Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14185173754315616304 4 un1615 the Apothecary (level 1, 0/13 HPs) Began as a Gnoll Alchemist on Mar 28, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (103 turns). un1615 the Apothecary (Gnoll Alchemist) Turns: 103, Time: 00:00:17 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 60% Magic: 4/6 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 8/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Ranged Weapons + Level 0.1 Throwing + Level 0.1 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 4.9 Spellcasting + Level 2.0 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 5.3 Alchemy + Level 0.2 Invocations + Level 0.1 Evocations + Level 0.1 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 22% N/A 9% 2 Mephitic Cloud Conj/Alch/Air 10% N/A 19% 3 Olgreb's Toxic Radiance Alch 18% N/A 21% 4 Sticky Flame Fire/Alch 11% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The jackal stops to sniff the ground. The jackal bites you. The jackal closely misses you. x2 The jackal misses you. x2; The jackal bites you. The sting hits the jackal. The jackal looks even sicker. The jackal is almost dead. You kill the jackal! The jackal misses you. The jackal closely misses you. Your Conjurations skill increases to level 2! You closely miss the jackal. Your bite misses the jackal. The jackal barely misses you. The jackal misses you. You hit the jackal but do no damage. Your bite misses the jackal. The jackal bites you. x3; The jackal misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! The jackal attacks as it pursues you! The jackal bites you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Magic courses through your body. You are too injured to fight recklessly! Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (64% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is heavily wounded. The jackal closely misses you. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, poisoned, 64% to hit) The sting misses the jackal. The sting hits the jackal. The jackal is poisoned. You kill the jackal! The jackal bites you. You die... ................ ##########.##.#.... .+..............### ...###...#####.##.#.# .........#..........# # ###.#..#.#..##.#....#.# #.#..#.#..........#.# #.#..#.##.##.####...# #.#..#.#.@h.......#.#### ####.#..#.#####.##......... #....####.# #.#....†.#### ##.##.)....# #.#.......... #...######## #.#..#.#..... #...#P.PPPP .....#.#..... #...#P.P.PP #.#.##.# .... #.#.#....P. #.#. .# .## #.#.#P♣ .P # .. .. .. You could see a jackal (poisoned). Vanquished Creatures An endoplasm (D:1) 2 jackals (D:1) A goblin (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | un1615 the Gnoll Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 103 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_basic, minmay_box_of_dots Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Fighting | | 0.1 Short Blades | | 0.1 Long Blades | | 0.1 Axes | | 0.1 Maces & Flails | | 0.1 Polearms | | 0.1 Staves | | 0.1 Ranged Weapons | | 0.1 Throwing | | 0.1 Armour | | 0.1 Dodging | | 4.4 Stealth | | 4.0 Shields | | 0.1 Unarmed Combat | | 0.1 Spellcasting | | 4.9 Hexes | | 0.1 Summonings | | 0.1 Necromancy | | 0.1 Translocations | | 0.1 Fire Magic | | 0.1 Ice Magic | | 0.1 Air Magic | | 0.1 Earth Magic | | 0.1 Alchemy | | 5.3 Invocations | | 0.2 Evocations | | 0.1 Shapeshifting | | 0.1 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Sting || 12 Use: Potion || 1 Armour: Robe || 10 Dodge: Dodged || 16