Dungeon Crawl Stone Soup version 0.35-a0-353-g84272383f9 (webtiles) character file. Game seed: 15482996196627268654 20 uky941109 the Poker (level 2, -1/23 HPs) Began as a Merfolk Gladiator on May 9, 2026. Slain by a black bear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:16 (1013 turns). uky941109 the Poker (Merfolk Gladiator) Turns: 1013, Time: 00:01:17 Health: -1/23 AC: 4 Str: 14 XL: 2 Next: 79% Magic: 2/2 EV: 11 Int: 7 God: Gold: 77 SH: 4 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) f - +0 buckler rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) f - a +0 buckler (worn) Jewellery g - a ring of poison resistance Scrolls c - a scroll of fog {unknown} e - a scroll of immolation {unknown} h - a scroll of fear {unknown} k - a scroll of identify {unknown} l - a scroll of noise {unknown} Potions d - a potion of moonshine {unknown} f - 4 potions of curing {unknown} j - a potion of attraction {unknown} Skills: * Level 2.5 Fighting + Level 5.5 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Gloom Hex/Necr 0% N/A 94% 3 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Silence Hex/Air 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The black bear goes berserk! The black bear struggles against the net. The net rips apart, and the black bear comes free! Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a black bear (severely wounded, berserk, 68% to hit) You reach to attack! You hit the black bear. The black bear is severely wounded. Throw: 2 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black bear (severely wounded, berserk, 66% to hit) You throw a throwing net. The throwing net barely misses the black bear. The black bear bites you! The black bear claws you but does no damage. The black bear closely misses you. Throw: throwing net Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black bear (severely wounded, berserk, 66% to hit) You throw a throwing net. The throwing net hits the black bear. The black bear is caught in the net! The black bear is severely wounded. The black bear struggles against the net. x2 Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a black bear (severely wounded, berserk, entangled in a net, 95% to hit) You hit the black bear. The black bear is almost dead. The black bear struggles against the net. The net rips apart, and the black bear comes free! Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a black bear (almost dead, berserk, 68% to hit) You hit the black bear. The black bear is almost dead. The black bear bites you! * * * LOW HITPOINT WARNING * * * The black bear claws you but does no damage. The black bear closely misses you. The black bear bites you! You die... #+# #.# #.# ### ##.## ....##...### ###......(. .>......h# # #@##.#### ## #........ .. #.##.#### #.##.##.# #<......# ####.############### #.# #.........# ###.# #.....>...# ###...#####.........# You could see a black bear (berserk). Vanquished Creatures A dart slug (D:1) 2 ribbon worms (D:2) An endoplasm (D:2) 3 hobgoblins (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | uky941109 the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 111 | D:1 | Reached skill level 5 in Polearms 142 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 731 | D:2 | You fall into a shaft and drop 1 floor! 1000 | D:2 | Encountered a black bear 1013 | D:2 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_wall, aquarium_subvault_window], aquarium_window_2, aquarium_window_corner, aquarium_window_fake, aquarium_window_1, aquarium_view_2d, aquarium_balcony_5b D:2: layout_loops_corners, ebering_dispersal_statue_hall D:3: layout_rooms, shapermc_ecumenical_altar_mp_ritualfount, uniq_terence Skill XL: | 1 | ---------------+----+----- Polearms | 5 | 5.5 Fighting | | 2.5 Throwing | | 2.0 Dodging | | 4.0 Action || total ---------------------------++------- Attack: Normal || 75 Melee: Trident || 75 Throw: Throwing net || 3 Stab: Sleeping || 1 Armour: Leather armour || 29 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1006 | 974 | 32 | 0 | 792 | 3 | 335.3 | Dungeon | 1006 | 974 | 32 | 0 | 792 | 3 | 335.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 661 daAuts D:2: 311 daAuts D:3: 33 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+