobgoblins 3 jackals (D:1) 2 quokkas A ball python (D:1) 7 bats 3 frilled lizards 12 goblins 7 kobolds 7 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | un1615 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | un1615 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 260 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 1009 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 1009 | D:2 | Learned a level 1 spell: Shock 1324 | D:2 | Found a white marble altar of Elyvilon. 1333 | D:2 | Found Josotwim's Antique Weapon Shop. 1334 | D:2 | Encountered Jessica 1338 | D:2 | Killed Jessica 1339 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/0 1599 | D:2 | Encountered Robin 1609 | D:2 | Killed Robin 1800 | D:2 | Found a faded altar of an unknown god. 2095 | D:3 | Reached XP level 5. HP: 33/36 MP: 0/0 2095 | D:3 | Learned a level 2 spell: Static Discharge 2201 | D:3 | Encountered Terence 2209 | D:3 | Killed Terence 2598 | D:3 | Reached skill level 5 in Spellcasting 2598 | D:3 | Reached skill level 5 in Conjurations 2598 | D:3 | Reached skill level 5 in Hexes 2598 | D:3 | Reached skill level 5 in Summonings 2598 | D:3 | Reached skill level 5 in Necromancy 2598 | D:3 | Reached skill level 5 in Translocations 2598 | D:3 | Reached skill level 5 in Forgecraft 2598 | D:3 | Reached skill level 5 in Fire Magic 2598 | D:3 | Reached skill level 5 in Ice Magic 2598 | D:3 | Reached skill level 5 in Air Magic 2598 | D:3 | Reached skill level 5 in Earth Magic 2598 | D:3 | Reached skill level 5 in Alchemy 2602 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic D:2: layout_loops_ring, basic_altar, basic_ecumenical_altar, serial_shops, shop, uniq_robin, uniq_jessica D:3: layout_basic, uniq_terence Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Forgecraft | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Fighting | | 0.5 Dodging | | 2.4 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Rapier | | 2 || 2 Cast: Magic Dart | 63 | || 63 Searing Ray | 6 | 34 || 40 Static Discharge | | 8 || 8 Armour: Robe | 13 | 24 || 37 Dodge: Dodged | 9 | 14 || 23