umepia Level 1 of the Dungeon (0, 0, D:1) a ball python skeleton (4, 2, D:1) a ball python skeleton (6, -21, D:1) a +0 robe (8, 10, D:1) 3 large rocks (11, -13, D:1) a rat skeleton (11, -11, D:1) a jackal skeleton (11, -10, D:1) 7 stones (15, -4, D:1) a jackal corpse (skeletalised by now) (15, -3, D:1) a jackal corpse (skeletalised by now) (18, -18, D:1) a +2 sling of flaming (19, -20, D:1) a +0 falchion (23, -25, D:1) a jackal skeleton (25, -10, D:1) a frilled lizard corpse (skeletalised by now) (30, -21, D:1) a rat corpse (skeletalised by now) (43, 12, D:1) a rat skeleton (45, -30, D:1) a rat corpse (skeletalised by now) (48, -9, D:1) a +0 dagger 3 stones (49, 8, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (12, -6, D:2) a +0 whip (13, -6, D:2) a +0 flail (13, -3, D:2) the +1 robe "Entacown" {-Tele Harm Archmagi} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Archmagi: It increases the power of your magical spells. (15, 1, D:2) an adder corpse (skeletalised by now) (17, -17, D:2) a beast talisman (20, 14, D:2) a +0 flail (30, -10, D:2) a hobgoblin corpse (36, -22, D:2) a hobgoblin corpse (36, -16, D:2) an adder corpse (42, -14, D:2) a +0 short sword 4 stones a kobold corpse (42, -13, D:2) 8 gold pieces a +0 club (42, -11, D:2) a +0 club (47, -17, D:2) a scroll of identify