un1615 Level 1 of the Dungeon (7, 17, D:1) a bat corpse (skeletalised by now) (10, 14, D:1) a hobgoblin skeleton (10, 20, D:1) a +0 club 3 stones (16, 28, D:1) a +0 sling (17, 1, D:1) a quokka skeleton (25, 5, D:1) a rat skeleton (33, 9, D:1) a frilled lizard skeleton (33, 26, D:1) a +0 scale mail (39, 10, D:1) 5 stones (39, 21, D:1) a hobgoblin corpse (skeletalised by now) (41, 21, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 5 stones (4, -33, D:2) a hobgoblin corpse (skeletalised by now) (7, -22, D:2) a +0 dagger (7, -3, D:2) a bat corpse (skeletalised by now) (8, -39, D:2) a ball python corpse (skeletalised by now) (9, -46, D:2) an adder corpse (skeletalised by now) (11, -19, D:2) a +0 robe (11, -15, D:2) a +0 ring mail (20, 8, D:2) a quill talisman (21, -8, D:2) a +0 chain mail (27, -26, D:2) a bat corpse (skeletalised by now) (39, -11, D:2) an iguana skeleton (41, -7, D:2) a +0 sling a +0 club a goblin skeleton (42, -10, D:2) a bat skeleton (51, -8, D:2) a +0 dagger (51, 5, D:2) 2 poisoned darts (53, -22, D:2) 6 stones (53, -3, D:2) a +0 club a goblin skeleton (62, -31, D:2) a rat corpse (63, -42, D:2) a +0 trident (63, -38, D:2) a rat skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (5, -7, D:3) a rat corpse (skeletalised by now) (6, -1, D:3) a hobgoblin corpse (skeletalised by now) (12, 7, D:3) a hobgoblin skeleton (18, 14, D:3) a +0 robe (19, 9, D:3) a +0 dagger (20, -17, D:3) a ball python skeleton (21, 11, D:3) a bat skeleton (25, -11, D:3) 3 stones (26, 10, D:3) 6 curare-tipped darts (28, -2, D:3) a +0 robe (31, 1, D:3) a +0 mace a +0 scale mail (31, 2, D:3) a +0 club a goblin corpse (skeletalised by now) (36, -8, D:3) a +0 leather armour (39, -3, D:3) a +0 club 5 stones a kobold corpse (skeletalised by now) (40, -2, D:3) a +0 dagger (41, -12, D:3) an adder corpse (skeletalised by now) (43, 10, D:3) a +0 short sword a +0 leather armour an adder corpse (skeletalised by now) (43, 11, D:3) a +0 club a quokka corpse (skeletalised by now) (47, 1, D:3) a +0 robe Level 4 of the Dungeon (2, 22, D:4) a +0 halberd 5 stones (6, 16, D:4) a +0 whip (6, 21, D:4) a +0 club a +0 leather armour a +0 flail an orb of energy a +0 club a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (9, 30, D:4) a ball python skeleton (16, 34, D:4) a ball python skeleton (19, 36, D:4) a +0 dagger (43, 15, D:4) an iguana skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (2, 22, D:5) a hound skeleton (2, 25, D:5) a +0 club a +0 leather armour (3, 22, D:5) a +0 whip (4, 22, D:5) a +0 flail an orc skeleton (5, 23, D:5) a +0 club (8, 7, D:5) a +0 ring mail (19, 31, D:5) a ring of positive energy a +0 long sword (24, 23, D:5) a +0 club (25, 4, D:5) 12 stones (27, 24, D:5) a hound skeleton (31, -5, D:5) a +0 flail (31, 43, D:5) a jackal corpse (skeletalised by now) (32, -7, D:5) a +0 ring mail (32, 43, D:5) a jackal corpse (skeletalised by now) (35, -5, D:5) a +0 robe (45, 9, D:5) a +0 giant club (45, 14, D:5) a +0 leather armour a +0 flail an orc skeleton (46, 14, D:5) a +0 hand axe (46, 17, D:5) a +0 whip an orc skeleton (46, 20, D:5) a +0 halberd a +0 robe (48, 5, D:5) a +0 ring mail (53, 23, D:5) 5 stones Level 6 of the Dungeon [Shop] Syimu's Antique Weapon Shop the +7 sling of Grandeur {heavy, rC+ rCorr} (1489 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a +0 short sword (78 gold) a +0 scimitar (156 gold) a +3 spear of flaming (582 gold) the +2 sling of the Harvest {elec, rC- Will+ Str+4} (720 gold) rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Str+4: It affects your strength (+4). a +0 falchion (78 gold) a +0 mace (78 gold) a +2 flail of protection (421 gold) (0, 0, D:6) a +0 whip (1, 25, D:6) a +0 scale mail (1, 28, D:6) a +0 ring mail (4, 17, D:6) a +0 orcbow (10, 16, D:6) a +0 rapier (18, 24, D:6) a +0 robe a +0 dagger a +0 robe a +0 dagger an orc skeleton (18, 25, D:6) a +0 robe a +0 dagger (18, 26, D:6) a +0 club (20, 50, D:6) a +0 leather armour (30, 26, D:6) a +0 flail a +0 leather armour an orc skeleton (30, 27, D:6) a +0 club (31, 27, D:6) a +0 dagger a +0 robe an orc skeleton (33, 15, D:6) a +0 spear (34, 26, D:6) a +0 flail a +0 leather armour an orc skeleton Level 7 of the Dungeon (2, -7, D:7) a hound skeleton (12, -3, D:7) a +0 robe (23, -34, D:7) a +0 giant club an ogre skeleton (24, -16, D:7) 2 atropa-tipped darts (26, -32, D:7) a +0 cloak a +0 dagger (28, -25, D:7) a +0 chain mail (32, -33, D:7) 5 stones (36, -13, D:7) the human skeleton of Prince Ribbit Level 8 of the Dungeon (0, 0, D:8) 3 stones (11, -1, D:8) a +1 robe of willpower a +3 great sword (14, 4, D:8) a +0 robe a +0 great sword (14, 13, D:8) a +0 whip 4 stones a kobold corpse (skeletalised by now) (14, 14, D:8) a +0 dagger (14, 16, D:8) a +0 dagger 8 poisoned darts a kobold corpse (skeletalised by now) (15, 2, D:8) a +0 robe a +2 halberd (19, -3, D:8) a +0 robe (22, -16, D:8) a +0 spear a gnoll corpse (skeletalised by now) (23, -15, D:8) a +0 spear a +0 club a +0 robe (24, -15, D:8) a +0 whip (25, -16, D:8) a +0 club a gnoll corpse (skeletalised by now) (32, 19, D:8) a scarf of invisibility (41, 13, D:8) a yak skeleton a wyvern skeleton (45, 16, D:8) 3 stones (51, 34, D:8) a +0 club (67, 38, D:8) a +0 dagger Level 9 of the Dungeon [Shop] Qefig's Magic Scroll Boutique (Shop contents are unknown) (11, 21, D:9) a +0 spear a gnoll skeleton (12, 13, D:9) 3 stones (12, 20, D:9) a +0 club a +0 robe a +0 club a gnoll skeleton (12, 21, D:9) a +0 halberd a gnoll skeleton (13, 21, D:9) a +0 spear a gnoll skeleton (13, 23, D:9) a +0 spear (14, 36, D:9) a +0 hand axe (37, 12, D:9) a howler monkey skeleton (37, 13, D:9) a howler monkey skeleton a howler monkey skeleton (38, 7, D:9) a +0 spear a goblin skeleton (42, 7, D:9) a +0 spear (53, -5, D:9) 5 stones (55, 27, D:9) 5 poisoned darts Level 10 of the Dungeon (56, 1, D:10) 5 poisoned darts (59, 26, D:10) the +10 trident "Orb Guardian's Regret" {heavy, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. Level 11 of the Dungeon (4, -1, D:11) a troll skeleton (14, -15, D:11) a +0 robe a troll corpse (skeletalised by now) (19, 10, D:11) a +0 trident a +0 ring mail (24, -20, D:11) a +0 ring mail (25, 7, D:11) a +0 chain mail (27, 16, D:11) 2 stones (45, 11, D:11) an acid dragon skeleton (46, -3, D:11) a +0 ring mail (47, 3, D:11) a +0 demon trident of venom Level 12 of the Dungeon (49, -7, D:12) a +0 leather armour a +0 long sword an elf skeleton Level 13 of the Dungeon (0, 0, D:13) a +0 orcbow a centaur corpse (skeletalised by now) (0, 1, D:13) a +0 orcbow (0, 2, D:13) a +0 orcbow (0, 3, D:13) a +0 orcbow a centaur corpse (skeletalised by now) (0, 4, D:13) a +0 orcbow (0, 6, D:13) a +0 shortbow a centaur corpse (skeletalised by now) (4, 10, D:13) a ring of flight (25, 17, D:13) a bat corpse (skeletalised by now) (33, 13, D:13) an electric eel corpse (skeletalised by now) (34, 0, D:13) an electric eel corpse (skeletalised by now) (43, -3, D:13) a +0 quarterstaff (45, -27, D:13) a +3 scimitar of flaming (50, -6, D:13) a basilisk corpse (skeletalised by now) (61, -20, D:13) the ring of Sunlight {rF- rC+ Will- rCorr Dex+2 SInv Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. Level 14 of the Dungeon (8, -42, D:14) 4 large rocks (36, -4, D:14) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (42, 13, D:14) 6 stones (44, 13, D:14) a +0 mace (45, 11, D:14) an ugly thing corpse (skeletalised by now) (49, 12, D:14) an ugly thing corpse (skeletalised by now) (51, -23, D:14) a +0 orcbow a centaur corpse (skeletalised by now) (53, 7, D:14) a +0 shortbow a centaur corpse (skeletalised by now) Level 15 of the Dungeon (1, -25, D:15) a shapeshifter corpse (skeletalised by now) (6, -24, D:15) the +4 dagger "Biudghua" {heavy, Fly rElec rF- Dex+6} Fly: It grants you flight. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+6: It affects your dexterity (+6). (42, -25, D:15) a +0 leather armour (44, -32, D:15) the lupine talisman of Naciut {Str+2 Dex+3} [lupine talisman] Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (44, -28, D:15) a +0 shortbow 7 stones a centaur corpse (skeletalised by now) (44, -26, D:15) a There-And-Back Book (44, -25, D:15) 4 curare-tipped darts (45, -29, D:15) a +0 shortbow (45, -28, D:15) a +0 shortbow a centaur corpse (skeletalised by now) (45, -27, D:15) a +0 shortbow a centaur corpse (skeletalised by now) (45, -26, D:15) a +2 sling of flaming (46, -27, D:15) a +0 scale mail (49, -14, D:15) 2 poisoned darts the Ecumenical Temple Level 1 of the Orcish Mines Level 2 of the Orcish Mines [Shop] Ydieh's General Store a scroll of fog (79 gold) a +0 great sword (180 gold) a scroll of revelation (148 gold) a +0 cloak of willpower (207 gold) a wand of flame (10) (138 gold) a wand of polymorph (3) (82 gold) a +0 ring mail of cold resistance (198 gold) a scroll of identify (39 gold) a book of the Dragon (756 gold) [Shop] Ageuck's Armour Shoppe a +0 robe (17 gold) a +0 ring mail (76 gold) a +0 leather armour (38 gold) a +0 leather armour (38 gold) a +0 scale mail (76 gold) a +0 robe (17 gold) a +0 leather armour (38 gold) [Shop] Dais's General Store 5 atropa-tipped darts (63 gold) a potion of mutation (112 gold) a phantom mirror (inert) (560 gold) a phantom mirror (inert) (560 gold) a potion of enlightenment (70 gold) 5 boomerangs (140 gold) a +0 flail (49 gold) a condenser vane (560 gold) a condenser vane (560 gold) [Shop] Famid's Assorted Antiques a +2 chain mail of poison resistance (580 gold) a phial of floods (1160 gold) a potion of attraction (87 gold) a wand of roots (2) (139 gold) the +7 dagger of Hin Esighut {freeze, *Rage Will+ Str+3} (1606 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Will+: It increases your willpower. Str+3: It affects your strength (+3). a hive talisman (1740 gold) a +0 glaive (290 gold) a sack of spiders (1160 gold) a +0 ring mail (116 gold) a +4 flail of protection (759 gold) (0, 0, Orc:2) a +0 giant club (14, 54, Orc:2) a +0 giant club (23, 16, Orc:2) a +0 robe a +1 dagger of protection (25, 14, Orc:2) a +0 chain mail a +0 great mace an orc corpse (skeletalised by now) (26, 13, Orc:2) a +0 robe a +0 plate armour a +1 war axe of electrocution a +0 robe a +1 battleaxe of flaming a +0 robe a +0 dagger of draining a +0 robe a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (27, 13, Orc:2) a +0 robe a +0 dagger a +0 ring mail a +0 club a +0 robe a +0 trident a +0 plate armour a +0 long sword a +0 arbalest a +0 robe a +0 dagger a +0 orcbow an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (29, 14, Orc:2) a +0 robe a +0 dagger a +0 mace a +0 robe a +0 dagger (30, 18, Orc:2) a +1 leather armour of fire resistance a +0 short sword (30, 19, Orc:2) a +1 orcbow of freezing a kobold corpse (skeletalised by now) (31, 16, Orc:2) a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (32, 14, Orc:2) a +0 chain mail a +0 trident (35, 18, Orc:2) a +2 helmet a +1 robe of cold resistance Level 1 of the Elven Halls [Shop] Dehoam's Book Emporium a Codex of Conductivity (800 gold) a book of Callings (560 gold) a book of Beasts (920 gold) a book of Cantrips (320 gold) Maxwell's Memoranda (840 gold) a book of Dreams (480 gold) a book of Ice (960 gold) a book of Debilitation (440 gold) (2, 31, Elf:1) a +0 scale mail (3, 28, Elf:1) a +0 short sword a +0 leather armour (3, 29, Elf:1) a +3 trident of freezing (23, 9, Elf:1) a +6 ring of strength (23, 10, Elf:1) the +7 longbow "Japosch" {drain, rN+ Int+2 Dex-3} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). (24, 10, Elf:1) a +0 buckler (25, -19, Elf:1) a +0 robe a +0 rapier (60, -16, Elf:1) a +0 robe a +0 long sword (60, -15, Elf:1) a +0 spear a +0 robe of cold resistance a human corpse (skeletalised by now) Level 2 of the Elven Halls (6, 39, Elf:2) a +0 short sword a +0 leather armour (6, 40, Elf:2) a +0 halberd of venom (7, 40, Elf:2) a +2 bardiche of holy wrath (7, 41, Elf:2) a +0 rapier a +0 robe a +2 battleaxe of freezing (7, 42, Elf:2) a +0 long sword a +0 ring mail (8, 40, Elf:2) a +3 glaive of freezing (12, 41, Elf:2) a +1 long sword of protection a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (12, 42, Elf:2) a +3 war axe of electrocution (13, 40, Elf:2) a +0 short sword a +0 leather armour (25, 7, Elf:2) a +0 chain mail (29, 44, Elf:2) a +0 short sword a +0 leather armour (33, 44, Elf:2) a +2 long sword of venom a +0 robe an elf corpse (skeletalised by now) (34, 44, Elf:2) a +0 rapier a +0 rapier a +0 leather armour (55, -5, Elf:2) a +0 long sword a +0 leather armour (59, 5, Elf:2) a +0 club (59, 21, Elf:2) a granite talisman Level 3 of the Elven Halls (0, 0, Elf:3) an amulet of reflection (7, 1, Elf:3) the +3 great sword "Aqiec" {distort, *Noise rN++ Will+ rCorr} *Noise: It may make a loud noise when swung. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, -3, Elf:3) the +8 morningstar "Demonslayer" {freeze, Will+ Dex+4} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (12, 34, Elf:3) a +0 short sword a +0 robe (13, 36, Elf:3) a +1 helmet (18, -4, Elf:3) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (23, -3, Elf:3) the Encyclopedia of Singed Glaciation Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Inner Flame Hexes/Fire 3 c - Summon Ice Beast Ice/Summoning 3 d - Ignite Poison Fire/Alchemy 4 e - Plasma Beam Fire/Air 6 (23, -2, Elf:3) the +3 whip of the Equator {vamp, rN+ Will+ Dex+4} rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (24, -2, Elf:3) the +10 orcbow "Inerr" {flame, ^Contam rPois rF++ Dex+3} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). (29, -2, Elf:3) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (34, 53, Elf:3) a +5 mace of protection (51, 12, Elf:3) a +0 rapier a +0 robe (52, 14, Elf:3) a +2 vampiric glaive (56, 15, Elf:3) a +0 short sword (64, 9, Elf:3) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (66, 37, Elf:3) a +0 leather armour a +0 dagger a +0 longbow (66, 39, Elf:3) a +0 robe a +0 rapier (67, 40, Elf:3) a +0 robe a +0 short sword an elf corpse (skeletalised by now) (68, 44, Elf:3) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) Level 1 of the Lair of Beasts (0, 0, Lair:1) a rat skeleton (0, 13, Lair:1) a +0 war axe (1, -19, Lair:1) a quill talisman (7, -28, Lair:1) a river rat skeleton (8, -32, Lair:1) a rat skeleton (9, -23, Lair:1) a maw talisman (10, 16, Lair:1) a water moccasin skeleton (13, -23, Lair:1) the quill talisman of Hedging {Harm rC+ Str-5 Dex+4} [quill talisman] Harm: It increases damage dealt and taken. rC+: It protects you from cold. Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). (13, -16, Lair:1) a river rat skeleton a rat skeleton (14, -17, Lair:1) a quill talisman (15, -5, Lair:1) a +0 scale mail (16, 4, Lair:1) a bullfrog skeleton (17, -25, Lair:1) a bullfrog skeleton a cane toad skeleton (38, 20, Lair:1) a +0 robe (43, 21, Lair:1) a death yak corpse (skeletalised by now) (45, -33, Lair:1) a cane toad skeleton (49, -30, Lair:1) a komodo dragon skeleton (50, -30, Lair:1) a black mamba skeleton (52, 0, Lair:1) a yak skeleton (53, -33, Lair:1) a scarab talisman (54, 5, Lair:1) a rime drake skeleton (56, -25, Lair:1) a wolf skeleton (58, 5, Lair:1) a yak skeleton (58, 11, Lair:1) a blink frog skeleton (64, 0, Lair:1) 4 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) the +0 robe of Somewhere Else {*Silence rPois rN+ Dex+5} *Silence: It may silence you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). (1, -18, Lair:2) a +0 rapier (5, -2, Lair:2) 4 stones (14, -11, Lair:2) a wolf skeleton (14, -9, Lair:2) a blink frog skeleton a wolf skeleton (14, -8, Lair:2) a basilisk skeleton (15, -7, Lair:2) a bullfrog skeleton (32, 8, Lair:2) a komodo dragon skeleton (35, -4, Lair:2) a polar bear skeleton (35, 20, Lair:2) a yak skeleton (36, -19, Lair:2) a +0 scale mail (36, -5, Lair:2) a yak skeleton (37, -4, Lair:2) a yak skeleton (38, 5, Lair:2) a cane toad skeleton (38, 8, Lair:2) a +1 chain mail of willpower (38, 9, Lair:2) a staff of cold (39, -2, Lair:2) a cane toad skeleton (40, -16, Lair:2) 3 stones (40, 7, Lair:2) a hydra corpse (skeletalised by now) (40, 11, Lair:2) a basilisk skeleton (45, 9, Lair:2) a yak skeleton (45, 29, Lair:2) a +0 leather armour (62, -5, Lair:2) a +0 plate armour Level 3 of the Lair of Beasts (0, 0, Lair:3) a komodo dragon skeleton (1, 0, Lair:3) a +3 dagger of distortion 3 curare-tipped darts (2, -5, Lair:3) a +0 dagger (15, -2, Lair:3) a +0 robe (18, -25, Lair:3) a +0 demon whip of venom a +0 quarterstaff of freezing the demonspawn skeleton of Amaemon the elf skeleton of Fannar (22, 6, Lair:3) a +0 ring mail (27, 4, Lair:3) a +0 spear (29, -12, Lair:3) 2 stones (29, 18, Lair:3) 7 stones (30, -18, Lair:3) a water moccasin skeleton (30, -4, Lair:3) the serpent talisman "Totyarha" {rC+ Str+2 Stlth+} [serpent talisman] rC+: It protects you from cold. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (31, -4, Lair:3) a serpent talisman (34, 4, Lair:3) a +1 mace of holy wrath (34, 5, Lair:3) a +0 falchion (36, -13, Lair:3) an elephant skeleton (37, -11, Lair:3) an elephant skeleton (37, -8, Lair:3) an elephant skeleton (45, 16, Lair:3) a +0 falchion Level 4 of the Lair of Beasts (9, 52, Lair:4) a black mamba skeleton (59, 60, Lair:4) a ring of fire (66, 61, Lair:4) the +1 quarterstaff of Destiny {drain, rPois Str+3 Dex-3 Stlth+} rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (66, 62, Lair:4) +0 ice dragon scales (67, 61, Lair:4) a +1 eveningstar of protection Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 club (2, -3, Lair:5) a +0 great sword (36, 0, Lair:5) a +0 ring mail (38, 0, Lair:5) a +0 shortbow (70, 4, Lair:5) a +0 spear Level 1 of the Shoals [Shop] Fouch's Distillery a potion of invisibility (145 gold) 2 potions of haste (362 gold) a potion of curing (54 gold) a potion of curing (54 gold) a potion of curing (54 gold) [Shop] Hohihufo's Self-Improvement Boutique a manual of Evocations (1520 gold) a manual of Armour (1520 gold) a manual of Long Blades (1520 gold) a manual of Earth Magic (1520 gold) (11, -24, Shoals:1) a snapping turtle corpse (skeletalised by now) (12, -27, Shoals:1) a water nymph corpse (skeletalised by now) (12, -26, Shoals:1) a sea snake corpse (skeletalised by now) (12, -23, Shoals:1) a +0 trident (15, -22, Shoals:1) a +0 sling (17, -19, Shoals:1) the +11 short sword of Yredelemnul's Delight {speed, rPois} rPois: It protects you from poison. (17, -10, Shoals:1) a gold piece Level 2 of the Shoals (0, 0, Shoals:2) a harpy corpse (skeletalised by now) (0, 2, Shoals:2) a harpy corpse (skeletalised by now) (3, 2, Shoals:2) a snapping turtle corpse (skeletalised by now) (11, 29, Shoals:2) a catoblepas corpse (skeletalised by now) (11, 30, Shoals:2) 9 large rocks (12, 31, Shoals:2) a death yak corpse (skeletalised by now) (14, 19, Shoals:2) a +0 spear a merfolk corpse (skeletalised by now) (51, -15, Shoals:2) a +1 long sword of protection Level 3 of the Shoals (0, 0, Shoals:3) 5 large rocks a cyclops corpse (skeletalised by now) (7, 14, Shoals:3) a snapping turtle corpse (skeletalised by now) (9, 14, Shoals:3) a dream sheep corpse (skeletalised by now) (10, 15, Shoals:3) a dream sheep corpse (skeletalised by now) (12, 14, Shoals:3) a +0 longbow a +0 quarterstaff a satyr corpse (skeletalised by now) (12, 15, Shoals:3) a +0 club a +0 sling (13, 13, Shoals:3) a +0 spear (14, 14, Shoals:3) a +0 quarterstaff a +0 sling a faun corpse (skeletalised by now) (21, -17, Shoals:3) a water nymph corpse (skeletalised by now) (28, 14, Shoals:3) a +0 spear (29, 15, Shoals:3) 9 stones (31, 13, Shoals:3) 2 boomerangs a +0 trident a merfolk skeleton (58, 16, Shoals:3) a +0 leather armour (66, -5, Shoals:3) a +1 trident of venom a +0 robe a merfolk corpse (skeletalised by now) Level 4 of the Shoals (2, -10, Shoals:4) an amulet of the acrobat the +6 arbalest of the Final Decision {drain, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (4, 14, Shoals:4) a +0 spear a +0 longbow a satyr corpse (skeletalised by now) (9, 9, Shoals:4) a +0 spear of venom a +0 longbow (16, 12, Shoals:4) a +1 antimagic spear a +0 sling (18, -14, Shoals:4) a +0 robe a +3 rapier of flaming a merfolk corpse (skeletalised by now) (43, 43, Shoals:4) a +0 trident 6 stones a merfolk corpse (skeletalised by now) (49, 0, Shoals:4) a +0 trident (50, -1, Shoals:4) a +0 sling a +0 club a faun corpse (skeletalised by now) (50, 0, Shoals:4) a +0 club a +0 sling a faun corpse (skeletalised by now) (52, 1, Shoals:4) 3 stones (52, 5, Shoals:4) a +0 spear a +0 sling (54, 2, Shoals:4) a +0 sling a +0 quarterstaff a faun corpse (skeletalised by now) Level 1 of the Spider Nest (1, -1, Spider:1) a +6 ring of strength a ring of protection from fire Level 2 of the Spider Nest Level 3 of the Spider Nest (17, 2, Spider:3) 4 large rocks (18, 0, Spider:3) a +0 robe Level 4 of the Spider Nest (1, 18, Spider:4) a +5 ring of evasion (24, 19, Spider:4) the orb of Pinnagge {light, rElec} rElec: It insulates you from electricity. Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (7, -2, Slime:5) the +9 shortbow of the Poles {heavy, Dex+5} Dex+5: It affects your dexterity (+5). (9, -2, Slime:5) the +4 orcbow of Experimentation {freeze, rElec Str-4 Dex+7 Stlth+} rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. (12, -3, Slime:5) the +1 chain mail of the Doldrums {-Tele *Slow rCorr SInv} -Tele: It prevents most forms of teleportation. *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Level 1 of the Vaults [Shop] Ickyoss's Assorted Antiques the +0 ring mail "Pyergh" {rCorr} (614 gold) rCorr: It protects you from acid and corrosion. a wand of charming (3) (266 gold) a +0 scale mail (148 gold) a wand of roots (2) (177 gold) a phantom mirror (inert) (1480 gold) (0, 0, Vaults:1) 8 stones (2, -3, Vaults:1) a +0 shortbow a +0 orcbow (3, -3, Vaults:1) a +0 orcbow a centaur corpse (skeletalised by now) (4, 43, Vaults:1) a +0 flail a +0 leather armour (6, 44, Vaults:1) a +3 great mace a +0 chain mail (7, 45, Vaults:1) a +0 long sword a +0 chain mail (9, -5, Vaults:1) a +0 ring mail a human corpse (skeletalised by now) (9, -4, Vaults:1) a +0 long sword a +0 scale mail (11, -5, Vaults:1) a +0 morningstar a +0 ring mail a human corpse (skeletalised by now) (31, 11, Vaults:1) a +0 arbalest (31, 13, Vaults:1) a +0 arbalest (33, 11, Vaults:1) a +0 arbalest a yaktaur corpse (skeletalised by now) (35, 10, Vaults:1) a +1 arbalest of electrocution (35, 12, Vaults:1) a +2 heavy hand cannon (35, 14, Vaults:1) a +0 arbalest (48, 14, Vaults:1) a +0 cloak (59, -1, Vaults:1) a +0 war axe a +0 war axe a +0 ring mail a goblin corpse (skeletalised by now) (67, 6, Vaults:1) a +0 trident a +0 scale mail a +0 trident a goblin skeleton Level 2 of the Vaults (0, 0, Vaults:2) the +1 robe of Pouluq {rPois Regen+} rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. 2 potions of moonshine (1, 3, Vaults:2) a potion of moonshine (1, 25, Vaults:2) a +0 arbalest a yaktaur corpse (skeletalised by now) (3, -2, Vaults:2) a wand of flame (9) (5, 23, Vaults:2) a +0 whip a +0 animal skin (45, 41, Vaults:2) the +9 whip of Buumnab {spect, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (63, 37, Vaults:2) a +0 partisan (66, 15, Vaults:2) a +3 great mace of holy wrath (68, 11, Vaults:2) a +2 dire flail of venom a +0 animal skin an ogre corpse (skeletalised by now) (68, 13, Vaults:2) a +0 robe (70, 15, Vaults:2) a +0 dagger a +0 robe a human corpse (skeletalised by now) (71, 11, Vaults:2) 7 stones Level 3 of the Vaults (3, 52, Vaults:3) a +0 dagger a +0 robe a human corpse (skeletalised by now) (4, 52, Vaults:3) an ugly thing corpse (skeletalised by now) (37, 0, Vaults:3) the scarab talisman "Sedeskau" {rN+ rCorr Int-4} [scarab talisman] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). (52, 19, Vaults:3) the staff "Ceheg" {rElec Fire Air} [staff of air] rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. Level 4 of the Vaults [Shop] Joleyse's Jewellery Emporium a ring of protection from cold (575 gold) a ring of positive energy (460 gold) a ring of see invisible (345 gold) a +5 ring of evasion (828 gold) a ring of fire (575 gold) a +4 ring of protection (828 gold) an amulet of regeneration (690 gold) an amulet of the acrobat (690 gold) a ring of see invisible (345 gold) [Shop] Miatooq's Assorted Antiques a potion of invisibility (256 gold) a dragon-coil talisman (1920 gold) a +1 morningstar of protection (454 gold) a +0 plate armour (576 gold) [Shop] Oniykoez's Antique Weapon Shop a +2 hand axe of venom (561 gold) a +0 quarterstaff (180 gold) the +2 hand axe "Litogg" {antimagic, rN+ rCorr} (1288 gold) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +0 sling (54 gold) a +2 trident of protection (583 gold) a +4 dagger of venom (878 gold) the +6 glaive "Cocha" {flame, rC+ Stlth+} (2332 gold) rC+: It protects you from cold. Stlth+: It makes you more stealthy. a +0 club (18 gold) a +0 war axe (126 gold) a +0 dire flail (180 gold) [Shop] Eskudiv's General Store a +0 war axe (87 gold) a scroll of identify (66 gold) a scroll of fear (133 gold) a scroll of summoning (316 gold) a +0 scimitar of holy wrath (320 gold) a sack of spiders (1000 gold) 2 boomerangs (100 gold) a +0 orcbow (100 gold) a scroll of enchant weapon (249 gold) [Shop] Lonohit's Antique Armour Emporium a +0 plate armour (756 gold) an orb of mayhem (378 gold) a +0 leather armour (84 gold) a +8 chain mail of ponderousness (966 gold) a +1 pair of gloves (483 gold) a +0 robe (37 gold) (2, 5, Vaults:4) a +0 ring mail a +0 morningstar of protection (5, 8, Vaults:4) a +0 scale mail a +0 war axe a human corpse (skeletalised by now) (5, 15, Vaults:4) a +0 troll leather armour a deep troll skeleton a deep troll skeleton (6, 8, Vaults:4) an ogre corpse (skeletalised by now) (6, 10, Vaults:4) a +0 robe a +0 dagger (6, 11, Vaults:4) a +0 leather armour a +0 flail a human corpse (skeletalised by now) (6, 12, Vaults:4) a +0 ring mail a +0 troll leather armour a deep troll corpse (skeletalised by now) a human corpse (skeletalised by now) (6, 15, Vaults:4) a +0 partisan a +0 scale mail a +0 partisan a +0 troll leather armour a deep troll corpse (skeletalised by now) (7, 8, Vaults:4) a deep troll corpse (skeletalised by now) (7, 11, Vaults:4) a +0 ring mail a +0 flail (27, 28, Vaults:4) the maw talisman "Loix" {rF++ Int+5 Slay+2} [maw talisman] rF++: It greatly protects you from fire. Int+5: It affects your intelligence (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (33, -3, Vaults:4) a stone (43, 44, Vaults:4) a +0 great mace a +0 animal skin an ogre corpse (skeletalised by now) (53, 37, Vaults:4) the fortress talisman "Ilex Cuk" {rCorr Str+3 Int-3 Dex+3} [fortress talisman] rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). Level 5 of the Vaults (0, 0, Vaults:5) a +0 flail a +0 robe an ogre corpse (skeletalised by now) (1, -53, Vaults:5) a +4 hand axe (1, -52, Vaults:5) a glowing shapeshifter skeleton (2, -52, Vaults:5) a +0 plate armour a +0 battleaxe (2, -51, Vaults:5) a +0 arbalest (3, -3, Vaults:5) a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (4, -42, Vaults:5) a hive talisman the spider talisman of Exclusion {rF- MP+7 Int+4} [spider talisman] rF-: It makes you vulnerable to fire. MP+7: It affects your magic capacity (+7). Int+4: It affects your intelligence (+4). (5, -50, Vaults:5) a +0 hand axe (6, -48, Vaults:5) a ring of protection from fire (7, -40, Vaults:5) a storm dragon corpse (skeletalised by now) (8, -47, Vaults:5) a +0 giant spiked club (9, -50, Vaults:5) a +0 great mace a +1 heavy dire flail (9, -19, Vaults:5) a +0 long sword a +0 robe (10, -34, Vaults:5) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. a ring of ice a fire giant corpse (skeletalised by now) (10, -18, Vaults:5) a +0 flail a +0 ring mail a human corpse (skeletalised by now) (13, -49, Vaults:5) a +0 helmet (13, -35, Vaults:5) a +0 war axe a +0 plate armour a +0 hand cannon a storm dragon corpse (skeletalised by now) (14, -50, Vaults:5) a +0 chain mail (14, -49, Vaults:5) a +0 broad axe a +0 broad axe a +0 ring mail a goblin corpse (skeletalised by now) (16, -50, Vaults:5) a +0 robe (17, -9, Vaults:5) the +2 pair of boots "Noemet" {Str+2} Str+2: It affects your strength (+2). (22, -50, Vaults:5) a +0 arbalest a yaktaur corpse (skeletalised by now) (25, -34, Vaults:5) the +6 ring mail of the Insatiable Xenops {+Inv rPois Dex-3} +Inv: It lets you turn invisible. rPois: It protects you from poison. Dex-3: It affects your dexterity (-3). (31, -35, Vaults:5) a golden dragon corpse (skeletalised by now) (32, -36, Vaults:5) a +0 falchion the +1 robe "Iricul" {rF+ rC- rN++ Will+} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (33, -52, Vaults:5) the +1 great sword of the Doomed God {freeze, ^Drain rC++ Str+4} ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). (34, -37, Vaults:5) a very ugly thing corpse (skeletalised by now) a very ugly thing corpse (skeletalised by now) (36, -37, Vaults:5) a very ugly thing corpse (skeletalised by now) (38, -21, Vaults:5) the +1 fire dragon scales of the Mordant Albatross {rF++ rC- Int+4} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). the +0 scimitar of the Mauling Pariah {pain, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (39, -11, Vaults:5) 4 large rocks a stone giant corpse (skeletalised by now) (43, -14, Vaults:5) a +1 kite shield of fire resistance (43, -13, Vaults:5) a +2 spectral giant club (43, -5, Vaults:5) a glowing shapeshifter corpse (skeletalised by now) (44, -14, Vaults:5) a staff of earth (45, -11, Vaults:5) a +0 short sword (46, -47, Vaults:5) a +0 scimitar of holy wrath the +1 leather armour of Foepp {-Tele rElec Will++ Dex+3} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). the ring of Nykidex {rPois rCorr Str-3 Int+6 SInv} [ring of intelligence] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. (46, -12, Vaults:5) a staff of earth (47, -46, Vaults:5) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (47, -14, Vaults:5) a staff of death (47, -12, Vaults:5) a staff of death (47, -9, Vaults:5) a +1 battleaxe of freezing a frost giant corpse (skeletalised by now) (48, -38, Vaults:5) the +8 chain mail of Summer {+Inv rC+ Stlth-} +Inv: It lets you turn invisible. rC+: It protects you from cold. Stlth-: It makes you less stealthy. (48, -14, Vaults:5) Vuestono's Parchment of Warped Snow Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Teleport Other Translocation 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Gell's Gavotte Translocation 6 (48, -12, Vaults:5) a +0 pair of gloves of stealth (48, -9, Vaults:5) a +1 great sword of holy wrath a +0 plate armour a human corpse (skeletalised by now) (48, -8, Vaults:5) a +2 battleaxe of freezing (49, -12, Vaults:5) 3 curare-tipped darts (49, -9, Vaults:5) a +0 leather armour a +0 great mace of holy wrath (56, -22, Vaults:5) a shadow dragon skeleton (59, -2, Vaults:5) a +3 heavy flail Level 1 of the Crypt (2, 5, Crypt:1) a +0 mace the +4 robe of the Lotus Blossom {rN+ Str-2 Int+6 Slay-2} rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). Level 2 of the Crypt (11, 12, Crypt:2) a +0 great sword of draining a +0 chain mail (11, 13, Crypt:2) a +0 hand axe (12, 11, Crypt:2) a +0 trident (12, 12, Crypt:2) a +0 short sword (15, 14, Crypt:2) a +0 robe (56, -5, Crypt:2) a +0 robe (56, 14, Crypt:2) a +2 robe Level 3 of the Crypt (0, 0, Crypt:3) a bog body corpse (skeletalised by now) (15, 51, Crypt:3) the amulet of the Death Scarab {Reflect -Tele Int+5 SH+5 Stlth+} [amulet of reflection] Reflect: It reflects blocked missile attacks. -Tele: It prevents most forms of teleportation. Int+5: It affects your intelligence (+5). SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. (19, 34, Crypt:3) a +0 great mace a +0 plate armour (20, 15, Crypt:3) the +2 robe of the Nexus {rElec rPois Dex+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (21, 33, Crypt:3) a +0 partisan (24, 29, Crypt:3) a +0 glaive (25, 27, Crypt:3) a +0 halberd a +0 leather armour (25, 31, Crypt:3) a +0 partisan (25, 42, Crypt:3) the +3 leather armour of the Leaf {Harm rPois rCorr Dex+3} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (26, 28, Crypt:3) a +2 great sword of freezing a +0 chain mail (27, 30, Crypt:3) a +0 great sword of flaming a +0 plate armour (28, 31, Crypt:3) a +2 battleaxe a +0 chain mail a +0 glaive (28, 32, Crypt:3) a +0 robe a +3 great sword 3 stones a +0 chain mail (28, 45, Crypt:3) a +1 great sword a +0 plate armour (35, 49, Crypt:3) a sanguine talisman a +2 vampiric quick blade (35, 52, Crypt:3) a spider talisman (36, 49, Crypt:3) 4 stones (36, 50, Crypt:3) a book of Hexes (37, 51, Crypt:3) an amulet of regeneration Level 1 of the Tomb of the Ancients (24, -1, Tomb:1) a +0 halberd (26, 13, Tomb:1) a staff of fire Level 2 of the Tomb of the Ancients (9, -2, Tomb:2) the +4 falchion of Sin {flame, rElec rN+ Int-2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). (11, -10, Tomb:2) the ring "Waahul" {rElec rCorr Str-5 Int+5 Dex+6} [ring of dexterity] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). Dex+6: It affects your dexterity (+6). (24, -8, Tomb:2) a +0 chain mail a +0 heavy great mace (36, -10, Tomb:2) a storm talisman Level 3 of the Tomb of the Ancients (15, 16, Tomb:3) a +0 spear (17, 15, Tomb:3) a +3 ring mail a +2 hand axe (17, 16, Tomb:3) the +2 robe of Lugonu's Fury {rC+} rC+: It protects you from cold. (19, 15, Tomb:3) a +0 falchion (20, 15, Tomb:3) a +0 chain mail (21, 0, Tomb:3) a +0 dire flail (29, 21, Tomb:3) the ring of Doestuo {rF- MP+6 Slay+4 SInv Stlth+} [ring of slaying] rF-: It makes you vulnerable to fire. MP+6: It affects your magic capacity (+6). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (31, 17, Tomb:3) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (31, 18, Tomb:3) the +6 battleaxe "Gockaeva" {flame, rElec rF+ rC+} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. (31, 19, Tomb:3) a lightning rod (4/4) (32, 17, Tomb:3) the Directory of Accelerants Spells Type Level a - Inner Flame Hexes/Fire 3 b - Fireball Conjuration/Fire 5 c - Forge Monarch Bomb Fire/Forgecraft 6 (33, 16, Tomb:3) the +2 scimitar of the Aged Prophets {flame, rN+++ Str-4 Int-4 Stlth+} rN+++: It renders you almost immune to negative energy. Str-4: It affects your strength (-4). Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (34, 16, Tomb:3) the +0 pair of boots of Raezy {Harm Rampage} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (34, 17, Tomb:3) the +0 fire dragon scales of Xehatohu {+Blink +Inv rF++ rC- Str+3 Int+6} +Blink: It lets you blink. +Inv: It lets you turn invisible. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). (36, 14, Tomb:3) the +0 scale mail of the Crucible of Flesh {rN+ Str+4} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). the Vestibule of Hell (0, 0, Hell) the ring "Enod Ade" {rPois rC+ rCorr MP+9 Slay-5} [ring of magical power] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). Level 1 of the Iron City of Dis (0, 0, Dis:1) a +2 heavy flail (2, 3, Dis:1) a +0 plate armour a +0 battleaxe (2, 5, Dis:1) a +0 chain mail a +0 battleaxe of draining (4, -1, Dis:1) a caustic shrike corpse (skeletalised by now) (7, 4, Dis:1) a +0 flail Level 2 of the Iron City of Dis Level 3 of the Iron City of Dis (0, 0, Dis:3) a +3 great mace of freezing a +0 plate armour (2, 0, Dis:3) a +3 battleaxe of draining a +0 plate armour (3, 0, Dis:3) a +3 morningstar of venom (12, 1, Dis:3) a +1 great mace of venom (12, 11, Dis:3) a caustic shrike skeleton (13, 1, Dis:3) a +0 morningstar (13, 4, Dis:3) a +0 giant spiked club an iron giant skeleton Level 4 of the Iron City of Dis (21, 8, Dis:4) a +2 great sword of draining a +0 chain mail Level 5 of the Iron City of Dis (0, 0, Dis:5) a caustic shrike corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) Level 6 of the Iron City of Dis Level 7 of the Iron City of Dis (0, 0, Dis:7) a +0 morningstar of draining (3, -9, Dis:7) a +0 leather armour of willpower (10, -3, Dis:7) a +0 giant spiked club (11, 0, Dis:7) the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. *Corrode: It may corrode you when you take damage. AC+5: It affects your AC (+5). (38, -3, Dis:7) a caustic shrike corpse (skeletalised by now) (40, 2, Dis:7) a +1 trident of venom (42, 2, Dis:7) the +1 leather armour "Ohoragau" {Will++ Stlth+} Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. (43, 1, Dis:7) a +1 spectral quarterstaff (44, 2, Dis:7) a lightning rod (4/4) (45, -3, Dis:7) a caustic shrike corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (47, -2, Dis:7) a caustic shrike corpse (skeletalised by now) (47, 2, Dis:7) a +5 great sword of electrocution (47, 7, Dis:7) an iron dragon corpse (skeletalised by now) (48, 1, Dis:7) a +1 vampiric long sword (49, 2, Dis:7) a +3 spectral quarterstaff (50, 1, Dis:7) a +2 scimitar of holy wrath (52, -17, Dis:7) a +0 giant club an iron giant corpse (skeletalised by now) (52, 1, Dis:7) a +0 leather armour of poison resistance (53, 7, Dis:7) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (55, -17, Dis:7) a +2 morningstar of flaming (58, -9, Dis:7) a +1 sling of flaming (58, 9, Dis:7) an amulet of guardian spirit a staff of fire (60, 3, Dis:7) a +5 flail of holy wrath (61, 8, Dis:7) a caustic shrike corpse (skeletalised by now) (61, 9, Dis:7) a +0 morningstar Level 1 of Gehenna (0, 0, Geh:1) a +1 great sword of flaming (1, 1, Geh:1) a salamander skeleton (3, -4, Geh:1) a hell hog corpse (skeletalised by now) (3, 0, Geh:1) a +2 great sword of flaming a fire giant skeleton (3, 1, Geh:1) a hell hog skeleton (3, 2, Geh:1) a +0 great sword of flaming a fire giant skeleton (4, -7, Geh:1) a hell hog corpse (skeletalised by now) (4, 4, Geh:1) a hell hog skeleton (5, 4, Geh:1) a +1 great sword of flaming a fire giant skeleton (6, 5, Geh:1) a +1 great sword of flaming a fire giant skeleton Level 2 of Gehenna (4, -26, Geh:2) a salamander corpse (skeletalised by now) (9, -25, Geh:2) a +2 great sword of flaming a +2 great sword of flaming (10, -23, Geh:2) a +1 great sword of flaming a fire giant corpse (skeletalised by now) Level 3 of Gehenna Level 4 of Gehenna Level 5 of Gehenna (0, 0, Geh:5) a hellephant corpse (skeletalised by now) (10, -4, Geh:5) a +4 demon whip (unseen) Level 6 of Gehenna (24, -6, Geh:6) a salamander corpse (skeletalised by now) (24, -5, Geh:6) +0 fire dragon scales a +2 glaive of flaming Level 7 of Gehenna (0, 0, Geh:7) a +0 demon whip of draining (3, 25, Geh:7) a +2 glaive of flaming +0 fire dragon scales (4, 22, Geh:7) a +0 demon whip (5, 25, Geh:7) a +1 vampiric demon whip (11, 9, Geh:7) the +11 scimitar of Hepliaklqana, Feeding {freeze, rC+ rN++} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (11, 10, Geh:7) a book of Duality (11, 14, Geh:7) a +0 demon whip of venom (12, 10, Geh:7) a staff of alchemy (12, 11, Geh:7) the +2 cloak "Heidugh" {Dex+3} Dex+3: It affects your dexterity (+3). (13, 11, Geh:7) a +2 sling of flaming (15, 14, Geh:7) the +13 sceptre of Asmodeus Fire Summon: It may summon demons of flame and damnation when striking foes. (16, -4, Geh:7) a +0 demon whip (18, -3, Geh:7) a +0 demon whip of electrocution (19, -4, Geh:7) a +1 scimitar of protection (19, -3, Geh:7) Sif Muna's More Spellcasting Spells Type Level a - Olgreb's Toxic Radiance Alchemy 4 b - Sticky Flame Fire/Alchemy 4 c - Martyr's Knell Necromancy/Summoning 4 (19, -2, Geh:7) a +2 rapier of holy wrath (25, 4, Geh:7) an Everburning Encyclopedia (26, 4, Geh:7) a +0 robe (27, 4, Geh:7) a +0 demon whip Level 1 of Cocytus Level 2 of Cocytus Level 3 of Cocytus Level 4 of Cocytus Level 5 of Cocytus Level 6 of Cocytus Level 7 of Cocytus (3, -6, Coc:7) the ring of Wisanny {*Corrode Will++ AC+4} [ring of protection] *Corrode: It may corrode you when you take damage. Will++: It greatly increases your willpower. AC+4: It affects your AC (+4). (3, -3, Coc:7) a phantom mirror (inert) (3, -2, Coc:7) the +0 pair of boots of the Byakko {^Drain rF++} ^Drain: It drains your maximum health when unequipped. rF++: It greatly protects you from fire. (15, 12, Coc:7) a shard shrike corpse (skeletalised by now) (37, -1, Coc:7) a +0 double sword of protection (38, -5, Coc:7) a titan corpse (skeletalised by now) (40, -4, Coc:7) the +1 robe of the Doldrums {Rampage rPois} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. (40, -3, Coc:7) a +1 shortbow of flaming (40, -2, Coc:7) a +2 war axe of electrocution (41, -5, Coc:7) a lightning rod (4/4) (41, -4, Coc:7) the +5 glaive of Zeinarghe {vamp, rCorr SInv Stlth-} rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (41, -3, Coc:7) an amulet of guardian spirit (41, -2, Coc:7) a +1 plate armour of cold resistance (41, -1, Coc:7) a +0 dagger of holy wrath Level 1 of Tartarus (7, -11, Tar:1) a doom hound corpse (skeletalised by now) (23, -12, Tar:1) 3 large rocks a tainted leviathan corpse (skeletalised by now) (26, -12, Tar:1) 4 large rocks a tainted leviathan corpse (skeletalised by now) (29, -12, Tar:1) a +1 demon whip Level 2 of Tartarus (0, 0, Tar:2) 4 large rocks a tainted leviathan corpse (skeletalised by now) (11, -6, Tar:2) 3 large rocks a tainted leviathan corpse (skeletalised by now) Level 3 of Tartarus (0, 0, Tar:3) a +3 demon whip Level 4 of Tartarus (17, -6, Tar:4) a +2 scythe of venom (18, -6, Tar:4) a +2 demon whip of draining Level 6 of Tartarus (16, 3, Tar:6) 3 large rocks a tainted leviathan corpse (skeletalised by now) Level 7 of Tartarus (0, 0, Tar:7) 5 large rocks a tainted leviathan corpse (skeletalised by now) (3, -32, Tar:7) a +2 morningstar of draining (3, -26, Tar:7) a +1 whip (5, -36, Tar:7) 5 large rocks a tainted leviathan skeleton (6, -53, Tar:7) a +1 demon whip (7, -22, Tar:7) a +0 cloak of preservation (13, -34, Tar:7) the +2 pair of gloves of Foolhardiness {Int+6 Dex+3} Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). (13, -8, Tar:7) a +1 heavy mace (19, -50, Tar:7) a +2 plate armour of fire resistance (21, -2, Tar:7) 3 large rocks 3 stones a tainted leviathan corpse (skeletalised by now) (22, -44, Tar:7) a +3 whip of electrocution (23, -20, Tar:7) a +3 whip of venom (29, -10, Tar:7) a +6 ring of dexterity (32, -52, Tar:7) 4 large rocks a tainted leviathan corpse (skeletalised by now) (36, -10, Tar:7) 5 large rocks a tainted leviathan corpse (skeletalised by now) (58, -36, Tar:7) 4 large rocks a tainted leviathan corpse (skeletalised by now) (59, -33, Tar:7) a +1 whip Level 1 of the Realm of Zot (40, -38, Zot:1) a quicksilver dragon corpse (skeletalised by now) Level 2 of the Realm of Zot (0, 0, Zot:2) a +0 scale mail (22, -24, Zot:2) 2 atropa-tipped darts (27, -27, Zot:2) +0 storm dragon scales a storm dragon skeleton (29, -10, Zot:2) a +0 long sword (29, 0, Zot:2) a +1 cloak (still there?) a +0 dagger (still there?) a white draconian skeleton (still there?) (29, 6, Zot:2) a +0 cloak (38, 0, Zot:2) a +1 cloak (still there?) a +0 rapier (still there?) a white draconian skeleton (still there?) (38, 6, Zot:2) a +0 cloak a +0 long sword Level 3 of the Realm of Zot (0, 0, Zot:3) the wellspring talisman "Beoczeuz" {Harm rElec Slay-4} [wellspring talisman] Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (2, 2, Zot:3) a +1 heavy partisan (12, 19, Zot:3) a +0 long sword a red draconian corpse (skeletalised by now) (52, 46, Zot:3) a +3 chain mail (60, 34, Zot:3) a +0 glaive (63, -4, Zot:3) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (63, 39, Zot:3) a +1 cloak of preservation a green draconian corpse (skeletalised by now) (63, 41, Zot:3) a +0 mace (63, 43, Zot:3) a +0 whip a +0 cloak (64, 44, Zot:3) a +0 scimitar a green draconian corpse (skeletalised by now) (65, 43, Zot:3) a +0 scimitar a black draconian corpse (skeletalised by now) Level 4 of the Realm of Zot (20, 30, Zot:4) a staff of cold a +0 robe of willpower the ring of Scepticism {rF- rC+ Int+5 Dex-2 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). Ice: It increases the power of your Ice spells. (22, 30, Zot:4) +0 golden dragon scales a golden dragon corpse (skeletalised by now) (26, 20, Zot:4) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (42, 23, Zot:4) 7 stones Level 5 of the Realm of Zot (15, 2, Zot:5) a scarf of invisibility (35, 15, Zot:5) a hell hog corpse (skeletalised by now) (36, 10, Zot:5) a hell hog corpse (skeletalised by now) Level 1 of the Depths (0, 0, Depths:1) a +0 whip (8, -36, Depths:1) the +7 scale mail of the Mind {Rampage rPois Int-3} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Int-3: It affects your intelligence (-3). (26, -35, Depths:1) a +0 shortbow (28, -29, Depths:1) a +0 demon whip (38, -6, Depths:1) a very ugly thing corpse (skeletalised by now) (38, -5, Depths:1) a very ugly thing corpse (skeletalised by now) (47, -10, Depths:1) an ice dragon corpse (skeletalised by now) (48, -16, Depths:1) the +4 robe of Day {rElec rC- Int+3} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). (51, -18, Depths:1) an amulet of reflection (51, -17, Depths:1) a +0 leather armour Level 2 of the Depths (0, 0, Depths:2) a +0 orcbow (21, -51, Depths:2) the +5 shortbow "Mischilarch" {speed, Int+3} Int+3: It affects your intelligence (+3). (37, -53, Depths:2) the +2 ring mail of the Red Skies {rElec rF+ Regen+ Stlth+} rElec: It insulates you from electricity. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (41, -51, Depths:2) the +4 robe of the Thieving Gods {+Inv rElec Str+3 Int+3} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (55, -12, Depths:2) a +0 troll leather armour a deep troll corpse (skeletalised by now) (57, -12, Depths:2) a +0 troll leather armour an iron troll corpse (skeletalised by now) (58, -4, Depths:2) a +2 pair of gloves Level 3 of the Depths (48, 36, Depths:3) the +5 war axe of Instant Death {flame, rElec} rElec: It insulates you from electricity. Level 4 of the Depths [Shop] Cobaxt Ahiph's Weapon Emporium a +1 morningstar of draining (356 gold) a +0 club (10 gold) a +0 falchion of freezing (148 gold) a +3 sling (370 gold) the +6 trident "Wickafo" {antimagic, *Corrode rPois Will+ Str+3} (1160 gold) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). 2 stones (4 gold) the +3 great sword "Ileagowk" {flame, rF++ rCorr Int-4 Stlth+} (1150 gold) rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. a +0 lajatang (300 gold) the +1 trident of Exquisite Death {flame, rF+ Int+2} (590 gold) rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (0, 0, Depths:4) the scarab talisman "Feor" {rPois rCorr Str+2 Int-2} [scarab talisman] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). (16, 4, Depths:4) a +2 demon whip of venom (unseen)