Dungeon Crawl Stone Soup version 0.35-a0-380-gef065ebc68 (webtiles) character file. Game seed: 1234384444555656578 5 tuckeverpwning the Magician (level 1, -1/15 HPs) Began as a Djinni Forgewright on May 22, 2026. Slain by a rat (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:55 (270 turns). tuckeverpwning the Magician (Djinni Forgewright) Turns: 270, Time: 00:00:55 Health: -1/15 AC: 2 Str: 9 XL: 1 Next: 88% Gold: 28 EV: 11 Int: 16 God: SH: 0 Dex: 11 rFire + + + (20%) f - +0 broad axe rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) e - scarf {rC+ rF+} rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +0 hammer f - a +0 broad axe (weapon) Missiles d - 5 javelins Armour b - a +0 robe (worn) c - a +0 leather armour e - a scarf of resistance (worn) Scrolls c - a scroll of silence {unknown} Potions d - a potion of curing {unknown} f - a potion of haste {unknown} Skills: + Level 0.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Forgecraft * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 56% 1d6 4% 1 b - Construct Spike Laun Frge 28% 2d4 6% 2 c - Launch Clockwork Bee Frge 14% N/A 12% 3 d - Forge Blazeheart Gol Fire/Frge 14% N/A 36% 4 e - Forge Lightning Spir Air/Frge 14% 3d4 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The kobold shouts! The kinetic grapnel misses the kobold. You encounter a rat. The kobold hits you with a +0 whip of flaming. You barely miss the kobold. The kobold hits you with a +0 whip of flaming. x2 Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. You are too injured to fight recklessly! Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 whip of flaming (64% to hit) The kinetic grapnel misses the kobold. The kobold barely misses you. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 whip of flaming (64% to hit) You miscast Kinetic Grapnel. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The kobold closely misses you. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 whip of flaming (64% to hit) The kinetic grapnel misses the kobold. * * * LOW HITPOINT WARNING * * * The kobold hits you with a +0 whip of flaming. * * * LOW HITPOINT WARNING * * * Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 whip of flaming (64% to hit) The kinetic grapnel hits the kobold. The kobold is severely wounded. * * * LOW HITPOINT WARNING * * * The kobold completely misses you. The grapnel guides your strike. You hit the kobold. You kill the kobold! You closely miss the rat. The rat bites you. You die... ##### ###### ..... ...... .[...####........ ........#........ ................. .......).......# ......r@.......# ...............#....P. [...........###..P.P... ...........$# #......P. .......#.#'####.PP.ß..P ..............+..P...... ..............#..PPPPP.. (...........#.#...PP.... ........................ You could see a rat. Vanquished Creatures 2 endoplasms (D:1) A bat (D:2) A goblin (D:1) 3 kobolds (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tuckeverpwning the Djinni Forgewright began the quest for | the Orb. 0 | D:1 | tuckeverpwning set off with the following spells memorised: | Kinetic Grapnel, Construct Spike Launcher, Launch Clockwork | Bee, Forge Blazeheart Golem, Forge Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 15 | D:1 | You are sucked into a shaft and drop 1 floor! 270 | D:1 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic, dreamdust_mushroom_princess D:2: layout_basic Action || total ---------------------------++------- Attack: Normal || 7 Melee: Broad axe || 8 Cast: Kinetic Grapnel || 10 Armour: Robe || 6 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 273 | 261 | 12 | 13 | 113 | 2 | 136.5 | Dungeon | 273 | 261 | 12 | 13 | 113 | 2 | 136.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 146 daAuts D:2: 127 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+