un1615 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (10, -2, D:1) a jackal skeleton (12, -2, D:1) a hobgoblin skeleton a jackal skeleton (15, -15, D:1) a +0 buckler (17, 8, D:1) a +0 robe (24, -15, D:1) a +0 club (24, -5, D:1) a +0 whip (31, 11, D:1) a hobgoblin corpse (skeletalised by now) (47, 10, D:1) 16 gold pieces (48, 4, D:1) a frilled lizard skeleton (49, 11, D:1) a +0 rapier (50, 7, D:1) a +0 club (54, 18, D:1) a bat corpse (skeletalised by now) (60, -13, D:1) a +0 robe (61, -3, D:1) a scroll of enchant weapon (61, -2, D:1) a ring of protection from cold (61, -1, D:1) a scroll of identify (62, -6, D:1) a scarab talisman (62, -3, D:1) 5 stones (62, -2, D:1) a +0 kite shield (62, -1, D:1) 12 gold pieces (63, -5, D:1) a +0 club (63, -3, D:1) a scroll of identify (63, -2, D:1) a scroll of brand weapon (63, -1, D:1) a potion of heal wounds (64, -24, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a scarf of invisibility (10, 2, D:2) an adder skeleton (11, 2, D:2) a frilled lizard skeleton (14, 22, D:2) the +10 sling of Disharmony {freeze, rF+ rN+ Will+} rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. (15, 17, D:2) a quokka corpse (skeletalised by now) (18, 7, D:2) a frilled lizard skeleton (18, 19, D:2) a frilled lizard skeleton (19, 6, D:2) a +0 mace a +0 ring mail the human skeleton of Terence (20, 38, D:2) an adder corpse (skeletalised by now) a rat corpse (skeletalised by now) (26, 39, D:2) a stone (33, 35, D:2) a +0 club (37, 22, D:2) a +0 whip (40, 14, D:2) a +0 leather armour (45, 36, D:2) a bat corpse (skeletalised by now) (49, 14, D:2) a +0 ring mail (56, 34, D:2) 7 stones Level 3 of the Dungeon (15, 7, D:3) an adder corpse (19, 37, D:3) a +0 dagger (22, -1, D:3) a +0 pair of boots (24, 42, D:3) a +0 short sword a kobold corpse (29, 45, D:3) a +0 war axe (33, 37, D:3) a rimehorn talisman (51, 41, D:3) a bat corpse (skeletalised by now)