un1615 Level 1 of the Dungeon (16, 2, D:1) a quokka corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (16, 3, D:1) a +0 short sword a kobold corpse (skeletalised by now) (18, 3, D:1) a +0 dagger (19, 25, D:1) 5 stones (21, 25, D:1) a +0 club (28, 23, D:1) 8 stones (29, 26, D:1) a +0 club (29, 27, D:1) a +0 club (35, 20, D:1) 5 stones (37, 15, D:1) a +0 ring mail (37, 26, D:1) a +0 leather armour (37, 28, D:1) a +0 hand axe (42, 35, D:1) a +0 chain mail (47, 5, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (15, 15, D:2) a +0 mace (24, 12, D:2) a ball python skeleton (24, 21, D:2) a +0 dagger (32, 32, D:2) a +0 club a goblin corpse (skeletalised by now) (32, 36, D:2) 5 stones (32, 45, D:2) a +0 dagger a goblin corpse (skeletalised by now) (33, 33, D:2) a bat corpse (skeletalised by now) (40, 14, D:2) a +0 club 2 stones (43, 40, D:2) a +0 club (51, 13, D:2) 7 stones (52, 19, D:2) a +1 dagger of freezing a +0 dagger (53, 17, D:2) a +0 club a +4 dagger a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (53, 19, D:2) a +1 heavy mace a +0 animal skin a +0 club a +0 sling a goblin skeleton (53, 20, D:2) a +0 dagger a +2 sling of flaming (54, 19, D:2) a +0 club a goblin skeleton (55, 20, D:2) a +0 club (57, 6, D:2) 5 stones (57, 38, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (5, 28, D:3) a bat skeleton (7, 36, D:3) a +0 dagger (8, 15, D:3) a hobgoblin skeleton (9, 8, D:3) a hobgoblin skeleton (21, 12, D:3) a +0 whip (21, 28, D:3) a bat skeleton (28, 15, D:3) a +0 morningstar a +0 scythe a +1 robe of willpower an orc skeleton (29, 15, D:3) a +0 dagger a +0 leather armour a black bear skeleton (31, 40, D:3) a potion of invisibility (31, 42, D:3) a potion of curing (32, 15, D:3) a frilled lizard skeleton (33, 13, D:3) a +0 short sword 7 poisoned darts (33, 39, D:3) a scroll of enchant weapon (33, 41, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (33, 43, D:3) a scroll of teleportation (44, 7, D:3) a +0 ring mail (45, 8, D:3) a +0 club (50, 10, D:3) an adder corpse (skeletalised by now) (52, 22, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 whip (4, 6, D:4) a hound corpse (skeletalised by now) (5, 0, D:4) a +0 short sword a kobold corpse (skeletalised by now) (11, 4, D:4) a +0 dagger (13, -32, D:4) a +0 dagger a goblin skeleton (13, -31, D:4) a +0 dagger an orc skeleton (14, 9, D:4) a +0 halberd (18, -3, D:4) 7 stones (23, -12, D:4) 4 stones (24, -18, D:4) a +0 club (26, 4, D:4) a +1 robe of willpower (27, -22, D:4) 6 javelins (30, 12, D:4) 4 stones (30, 18, D:4) a +0 falchion Level 5 of the Dungeon (0, 0, D:5) a +0 spear (0, 28, D:5) a potion of curing (1, -1, D:5) a +0 flail (1, 0, D:5) a +0 whip a +0 robe (2, 1, D:5) a +0 halberd (5, 0, D:5) a +0 shortbow (11, 21, D:5) an adder corpse