un1615 Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (7, 26, D:1) a quokka corpse (skeletalised by now) (9, -25, D:1) a bat corpse (skeletalised by now) (13, -25, D:1) a +0 dagger a goblin corpse (skeletalised by now) (15, -1, D:1) a ball python skeleton (15, 0, D:1) a quokka skeleton (17, 1, D:1) a +0 dagger 4 stones a +0 club a goblin skeleton (21, 9, D:1) a +0 club (26, -11, D:1) a ball python skeleton (31, 1, D:1) a +0 leather armour (39, -6, D:1) a frilled lizard skeleton (39, -1, D:1) a +0 hand axe (41, -6, D:1) a +0 short sword (48, 8, D:1) a +0 leather armour (49, -9, D:1) a +0 club a goblin corpse (skeletalised by now) (51, 6, D:1) a +0 dagger a kobold skeleton (53, -8, D:1) a +0 club a goblin skeleton (57, 23, D:1) a quokka corpse (skeletalised by now) (62, 19, D:1) a bat corpse (skeletalised by now) (64, 27, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 8 stones (6, 3, D:2) a +0 ring mail a +0 club an orc skeleton (11, 10, D:2) a quokka skeleton (11, 11, D:2) a +0 club (19, 23, D:2) a +3 short sword the human skeleton of Terence (23, -6, D:2) a +0 club (25, -5, D:2) a +0 animal skin a +0 whip the hobgoblin skeleton of Robin (29, -2, D:2) a +0 club a +0 dagger a goblin skeleton a goblin skeleton (29, -1, D:2) a +0 dagger (33, -1, D:2) 6 boomerangs (33, 2, D:2) a hobgoblin corpse (skeletalised by now) (42, 26, D:2) an orb of wrath (44, 27, D:2) a +4 chain mail of cold resistance a +0 vampiric short sword a +0 dagger a +0 robe the human skeleton of Sigmund (45, 31, D:2) a +0 short sword (46, 20, D:2) a +0 ring mail (47, 15, D:2) a +0 whip (49, -6, D:2) a +0 club (49, -5, D:2) a +0 club a +0 sling (50, 4, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Inonked's General Store a scroll of revelation (82 gold) a scroll of identify (22 gold) 6 stones (6 gold) a +0 long sword (38 gold) a scroll of fear (44 gold) a scroll of blinking (unknown) (104 gold) the +6 pearl dragon scales of Syndicalism {Harm +Inv rF- rN+ SInv} (1397 gold) Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. a +0 spear (33 gold) (0, 0, D:3) a +0 trident (1, -7, D:3) 5 poisoned darts (3, -15, D:3) a +0 robe (3, 5, D:3) a +0 whip (4, 3, D:3) a +0 club (5, -3, D:3) a bat corpse (skeletalised by now) (6, -19, D:3) 3 poisoned darts (8, -2, D:3) a +0 dagger (11, -2, D:3) a +0 dagger (13, -20, D:3) a +0 club (14, -22, D:3) a +0 hand axe a +0 leather armour an orc skeleton (14, -21, D:3) a +0 club (17, -13, D:3) a quill talisman (20, -5, D:3) 2 stones (25, 2, D:3) a +0 leather armour (25, 3, D:3) a +0 flail a +0 whip a +0 flail a +0 ring mail an orc skeleton (28, -20, D:3) a +2 dagger of draining (28, 1, D:3) a +0 club (30, -7, D:3) 5 stones (32, -5, D:3) a ball python skeleton Level 4 of the Dungeon (5, 27, D:4) a +0 plate armour (9, 4, D:4) a jackal skeleton (10, 6, D:4) a jackal skeleton (11, 5, D:4) a hobgoblin skeleton (13, -11, D:4) a +0 orcbow (15, 22, D:4) a +0 dagger (20, -13, D:4) a +0 ring mail (23, -28, D:4) a +0 club (25, 0, D:4) 8 stones (27, -23, D:4) a maw talisman (30, 25, D:4) a +0 dagger (34, -11, D:4) a quokka corpse (skeletalised by now) (36, -11, D:4) an inkwell talisman (38, -4, D:4) a +0 whip Level 5 of the Dungeon (6, 30, D:5) a +0 club an orc skeleton (7, 28, D:5) a +0 whip a +0 leather armour (7, 35, D:5) a +0 dagger a +0 robe (8, 33, D:5) a +0 club a +0 ring mail (8, 34, D:5) a +0 whip a +0 ring mail a +0 dagger a +0 robe an orc skeleton (9, 34, D:5) a +0 hand axe a +0 ring mail (9, 35, D:5) a +0 dagger a +0 robe an orc skeleton (19, 17, D:5) a +0 orcbow a centaur skeleton (31, 36, D:5) a +0 orcbow 2 stones (34, -6, D:5) a +0 giant spiked club (35, 46, D:5) 7 stones (36, 22, D:5) 7 stones (41, 21, D:5) a +0 chain mail (47, 36, D:5) a +0 flail a +0 ring mail (53, 18, D:5) a +0 ring mail (53, 27, D:5) a quokka skeleton Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow