Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 11324354307437175504 47 un1615 the Chiller (level 3, 0/26 HPs) Began as a Gnoll Ice Elementalist on June 5, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:02:07 (2091 turns). un1615 the Chiller (Gnoll Ice Elementalist) Turns: 2091, Time: 00:02:08 Health: 0/26 AC: 5 Str: 5 XL: 3 Next: 70% Magic: 0/9 EV: 12 Int: 16 God: Gold: 116 SH: 0 Dex: 12 Spells: 5/12 levels left rFire . . . f - +0 whip rCold . . . (no offhand) rNeg . . . l - +1 robe of Purpose {Rampage Str-2 Slay+5 SInv} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... c - amulet of the acrobat Stlth ++ e - +4 ring of slaying HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: acrobat, rampage @: lethally poisoned (0 -> -15), freezing walls, very slightly contaminated A: fangs 1, treasure sense, distributed training, iridescent scales 1, mutation resistance 1, MP-powered wands a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons f - a +0 whip (weapon) Armour l - the +1 robe of Purpose (worn) {Rampage Str-2 Slay+5 SInv} (You found it on level 3 of the Dungeon) Rampage: It bestows one free step when moving towards enemies. Str-2: It affects your strength (-2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. Jewellery c - an amulet of the acrobat (worn) e - a +4 ring of slaying (worn) Scrolls a - 2 scrolls of enchant weapon {unknown} d - 3 scrolls of teleportation {unknown} h - a scroll of amnesia {unknown} k - a scroll of blinking {unknown} m - a scroll of identify {unknown} Potions b - 2 potions of magic g - a potion of lignification {unknown} i - 2 potions of brilliance {unknown} j - a potion of mutation n - 2 potions of curing {unknown} Skills: + Level 1.0 Fighting + Level 1.0 Short Blades + Level 1.0 Long Blades + Level 1.0 Axes + Level 1.0 Maces & Flails + Level 1.0 Polearms + Level 1.0 Staves + Level 1.0 Ranged Weapons + Level 1.0 Throwing + Level 1.0 Armour + Level 4.6 Dodging + Level 4.2 Stealth + Level 1.0 Shields + Level 1.0 Unarmed Combat + Level 5.0 Spellcasting + Level 0.7 Conjurations + Level 0.7 Hexes + Level 0.7 Summonings + Level 0.7 Necromancy + Level 0.7 Translocations + Level 0.7 Forgecraft + Level 0.7 Fire Magic + Level 7.1 Ice Magic + Level 0.7 Air Magic + Level 0.7 Earth Magic + Level 0.7 Alchemy + Level 1.0 Invocations + Level 1.0 Evocations + Level 0.8 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 52% 1d8 2% 3 c - Summon Ice Beast Ice/Summ 16% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 26% N/A 2% 3 Shock Conj/Air 24% 1d4 12% 1 Swiftness Air 6% N/A 34% 3 Airstrike Air 3% 2d(1-17) 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. You are partially covered in iridescent scales. (AC +2) You are somewhat resistant to further mutation. You expend magic power (3 MP) to strengthen your wands. Message History Your Short Blades skill increases to level 1! Your Long Blades skill increases to level 1! Your Axes skill increases to level 1! Your Maces & Flails skill increases to level 1! Your Polearms skill increases to level 1! Your Staves skill increases to level 1! Your Ranged Weapons skill increases to level 1! Your Throwing skill increases to level 1! Your Armour skill increases to level 1! Your Shields skill increases to level 1! Your Unarmed Combat skill increases to level 1! Your Evocations skill increases to level 1! Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Summon Ice Beast (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You feel very sick. The wall freezes the water moccasin. The water moccasin misses you. You hit the water moccasin. The water moccasin is moderately wounded. You feel sick. The wall freezes the water moccasin! The water moccasin seems to slow down. The water moccasin bites you. The kobold throws a stone. The stone hits you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the water moccasin. The water moccasin is severely wounded. You feel sick. The wall freezes the water moccasin. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The kobold throws a stone. The stone barely misses you. It was a potion of mutation. You feel extremely strange. Iridescent scales grow over part of your body. You feel your magical essence link to the dungeon's wands. You feel genetically stable. You die... ####+######.#... ...... #.........#''... ...... #.##..#......... ...... #.###.........## ......# #.# ##........#. ....... #.# #........#. ....... #.####........#. .....KS##.............#♣ #.)Y@...####.......#. ####....# #.......## #.......#.......## #....##........... #....#######..#### #.......)........# #############..#.# ######.#'# ##########....†.... You could see a water moccasin (slow, ally target), a kobold and a friendly ice beast (summoned). Vanquished Creatures A hound zombie (D:3) An adder zombie (D:3) 4 endoplasms 3 giant cockroaches 5 hobgoblins 4 jackals (D:2) 2 ball pythons (D:1) 4 bats 3 frilled lizards A giant cockroach zombie (D:3) 7 goblins A jackal zombie (D:3) 3 kobolds 5 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | un1615 the Gnoll Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 192 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 559 | D:1 | Found a faded altar of an unknown god. 1151 | D:2 | Reached skill level 5 in Spellcasting 1151 | D:2 | Reached XP level 3. HP: 25/25 MP: 7/9 1634 | D:3 | Learned a level 3 spell: Frozen Ramparts 1638 | D:3 | Learned a level 3 spell: Summon Ice Beast 1641 | D:3 | Found a basalt altar of Yredelemnul. 1708 | D:3 | Reached skill level 1 in Invocations 1761 | D:3 | Identified the +1 robe of Purpose {Rampage Str-2 Slay+5 | SInv} 2082 | D:3 | Noticed a water moccasin 2088 | D:3 | Reached skill level 1 in Fighting 2088 | D:3 | Reached skill level 1 in Short Blades 2088 | D:3 | Reached skill level 1 in Long Blades 2088 | D:3 | Reached skill level 1 in Axes 2088 | D:3 | Reached skill level 1 in Maces & Flails 2088 | D:3 | Reached skill level 1 in Polearms 2088 | D:3 | Reached skill level 1 in Staves 2088 | D:3 | Reached skill level 1 in Ranged Weapons 2088 | D:3 | Reached skill level 1 in Throwing 2088 | D:3 | Reached skill level 1 in Armour 2088 | D:3 | Reached skill level 1 in Shields 2088 | D:3 | Reached skill level 1 in Unarmed Combat 2088 | D:3 | Reached skill level 1 in Evocations 2091 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 2091 | D:3 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 2091 | D:3 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 2091 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_loops_ring, chequers_ecumenical_altar_island, minmay_misc_feat_room D:2: kb_forest_paths, layout_basic D:3: layout_basic, nicolae_yredelemnul_corpse_copse Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | 1 | 1.0 Short Blades | 1 | 1.0 Long Blades | 1 | 1.0 Axes | 1 | 1.0 Maces & Flails | 1 | 1.0 Polearms | 1 | 1.0 Staves | 1 | 1.0 Ranged Weapons | 1 | 1.0 Throwing | 1 | 1.0 Armour | 1 | 1.0 Shields | 1 | 1.0 Unarmed Combat | 1 | 1.0 Evocations | 1 | 1.0 Dodging | | 4.6 Stealth | | 4.2 Conjurations | | 0.7 Hexes | | 0.7 Summonings | | 0.7 Necromancy | | 0.7 Translocations | | 0.7 Forgecraft | | 0.7 Fire Magic | | 0.7 Ice Magic | | 7.1 Air Magic | | 0.7 Earth Magic | | 0.7 Alchemy | | 0.7 Shapeshifting | | 0.8 Action || total ---------------------------++------- Melee: Unarmed || 3 Bite || 5 Whip || 45 Cast: Freeze || 52 Summon Ice Beast || 2 Frozen Ramparts || 2 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 39 Dodge: Dodged || 84