un1615 Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (19, 32, D:1) a +0 whip 4 stones a kobold skeleton (25, 4, D:1) a rat skeleton (28, 38, D:1) a +0 dagger (28, 39, D:1) a bat skeleton (29, 14, D:1) a +0 club (30, 6, D:1) a frilled lizard skeleton (32, 32, D:1) a +0 dagger a goblin skeleton (35, 2, D:1) a +0 dagger (36, -4, D:1) an inkwell talisman (42, -6, D:1) 6 poisoned darts (48, 2, D:1) a +0 short sword (51, -3, D:1) a +0 club (53, 38, D:1) a staff of cold (55, 25, D:1) a bat skeleton Level 2 of the Dungeon [Shop] Uryal's Armour Shop a +0 robe (9 gold) a +2 pair of boots of rampaging (215 gold) a +1 hat (110 gold) a +0 robe (9 gold) a +0 pair of boots of stealth (115 gold) the +2 leather armour "Heinuit" {rElec Str+4} (344 gold) rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. a scarf of harm (90 gold) (0, 0, D:2) a +0 ring mail (4, -13, D:2) a +0 ring mail (5, 3, D:2) an adder corpse (skeletalised by now) (12, 22, D:2) 10 gold pieces (15, -3, D:2) an adder skeleton (16, -10, D:2) a +0 robe