Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 15992829050719039014 32 un1615 the Apothecary (level 3, 0/23 HPs) Began as an Octopode Alchemist on Mar 6, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:50 (919 turns). un1615 the Apothecary (Octopode Alchemist) Turns: 919, Time: 00:00:51 Health: 0/23 AC: 1 Str: 7 XL: 3 Next: 25% Magic: 3/6 EV: 12 Int: 19 God: Gold: 20 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . (100%) b - +2 short sword (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -8) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons a - a +1 dagger of holy wrath b - a +2 short sword of flaming (weapon) Scrolls c - a scroll of vulnerability {unknown} d - 3 scrolls of identify {unknown} e - a scroll of immolation {unknown} Potions g - 2 potions of magic f - a potion of enlightenment {unknown} j - a potion of mutation {unknown} k - a potion of heal wounds {unknown} Skills: + Level 1.0 Fighting + Level 2.4 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting - Level 1.0 Conjurations * Level 3.9 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 36% 1d2 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 22% 2d6 9% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 17% N/A 32% 4 Launch Clockwork Bee Frge 2% N/A 45% 3 Ozocubu's Armour Ice 2% N/A 45% 3 Sticky Flame Fire/Alch 9% 2d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History There are monsters nearby! You hit the jackal. You burn the jackal. You grab the jackal. The jackal is almost dead. You constrict the jackal. You kill the jackal! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a jackal corpse. There are monsters nearby! You encounter a rat. The jackal barks! The rat squeaks loudly. The adder hisses angrily. Poisonous fumes billow around the jackal! The jackal is poisoned. The jackal bites you. The jackal barely misses you. The adder bites you. You hit the jackal. You burn the jackal. You kill the jackal! The adder barely misses you. The rat bites you but does no damage. You miscast Poisonous Vapours. Nothing appears to happen. The adder bites you. You are poisoned. The adder poisons you! The rat bites you. You miscast Poisonous Vapours. Nothing appears to happen. You feel sick. The adder bites you. The rat twitches its whiskers. The rat barely misses you. The adder barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the adder. You burn the adder. Your grab misses the adder. The adder is severely wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The rat barely misses you. You miss the adder. You grab the adder. The adder is severely wounded. You constrict the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The rat closely misses you. You hit the adder. You burn the adder. You kill the adder! You die... ).............######.# .......[.....## #..... #...........####..... #................... #..##.####.###.....† #...#?# ........... #..#.##............ ##..†....:.......... #.†@...#............ .......#r### .....#..... ......##..# ....#####. ###### #.... .. #. >...#. . ##..# .. #.# # ## You could see a rat. Vanquished Creatures A gnoll (D:1) An adder (D:2) 2 dart slugs 2 endoplasms (D:1) A hobgoblin (D:1) 2 jackals (D:2) 2 quokkas 2 ball pythons (D:1) A bat (D:1) 3 goblins (D:1) 3 kobolds (D:1) 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | un1615 the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 81 | D:1 | Reached XP level 2. HP: 14/18 MP: 5/5 623 | D:1 | Reached XP level 3. HP: 22/22 MP: 6/6 875 | D:2 | Reached skill level 1 in Fighting 919 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic D:2: layout_rooms, minmay_misc_feat_x, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 1.0 Alchemy | | 3.9 Action || total ---------------------------++------- Attack: Normal || 30 Melee: Unarmed || 7 Tentacles || 6 Constrict || 8 Dagger || 8 Short sword || 15 Cast: Poisonous Vapours || 16 Stab: Sleeping || 8 Armour: None || 23 Dodge: Dodged || 14