Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 13729348982019130724 16 un1615 the Apothecary (level 2, 0/20 HPs) Began as a Gnoll Alchemist on May 31, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (478 turns). un1615 the Apothecary (Gnoll Alchemist) Turns: 478, Time: 00:00:31 Health: 0/20 AC: 2 Str: 7 XL: 2 Next: 54% Magic: 1/7 EV: 12 Int: 14 God: Gold: 44 SH: 0 Dex: 12 Spells: 9/10 levels left rFire + . . - Nothing wielded rCold + . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: resistant A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of enchant armour {unknown} Potions b - a potion of magic Skills: + Level 0.4 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Ranged Weapons + Level 0.4 Throwing + Level 0.4 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 4.9 Spellcasting + Level 2.0 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Forgecraft + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 5.3 Alchemy + Level 0.5 Invocations + Level 0.4 Evocations + Level 0.3 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 44% 1d2 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 26% 2d7 6% 2 Soul Splinter Necr 16% N/A 16% 1 Mephitic Cloud Conj/Alch/Air 10% N/A 19% 3 Olgreb's Toxic Radiance Alch 18% N/A 19% 4 Grave Claw Necr 8% 2d7 24% 2 Vampiric Draining Necr 4% 2d6 43% 3 Sticky Flame Fire/Alch 11% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The jackal misses you. The jackal bites you but does no damage. The jackal completely misses you. The jackal closely misses you. The hobgoblin barely misses you. The hobgoblin attacks as it pursues you! The hobgoblin completely misses you. The jackal bites you. The jackal completely misses you. You see here a book of Necromancy. You pick up a book of Necromancy and begin reading... You add the spells Soul Splinter, Grave Claw and Vampiric Draining to your library. The jackal looks more healthy. The jackal bites you. The jackal closely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The jackal barely misses you. The hobgoblin barely misses you. The jackal attacks as it pursues you! The jackal barely misses you. Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - move target Aim: a jackal Poisonous fumes billow around the jackal! The jackal is poisoned. The jackal bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you but does no damage. You don't have enough magic to cast this spell. You hit the hobgoblin. You bite the hobgoblin, but do no damage. The hobgoblin is lightly wounded. The jackal misses you. The jackal barely misses you. The hobgoblin misses you. You hit the jackal but do no damage. Your bite misses the jackal. The jackal is moderately wounded. The jackal misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * It was a potion of resistance. You feel protected. The jackal looks more healthy. The jackal bites you. You die... ## ##..######.#.##### #...#....# #.#...... #......#####.##†.... .....#........##..... ∆ .###.#.#########..... ∆ #.#.#............. #)#....######.#### # #.##...## #.# # ##. #####+###@.+..).# #.# # .#..##.......hh##....# #.# # .............g†''....#####.# # ######..........##..........# # ................##...######## # .......†........##....#...#### # .....)..........##....#.#....### ................##....#.#....... ................##.............. You could see 2 jackals and a hobgoblin. Vanquished Creatures 2 endoplasms (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) A jackal (D:1) 2 quokkas (D:1) A bat (D:1) 3 kobolds (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | un1615 the Gnoll Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 179 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 477 | D:1 | HP: 1/20 [jackal (2)] 478 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, minmay_bisected Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Fighting | | 0.4 Short Blades | | 0.4 Long Blades | | 0.4 Axes | | 0.4 Maces & Flails | | 0.4 Polearms | | 0.4 Staves | | 0.4 Ranged Weapons | | 0.4 Throwing | | 0.4 Armour | | 0.4 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.4 Unarmed Combat | | 0.4 Spellcasting | | 4.9 Hexes | | 0.2 Summonings | | 0.2 Necromancy | | 0.2 Translocations | | 0.2 Forgecraft | | 0.2 Fire Magic | | 0.2 Ice Magic | | 0.2 Air Magic | | 0.2 Earth Magic | | 0.2 Alchemy | | 5.3 Invocations | | 0.5 Evocations | | 0.4 Shapeshifting | | 0.3 Action || total ---------------------------++------- Melee: Unarmed || 3 Bite || 1 Cast: Poisonous Vapours || 29 Use: Potion || 1 Armour: Robe || 20 Dodge: Dodged || 28