tunatongue Level 1 of the Dungeon (0, 0, D:1) 8 stones (15, -48, D:1) 5 stones (17, -39, D:1) a +0 club (25, -2, D:1) a ball python corpse (skeletalised by now) (26, -41, D:1) 22 gold pieces (26, -40, D:1) a scroll of torment (27, -40, D:1) a +0 long sword (28, -40, D:1) a book of Conjurations (28, -37, D:1) a +0 club a goblin skeleton (28, -20, D:1) a +0 club (29, -21, D:1) a +0 dagger a ball python skeleton (47, -18, D:1) a hobgoblin skeleton (49, -39, D:1) a +0 dagger a goblin skeleton (49, -38, D:1) a +0 dagger a goblin skeleton (49, -19, D:1) a bat skeleton (54, -21, D:1) a potion of haste (61, -26, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (1, 1, D:2) 4 stones (7, 3, D:2) a potion of mutation (9, 28, D:2) a +0 whip a kobold corpse (skeletalised by now) (9, 29, D:2) an adder corpse (skeletalised by now) (17, 18, D:2) 8 stones (27, -4, D:2) 4 stones (29, 0, D:2) a +0 sling (37, -9, D:2) a hobgoblin skeleton (39, -8, D:2) a jackal skeleton a jackal skeleton (39, -7, D:2) a jackal skeleton (39, 2, D:2) a +0 short sword (39, 27, D:2) a +0 dagger a kobold corpse (skeletalised by now) (43, -7, D:2) a potion of curing (49, 12, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (6, -2, D:3) a potion of moonshine (6, 0, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (6, 2, D:3) 3 scrolls of poison (7, -14, D:3) a quokka skeleton (8, -1, D:3) a potion of moonshine (8, 1, D:3) a scroll of brand weapon (9, -9, D:3) a ball python skeleton (15, -4, D:3) a hobgoblin skeleton (27, -1, D:3) 8 gold pieces (28, 0, D:3) a +0 leather armour (29, 1, D:3) 8 gold pieces (43, -11, D:3) a +0 club a kobold corpse (skeletalised by now) (43, 7, D:3) 6 stones (45, -12, D:3) a +0 dagger (46, 8, D:3) a +0 short sword (51, 17, D:3) 9 stones (52, 6, D:3) a +0 short sword a +0 hand axe an orc corpse (skeletalised by now) (52, 7, D:3) a +0 dagger (52, 12, D:3) a +0 whip (53, 5, D:3) a rat corpse (skeletalised by now) (54, 5, D:3) a +0 dagger a +0 short sword an orc corpse (skeletalised by now) Level 4 of the Dungeon (6, -6, D:4) 8 gold pieces (6, 1, D:4) a +0 spear a +0 whip a gnoll corpse (skeletalised by now) (6, 37, D:4) a potion of curing (7, 1, D:4) a +0 flail a gnoll corpse (skeletalised by now) (8, 2, D:4) a +0 dagger a +0 robe a +0 flail the elf corpse of Dowan (skeletalised by now) (17, -5, D:4) a +0 dagger a +0 robe (18, -6, D:4) a +0 hand axe an orc corpse (skeletalised by now) (19, -6, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (19, -5, D:4) a +0 flail a +1 ring mail of fire resistance an orc corpse (skeletalised by now) (20, -7, D:4) a +0 dagger 3 boomerangs an orc corpse (skeletalised by now) (25, 34, D:4) a +0 mace (26, -6, D:4) a +0 club 7 stones a goblin corpse (skeletalised by now) (26, 24, D:4) a ball python corpse (skeletalised by now) (31, 34, D:4) a +0 ring mail (51, 10, D:4) a +0 trident (57, 37, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 robe (1, 9, D:5) a potion of heal wounds (3, 3, D:5) 2 potions of resistance (15, 8, D:5) a scroll of fear