Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 14564158727670770435 50 tuktuk the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Apr 19, 2026. Killed from afar by Sigmund (6 damage) ... with a rupture ... on level 2 of the Dungeon. The game lasted 00:01:57 (1424 turns). tuktuk the Magician (Djinni Conjurer) Turns: 1424, Time: 00:01:57 Health: 0/31 AC: 2 Str: 6 XL: 4 Next: 4% Gold: 73 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - ring of positive energy Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of positive energy (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of revelation {unknown} e - a scroll of poison {unknown} h - a scroll of identify {unknown} j - a scroll of fog {unknown} k - a scroll of summoning {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations - Level 4.3 Hexes - Level 4.3 Summonings - Level 4.3 Necromancy - Level 4.3 Translocations - Level 4.3 Forgecraft - Level 4.3 Fire Magic - Level 4.3 Ice Magic - Level 4.3 Air Magic - Level 4.3 Earth Magic - Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Slow Hex 88% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History a +0 sling; a +0 dagger You encounter Sigmund the Dreaded. He is wielding a +0 scythe and carrying a wand of warping. There is a fountain of clear blue water here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Press: ? - help, v - describe, . - travel Here: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of warping (asleep) The floor. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of warping (asleep, 100% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) Sigmund zaps a wand. Space twists violently! The rupture engulfs you! You blink. You stop channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of warping (lightly wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund says, "You will soon forget everything." Sigmund zaps a wand. Space twists violently! The rupture engulfs you! You blink. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * Sigmund completely misses you. Sigmund attacks as he pursues you! Sigmund barely misses you. Sigmund zaps a wand. Space twists violently! The rupture engulfs you. You die... Sigmund begins carving another notch in his scythe. #..#.##.♣.###.ß #.#.####.###.# #.[. .#.#.#.#♣ #..# ⌠.###.⌠.# #...#.#.#.#.#♣ #...####.#.#.# #...##.⌠.###.⌠ #..#.##@#.# #.# #..@...#.....#.. ######...###..... ##### ...# # You could see Sigmund. Vanquished Creatures 2 adders (D:2) 4 dart slugs (D:1) 5 endoplasms A hobgoblin (D:1) 3 quokkas (D:1) 5 ball pythons 3 frilled lizards (D:1) 3 goblins A kobold (D:2) 2 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tuktuk the Djinni Conjurer began the quest for the Orb. 0 | D:1 | tuktuk set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 161 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 577 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 577 | D:1 | Learned a level 1 spell: Slow 1336 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1412 | D:2 | Encountered Sigmund 1424 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_loops_ring, darby_backdoor_misty_motte D:2: layout_basic, grunt_decor_mini_mirrors, hex_medium, minmay_tromino_v4_b, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 49 | 3 || 52 Searing Ray | 6 | 2 || 8 Armour: Robe | 4 | 3 || 7 Dodge: Dodged | 5 | 2 || 7