uky941109 Level 1 of the Dungeon [Shop] Qeagain's Weapon Shoppe a +2 battleaxe of flaming (390 gold) a +0 sling (19 gold) 5 poisoned darts (39 gold) 3 large rocks (58 gold) a +0 short sword (39 gold) a +0 club (6 gold) the +2 spear "Niddu" {heavy, *Slow Fly rC+ rN+} (391 gold) *Slow: It may slow you when you take damage. Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. a +0 long sword (45 gold) a +0 flail (45 gold) [Shop] Lycvuti's General Store a potion of cancellation (unknown) (112 gold) 3 scrolls of butterflies (unknown) (399 gold) 6 atropa-tipped darts (75 gold) a book of Scorching (420 gold) a +0 helmet (63 gold) a +0 sling (21 gold) the sanguine talisman of Grace {Harm Int+2 Dex-2 Stlth+} (1800 gold) [sanguine talisman] Harm: It increases damage dealt and taken. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. a +0 whip (35 gold) a wand of polymorph (3) (unknown) (58 gold) [Shop] Huoch's Weapon Emporium a +0 dagger (24 gold) a +0 club (6 gold) a +0 sling (18 gold) a +0 whip (30 gold) a +2 shortbow of flaming (208 gold) a +0 broad axe (108 gold) a +0 rapier (66 gold) the +7 scimitar "Dyxurph" {protect, rF++ Str+4 Int+2} (951 gold) rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). a +0 rapier (66 gold) [Shop] Puacw's Antique Weapon Emporium a +0 sling (34 gold) a +0 flail (80 gold) a +2 antimagic trident (517 gold) a +0 sling (34 gold) a +0 quarterstaff (115 gold) a +0 mace (69 gold) a +0 short sword (69 gold) a +0 hand axe (69 gold) a +0 club (11 gold) [Shop] Ker Odas's Assorted Antiques a +2 ring mail of cold resistance (588 gold) a phantom mirror (1120 gold) a potion of curing (84 gold) a +0 ring mail (112 gold) a lightning rod (4/4) (1120 gold) a scroll of identify (56 gold) a +0 club (14 gold) a scroll of identify (56 gold) (0, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) (9, -2, D:1) a +0 dagger of pain 5 stones a quokka skeleton (11, 18, D:1) a frilled lizard corpse (skeletalised by now) (26, -2, D:1) a +0 sling (32, 6, D:1) a +0 hand axe (35, -4, D:1) a frilled lizard corpse (skeletalised by now) (36, 6, D:1) 2 stones (40, 28, D:1) a +0 short sword a kobold skeleton (40, 29, D:1) a +0 club (46, 16, D:1) a +0 dagger a goblin skeleton (50, 32, D:1) a +0 short sword (54, 18, D:1) a hobgoblin skeleton (59, 7, D:1) 3 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (12, -24, D:2) a +0 mace (15, -14, D:2) a ball python corpse (skeletalised by now) (17, -5, D:2) a rat skeleton (17, 13, D:2) a hobgoblin skeleton (18, -2, D:2) a +0 robe (20, -32, D:2) a bat corpse (skeletalised by now) (21, 15, D:2) a +0 dagger a goblin skeleton (21, 16, D:2) a hobgoblin skeleton (22, 18, D:2) the +8 short sword of Compound Interest {flame, rC+ rN+ Dex+3 SInv} rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (25, 21, D:2) +0 fire dragon scales (35, 6, D:2) an orb of guile Level 3 of the Dungeon (0, 0, D:3) a +0 whip a gnoll corpse (0, 2, D:3) a +0 flail a gnoll corpse (7, 4, D:3) a +0 mace a +0 ring mail an orc corpse (9, -16, D:3) a +0 hand axe