Dungeon Crawl Stone Soup version 0.35-a0-1297-gc4298273a4 (webtiles) character file. Game seed: 17195477745715780451 468755 uky941109 the Ruinous (level 23, -24/154 HPs) Began as a Demonspawn Conjurer on Oct 12, 2026. Was a High Priest of Sif Muna. Annihilated by a fire giant ... wielding a +7 bardiche of flaming (from an undying armoury) (36 damage) ... on level 5 of the Vaults on Oct 15, 2026. The game lasted 03:34:40 (64699 turns). uky941109 the Ruinous (Demonspawn Conjurer) Turns: 64699, Time: 03:34:41 Health: -24/154 AC: 14 Str: 9 XL: 23 Next: 49% Magic: 18/60 EV: 11 Int: 26 God: Sif Muna [*****.] Gold: 1216 SH: 0 Dex: 21 Spells: 15/61 levels left rFire + + . (33%) D - conjuration staff "Vecig" {rPois SInv Conj Fire} rCold + . . (50%) t - orb {Pyromania} rNeg + + . (25%) B - +2 robe {rC+ rF+} rPois + (33%) R - scarf of Purpose {Repulsion, Dex+2 Stlth+} rElec + (33%) G - +2 pair of gloves {Fire} rCorr . (100%) K - +0 pair of boots of the Evening Star {Will+ Dex+2} SInv + k - amulet of magic regeneration Will ++... H - ring of wizardry Stlth ++++++++ v - ring of Agheufadd {rF+ rN++ MP+9 Dex+3} HPRegen 0.45/turn MPRegen 0.77/turn %: repel missiles, wizardry (x1) @: brilliant, studying 2 skills A: horns 3, thin metallic scales 3, demonic guardian 3, demonic magic 3, corrupting presence 1, iridescent scales 1, high MP 1, persistent drain }: 2/15 runes: serpentine, barnacled a: Imbue Servitor (0%), Renounce Religion (0%), Channel Magic (0%), Forget Spell (0%), Divine Exegesis (1%) You were on level 5 of the Vaults. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 9 branches of the dungeon, and saw 42 of its levels. You visited 3 bazaars. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Ossuary, Gauntlet and Volcano. You collected 8197 gold pieces. You spent 6981 gold pieces at shops. Inventory: Missiles m - 13 atropa-tipped darts r - 8 throwing nets u - 15 curare-tipped darts Armour b - the +5 scale mail of Becsut {rElec rCorr Dex+5} (You took it off a tengu warrior on level 15 of the Dungeon) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. h - a scarf of repulsion n - the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} (You took it off a necromancer on level 3 of the Crypt) Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. o - the +8 arcane splint mail {Archery, Corona rElec Str+2 Dex+2} (You found it on level 3 of the Crypt) Corona: Enemies hit by the wearer's projectiles are outlined in light. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. q - the +2 shield of Resistance {rF++ rC++ Will++} (You found it on level 4 of the Shoals) rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. It cannot be enchanted further. t - an orb of pyromania (worn) B - a +2 robe of resistance (worn) G - a +2 pair of gloves of fire (worn) K - the +0 pair of boots of the Evening Star (worn) {Will+ Dex+2} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. R - the scarf of Purpose (worn) {Repulsion, Dex+2 Stlth+} (You acquired it on level 1 of the Shoals) Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Magical Staves D - the conjuration staff "Vecig" (weapon) {rPois SInv Conj Fire} (You acquired it on level 2 of the Lair of Beasts) [staff of conjuration] rPois: It protects you from poison. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. J - the necromancy staff "Robleang" {*Slow rElec rN+ Str+7 Dex-4 Necro} (You found it in a Gauntlet) [staff of necromancy] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+7: It affects your strength (+7). Dex-4: It affects your dexterity (-4). Necro: It increases the power of your Necromancy spells. Jewellery a - the ring "Denevunai" {rC++ rN+ Str+2} (You found it in a treasure trove) [ring of protection from cold] rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). c - an amulet of regeneration e - a ring of magical power f - a ring of willpower g - the ring "Viah" {Will+ MP+9} (You bought it in a shop in a bazaar) [ring of magical power] Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). i - an amulet of dissipation j - the amulet of Fosie {Reflect Int+4 Dex+3 SH+5} (You acquired it on level 3 of the Vaults) [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). SH+5: It affects your SH (+5). k - an amulet of magic regeneration (worn) l - an amulet of reflection p - a ring of positive energy s - the ring of Geetok {Will+ Str+3 Int+3 Dex+6} (You acquired it on level 6 of the Dungeon) [ring of dexterity] Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). v - the ring of Agheufadd (worn) {rF+ rN++ MP+9 Dex+3} (You bought it in a shop on level 3 of the Crypt) [ring of magical power] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). w - the ring of Kourae Bali {rC+ Dex+3} (You took it off a necromancer on level 3 of the Crypt) [ring of protection from cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). E - the amulet "Uscheutuil" {Faith rF- Will+ Regen+ Dex+8} (You found it on level 3 of the Lair of Beasts) [amulet of faith] Faith: It allows you to gain divine favour quickly. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Dex+8: It affects your dexterity (+8). H - a ring of wizardry (worn) N - the ring "Vobbiecaeq" {rN+ AC+4} (You bought it in a shop on level 2 of the Orcish Mines) [ring of protection] rN+: It protects you from negative energy. AC+4: It affects your AC (+4). U - an amulet of the acrobat W - the ring "Qoog Ziam" {rF+ Int+6 Dex+4} (You found it in a treasure trove) [ring of intelligence] rF+: It protects you from fire. Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). X - the ring of Amelioration {rElec rN+ Dex+6} (You found it in a treasure trove) [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). Y - the ring of Petyt {Will+ Dex+2 Stlth+} (You found it in a treasure trove) [ring of willpower] Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Z - the ring of Isio {Str+2 Int+5 Dex-2 Slay+4} (You found it in a treasure trove) [ring of slaying] Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Talismans d - the death talisman of Subjectivity {Will+ Int+2 Dex-2} (You found it in a treasure trove) [talisman of death] Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). x - the spider talisman of Weirdness {rPois Will+} (You found it on level 9 of the Dungeon) [spider talisman] rPois: It protects you from poison. Will+: It increases your willpower. y - a talisman of death z - the gecko talisman "Jyuniv" {rC+ Str+4} (You found it on level 1 of the Lair of Beasts) [gecko talisman] rC+: It protects you from cold. Str+4: It affects your strength (+4). Wands b - a wand of acid (6) e - a wand of paralysis (32) c - a wand of roots (33) a - a wand of flame (109) d - a wand of digging (23) p - a wand of polymorph (6) f - a wand of mindburst (22) Scrolls t - 11 scrolls of teleportation a - 12 scrolls of enchant armour S - 2 scrolls of silence g - 10 scrolls of fog V - 6 scrolls of vulnerability N - 8 scrolls of noise w - 7 scrolls of enchant weapon p - 5 scrolls of poison f - 8 scrolls of fear T - 4 scrolls of torment I - 6 scrolls of immolation i - 33 scrolls of identify W - 2 scrolls of brand weapon b - 3 scrolls of blinking x - 3 scrolls of amnesia r - 2 scrolls of revelation Potions g - 5 potions of magic c - 11 potions of curing a - 3 potions of ambrosia o - 8 potions of moonshine b - 4 potions of brilliance m - 6 potions of might L - 7 potions of lignification h - 2 potions of haste w - 2 potions of heal wounds e - 8 potions of enlightenment C - 2 potions of cancellation A - 7 potions of attraction M - 5 potions of mutation r - 2 potions of resistance i - a potion of invisibility B - 2 potions of berserk rage Miscellaneous i - a +0 lightning rod (4/4) g - a +1 box of beasts (quivered) h - a +1 condenser vane j - a +0 phantom mirror k - a +0 Gell's gravitambourine (2/2) Skills: - Level 6.3 Fighting - Level 4.4 Short Blades - Level 1.7 Dodging - Level 16.9 Stealth - Level 6.8 Shields + Level 19.8 Spellcasting + Level 23.6 Conjurations - Level 6.0 Translocations - Level 3.5 Forgecraft + Level 18.7 Fire Magic - Level 16.0 Invocations - Level 17.7 Evocations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Starburst Conj/Fire 83% 6d21 1% 6 b - Spellspark Servitor Conj/Frge 60% N/A 2% 7 c - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 d - Fireball Conj/Fire 83% 3d31 0% 5 e - Ignition Fire 80% 3d21 1% 8 g - Orb of Destruction Conj 73% 9d17 1% 7 h - Fire Storm Conj/Fire 83% 8d21 12% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 0% 1 Shock Conj/Air 100% 1d9 0% 1 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Searing Ray Conj 100% 2d8 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Flame Wave Conj/Fire 100% 2d21 0% 4 Apportation Tloc 100% N/A 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Sandblast Erth 76% 2d16 1% 1 Slow Hex 100% N/A 1% 1 Soul Splinter Necr 100% N/A 1% 1 Construct Spike Launche Frge 100% 2d7 1% 2 Ensorcelled Hibernation Hex/Ice 76% N/A 1% 2 Jinxbite Hex 76% 2d3 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Sublimation of Blood Necr 38% N/A 1% 2 Call Canine Familiar Summ 38% N/A 1% 3 Confusing Touch Hex 38% N/A 1% 3 Frozen Ramparts Ice 76% 1d12 1% 3 Gloom Hex/Necr 76% N/A 1% 3 Hailstorm Conj/Ice 100% 3d16 1% 3 Inner Flame Hex/Fire 100% N/A 1% 3 Launch Clockwork Bee Frge 60% N/A 1% 3 Maxwell's Portable Pile Tloc 71% (3-9)d7 1% 3 Mephitic Cloud Conj/Alch/Air 100% N/A 1% 3 Sigil of Binding Hex 38% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Summon Ice Beast Ice/Summ 38% N/A 1% 3 Swiftness Air 38% N/A 1% 3 Teleport Other Tloc 71% N/A 1% 3 Tukima's Dance Hex 38% N/A 1% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4 Dimensional Bullseye Hex/Tloc 29% N/A 1% 4 Forge Blazeheart Golem Fire/Frge 100% N/A 1% 4 Fulminant Prism Conj/Alch 57% 3d25 1% 4 Iskenderun's Battlesphe Conj/Frge 100% 2d18 1% 4 Passage of Golubria Tloc 71% N/A 1% 4 Rending Blade Conj/Frge 100% 2d(14+5*) 1% 4 Sticky Flame Fire/Alch 100% 2d15 1% 4 Arcjolt Conj/Air 57% 1d67 1% 5 Detonation Catalyst Fire/Alch 100% 2d5 1% 5 Freezing Cloud Conj/Ice/Air 50% 6-21 1% 5 Irradiate Conj/Alch 57% 3d30 1% 5 Bombard Conj/Erth 57% 9d9 1% 6 Conjure Ball Lightning Conj/Air 57% 3x3d21 1% 6 Forge Monarch Bomb Fire/Frge 68% 4d22 1% 6 Awaken Armour Erth/Frge 100% N/A 3% 4 Forge Lightning Spire Air/Frge 51% 3d8 3% 4 Summon Forest Summ/Tloc 29% N/A 6% 5 Animate Dead Necr 38% N/A 7% 4 Leda's Liquefaction Alch/Erth 19% N/A 7% 4 Olgreb's Toxic Radiance Alch 38% N/A 7% 4 Petrify Alch/Erth 19% N/A 7% 4 Summon Seismosaurus Egg Summ/Erth 38% N/A 7% 4 Alistair's Walking Alem Alch/Frge 51% N/A 9% 5 Hoarfrost Cannonade Ice/Frge 25% 3d7/3d15 9% 5 Dispersal Tloc 35% N/A 9% 6 Gell's Gavotte Tloc 35% 2d(27-40) 9% 6 Alistair's Intoxication Alch 25% N/A 19% 5 Borgnjor's Vile Clutch Necr/Erth 19% N/A 19% 5 Curse of Agony Necr 38% N/A 19% 5 Lee's Rapid Deconstruct Erth 19% 3d11* 19% 5 Metabolic Englaciation Hex/Ice 19% N/A 19% 5 Silence Hex/Air 19% N/A 19% 5 Summon Mana Viper Hex/Summ 38% N/A 19% 5 Yara's Violent Unravell Hex/Alch 19% 3d9 19% 5 Forge Phalanx Beetle Frge 30% N/A 24% 6 Fortress Blast Frge 80% 6d7 24% 6 Hellfire Mortar Fire/Erth/Frge 60% 4d18 26% 7 Lehudib's Crystal Spear Conj/Erth 57% 10d13 32% 8 Manifold Assault Tloc 35% N/A 43% 7 Eringya's Noxious Bog Alch 19% 4d6 67% 6 Permafrost Eruption Ice/Erth 19% 2x4d5 67% 6 Sculpt Simulacrum Ice/Alch 19% N/A 67% 6 Summon Cactus Giant Summ 19% N/A 67% 6 Diamond Sawblades Frge 30% 4d7 75% 7 Malign Gateway Summ/Tloc 29% N/A 82% 7 Splinterfrost Shell Ice/Frge 25% 6d10 93% 7 Enfeeble Hex 19% N/A 99% 7 Ozocubu's Refrigeration Ice 19% 4d11 99% 7 Sphinx Sisters Hex/Summ 19% N/A 99% 7 Chain Lightning Conj/Air 57% 3d76 99% 9 Borgnjor's Revivificati Necr 19% N/A 100% 8 Infestation Necr 19% N/A 100% 8 Death's Door Necr 19% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15)* Temple (1/1) D:6 Lair (5/5) D:11 Shoals (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (0/4) D:15 Ossuary (visited) Volcano (visited) Gauntlet (visited) *You can no longer be shafted in this branch The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Jiyva Shops: D:10 = D:13 ( D:14 : Orc:2 [*=* Elf:1 :[ Elf:2 (:( Elf:3 !: Vaults:3 : Crypt:3 * Portals: Abyss: D:14** Pandemonium: Orc:2 Annotations: D:6 exclusion: staircase D:14 2 transporters Shoals:2 exclusion: staircase Elf:2 3 runed translucent doors Vaults:5 Margery Innate Abilities, Weirdness & Mutations You have a pair of large horns on your head. You are completely covered in thin metallic scales. (AC +4, rElec) A powerful demonic guardian rushes to your aid. Spells you cast and wands you use may paralyse nearby enemies. Your presence sometimes corrodes those you injure. You are partially covered in iridescent scales. (AC +2) You have an increased reservoir of magic. (+10% MP) Your health recovers twice as slowly from being drained. Message History The fire giant is engulfed in blazing flames. The tengu reaver is engulfed in blazing flames. You kill the tengu reaver! The titan waves its arms in wide circles. The air twists around and strikes you!!! * * * LOW HITPOINT WARNING * * * A demonic guardian appears! The shadow dragon is engulfed in blazing flames. The crawling flesh cage tentacle-slaps your fire vortex! The crawling flesh cage tentacle-slaps your fire vortex from afar! Your fire vortex is engulfed in flames. Your fire vortex completely resists. The crawling flesh cage tentacle-slaps your fire vortex from afar! Your fire vortex is splashed with acid. Your fire vortex seems to be corroded for longer. Your fire vortex is destroyed! The fire giant is engulfed in blazing flames. The fire giant hits your Executioner with a +2 great sword of flaming!! The fire giant burns your Executioner. There is an escape hatch in the ceiling here. Things that are here: a +0 great sword of freezing; a +0 chain mail; a human corpse The fire giant is no longer paralysed. Your Executioner hits the fire giant. x2 Your Executioner hits the fire giant but does no damage. The dancing +3 trident of protection hits you! * * * LOW HITPOINT WARNING * * * The vault warden is engulfed in blazing flames. The shadow dragon is engulfed in blazing flames. The shadow dragon bites your fire vortex! The shadow dragon claws your fire vortex. The shadow dragon claws your fire vortex! Your fire vortex is destroyed! The undying armoury arms its allies with +7 bardiches of flaming. Your Executioner gestures. Your Executioner seems to speed up. The shadow dragon is engulfed in blazing flames. You encounter a frost giant. It is wielding a +7 bardiche of flaming (from an undying armoury). The fire giant is engulfed in blazing flames. The fire giant hits you with a +7 bardiche of flaming!!! You die... .....#....# .# ....#....#.... .ℓp#.v..#.... L.ℓ...ℓ..... #####)@Dv)xp..## .....v.vv.v).... ...ζ.).[ζℓ..)... ...v)))v.C