Dungeon Crawl Stone Soup version 0.35-a0-570-g6c56e8410e (webtiles) character file. Game seed: 1808592985910996969 17 u01029 the Vexing (level 2, -1/21 HPs) Began as a Formicid Hexslinger on June 25, 2026. Slain by Terence ... wielding a +1 flail of protection (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (915 turns). u01029 the Vexing (Formicid Hexslinger) Turns: 915, Time: 00:01:33 Health: -1/21 AC: 2 Str: 12 XL: 2 Next: 80% Magic: 13/13 EV: 6 Int: 12 God: Gold: 140 SH: 0 Dex: 16 Spells: 4/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + c - ring of magical power HPRegen 0.23/turn (no ring) MPRegen 0.13/turn %: no passive effects @: brilliant, vertiginous, attractive A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Jewellery c - a ring of magical power (worn) Scrolls p - a scroll of poison c - a scroll of noise {unknown} e - a scroll of fog {unknown} h - a scroll of identify {unknown} j - a scroll of revelation {unknown} Potions b - a potion of brilliance A - a potion of attraction Skills: - Level 1.1 Fighting * Level 2.5 Ranged Weapons - Level 2.0 Dodging + Level 1.5 Spellcasting + Level 3.8 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 30% 2d2 17% 2 Sigil of Binding Hex 15% N/A 30% 3 Apportation Tloc 2% N/A 43% 1 Inner Flame Hex/Fire 10% N/A 47% 3 Cause Fear Hex 7% N/A 65% 4 Mephitic Cloud Conj/Alch/Air 1% N/A 78% 3 Teleport Other Tloc 1% N/A 78% 3 Dimensional Bullseye Hex/Tloc 4% N/A 88% 4 Martyr's Knell Necr/Summ 1% N/A 98% 4 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11042 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You shoot a sling bullet. The sling bullet hits Terence. Terence is severely wounded. Terence screams, "Stand, coward! You want a fight, show some honour!" Terence hits you with a +1 flail of protection. Terence hits you with a +1 flail of protection! * * * LOW HITPOINT WARNING * * * You took 12 damage! You are too injured to fight recklessly! It was a potion of moonshine. You feel tipsy. Terence bares his teeth. Terence barely misses you. It was a potion of heal wounds. You feel much better. Terence barely misses you. You recovered 17 HP! You shoot a sling bullet. The sling bullet barely misses Terence. Terence closely misses you. You shoot a sling bullet. The sling bullet closely misses Terence. Terence barely misses you. You shoot a sling bullet. The sling bullet hits Terence. Terence is almost dead. Terence hits you with a +1 flail of protection. You took 6 damage! You shoot a sling bullet. The sling bullet hits Terence. Terence is almost dead. Terence hits you with a +1 flail of protection. x2 * * * LOW HITPOINT WARNING * * * You took 11 damage! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet closely misses Terence. Terence hits you with a +1 flail of protection. * * * LOW HITPOINT WARNING * * * You took 1 damage! You shoot a sling bullet. The sling bullet closely misses Terence. Terence hits you with a +1 flail of protection. You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #.....# #.....# #.....# #.....####### .#.##.......## ..........#..#### .#.######..#....## .#.# #..####..# ##.# #.... ##@# #..# ..##.....@....# ..## #..#######.##.... .### ...# .. .. ...## ....# ... ....##...... .... ............. ..... )###......... ...... .####........ You could see Terence. Vanquished Creatures 2 endoplasms (D:1) 4 hobgoblins 3 ball pythons A bat (D:1) A goblin (D:1) 4 kobolds 4 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | u01029 the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 196 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 900 | D:2 | Encountered Terence 915 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic, roderic_serpentine_path, minmay_misc_feat_square, fountainhead, chequers_serial_rivers_large_b, minmay_statues_item D:2: layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | | 1.1 Ranged Weapons | | 2.5 Spellcasting | | 1.5 Hexes | | 3.8 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 42 Drink: Heal wounds || 1 Brilliance || 1 Attraction || 1 Moonshine || 1 Armour: Robe || 11 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 956 | 934 | 22 | 0 | 826 | 2 | 478.0 | Dungeon | 956 | 934 | 22 | 0 | 826 | 2 | 478.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 857 daAuts D:2: 99 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+