tuckeverpwning Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 3 stones (2, 2, D:1) a quokka corpse (skeletalised by now) (4, 15, D:1) a ball python corpse (skeletalised by now) (4, 26, D:1) a +0 leather armour (5, -4, D:1) a quokka corpse (skeletalised by now) (5, 23, D:1) a +0 robe (7, 22, D:1) a bat skeleton (11, -3, D:1) a +0 dagger (14, -1, D:1) a +0 robe (16, 17, D:1) a +0 club 3 stones (19, 22, D:1) a parchment of Tukima's Dance (19, 23, D:1) a +0 club (22, 7, D:1) a parchment of Forge Lightning Spire a +0 hand axe (33, 26, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (16, 4, D:2) a parchment of Momentum Strike (19, 1, D:2) a +0 dagger (21, -36, D:2) a +0 rapier (21, 22, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (22, -23, D:2) a ball python skeleton (23, -4, D:2) a parchment of Searing Ray (25, -28, D:2) a +0 dagger (25, -25, D:2) an adder skeleton (33, 5, D:2) a +0 leather armour (38, -12, D:2) a +0 spear (43, -10, D:2) a hobgoblin skeleton (45, -19, D:2) a +0 club (46, -19, D:2) a +0 flail a gnoll corpse (skeletalised by now) (48, -20, D:2) a +0 flail a gnoll corpse (skeletalised by now) (49, -17, D:2) the +2 robe "Korurup" {Harm *Corrode rC+} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. It cannot be enchanted further. (53, -18, D:2) an adder skeleton (53, -3, D:2) a storm talisman (54, -2, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (1, -2, D:3) a +0 dagger 3 poisoned darts (7, 38, D:3) a +0 mace (7, 40, D:3) a +0 whip 3 boomerangs a +0 leather armour an orc corpse (7, 41, D:3) a +0 dagger (8, 6, D:3) a hobgoblin corpse (9, 2, D:3) a +0 scale mail (15, 21, D:3) the +5 chain mail of the Heavens {Death, rF- rC- Str+8} rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). It cannot be enchanted further.