Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8959242855315860058 16 un1615 the Apothecary (level 2, -1/17 HPs) Began as an Octopode Alchemist on Jan 25, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:10 (400 turns). un1615 the Apothecary (Octopode Alchemist) Turns: 400, Time: 00:02:11 Health: -1/17 AC: 1 Str: 7 XL: 2 Next: 54% Magic: 4/5 EV: 12 Int: 17 God: Gold: 24 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Scrolls b - a scroll of teleportation {unknown} d - a scroll of blinking {unknown} f - a scroll of identify {unknown} g - a scroll of enchant armour {unknown} Potions c - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 4.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 12% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 16% N/A 32% 4 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal is poisoned. A jackal comes into view. The jackal bites you but does no damage. The jackal barely misses you. You closely miss the jackal. The jackal barks! Your grab misses the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal closely misses you. x2 You barely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is heavily wounded. The jackal bites you. x2 Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal (64% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is moderately wounded. The jackal looks more healthy. The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you. The jackal closely misses you. The jackal completely misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The jackal barely misses you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, poisoned, 64% to hit) The sting hits the jackal. The jackal looks even sicker. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. You die... #.# ## ....# #.# # .... #.# ### ... #.# #.. ... #(# #.. #.######.##### #.. #.#.......)..# #.. ##.#.h........# #.. #...@h........# #.. ######..#.h........# ##.. #.......#..........# ##..# ...#####.############ #..## ..# #.## #####.## ...## #..## ##.....# ###...# # ##..# #..##### ..#...#.# ##.# ##.## ..#.....# #.### ##..# You could see 3 jackals. Vanquished Creatures A ball python (D:1) 2 bats (D:1) 4 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) A jackal (D:1) A kobold (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | un1615 the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 112 | D:1 | Reached XP level 2. HP: 14/17 MP: 1/5 188 | D:1 | Reached skill level 4 in Alchemy 400 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 4 | 4.2 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Conjurations | | 1.0 Action || total ---------------------------++------- Melee: Short sword || 9 Unarmed || 3 Constrict || 1 Cast: Sting || 19 Use: Potion || 1 Armour: Skin || 19 Dodge: Dodged || 20