Dungeon Crawl Stone Soup version 0.35-a0-264-ge5931b7edd (webtiles) character file. Game seed: 7883760356666807397 547512 tuckeverpwning the Skinwalker (level 25, -4/317 (356) HPs) Began as a Merfolk Shapeshifter on Apr 4, 2026. Was the Champion of Ru. Slain by a colossal amoeba (19 damage) ... summoned by a colossal amoeba ... on level 4 of the Pits of Slime on Apr 10, 2026. The game lasted 01:40:06 (60391 turns). tuckeverpwning the Skinwalker (MfSh) Turns: 60391, Time: 01:40:06 HP: -4/317 (356) AC: 21 Str: 26 XL: 25 Next: 20% MP: 40/44 EV: 19 Int: 7 God: Ru [******] Gold: 4122 SH: 16 Dex: 20 Spells: 29/48 levels left rFire + + . (33%) a - +8 demon trident "Rift" {distort, reach+} rCold + + . (33%) k - +1 kite shield {rCorr} rNeg + + + (0%) G - melded +3 troll leather armour of Ubiquitous Happiness {rF+ Regen+ rCorr} rPois ∞ (0%) y - +1 hat {Will+} rElec + (33%) I - scarf of Tulips {Harm rElec rPois rN++ Int-5} rCorr + (50%) E - melded +0 pair of gloves {Infuse} SInv + D - melded +2 pair of boots {Rampage} Will ++... P - amulet of Epiehe {Dissipate rPois rF+ SInv} Stlth j - ring of Lugonu's Vengeance {rF+ rC+} HPRegen 0.72/turn Z - ring of Cuonwem {rC+ MP+9 Int+3 Dex+5} MPRegen 0.29/turn W - granite talisman %: harm (+30% outgoing, +20% incoming) @: berserking, exhausted, statue-form, corroded (-18), hasted, studying Shapeshifting, drained A: powerful, torment resistance 1, boosted hp, slow, reduced EV, renounce potions, renounce scrolls, inability to use devices, inexperienced 1, (nimble swimmer 2), mertail, clumsy 1, poor constitution 1, dopey 1, frail 1, low MP 1, screaming 1, (heat vulnerability 1), (electricity vulnerability), meek 1 }: 3/15 runes: barnacled, silver, gossamer a: Renounce Religion (0%), Draw Out Power (0%), Power Leap (0%), Apocalypse (0%) You were on level 4 of the Pits of Slime. You worshipped Ru. Ru was exalted by your worship. You were a living statue of rough stone. You visited 9 branches of the dungeon, and saw 46 of its levels. You also visited: Trove, Gauntlet and Desolation. You collected 6964 gold pieces. You spent 2842 gold pieces at shops. Inventory: Hand Weapons a - the +8 demon trident "Rift" (weapon) {distort, reach+} (You found it on level 12 of the Dungeon) It cannot be enchanted further. b - the +8 arc blade {discharge, rElec} (You found it on level 4 of the Shoals) rElec: It insulates you from electricity. It cannot be enchanted further. C - a +0 demon trident of electrocution Missiles n - 6 curare-tipped darts B - 11 silver javelins F - 5 throwing nets Armour k - a +1 kite shield of corrosion resistance (worn) p - the +3 helmet "Vefumnemm" {Harm MP-10 Str+6 Stlth-} (You bought it in a shop on level 3 of the Shoals) Harm: It increases damage dealt and taken. MP-10: It affects your magic capacity (-10). Str+6: It affects your strength (+6). Stlth-: It makes you less stealthy. It cannot be enchanted further. q - +0 golden dragon scales r - a +1 kite shield y - a +1 hat of willpower (worn) D - a +2 pair of boots of rampaging (melded) E - a +0 pair of gloves of infusion (melded) G - the +3 troll leather armour of Ubiquitous Happiness (melded) {rF+ Regen+ rCorr} (You found it in a treasure trove) rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. H - the +0 troll leather armour of the Watchman {rF+ rC+ Regen+ Dex-3} (You found it in a treasure trove) rF+: It protects you from fire. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. I - the scarf of Tulips (worn) {Harm rElec rPois rN++ Int-5} (You found it in a treasure trove) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Int-5: It affects your intelligence (-5). M - the +11 chain mail "Oddo" {Regen+} (You took it off a deep elf high priest on level 3 of the Elven Halls) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. N - a +0 tower shield T - a +1 cloak of corrosion resistance Y - the +1 pair of gloves of Cuguaj {Rampage rPois rF- Regen+} (You found it on level 4 of the Spider Nest) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. Jewellery d - an amulet of wildshape e - an amulet of regeneration g - an amulet of dissipation h - an amulet of faith i - a ring of see invisible j - the ring of Lugonu's Vengeance (worn) {rF+ rC+} (You found it on level 3 of the Dungeon) [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. l - the ring of Miurriy {rC- rN++ Int+6 Dex+2 SInv} (You found it on level 2 of the Depths) [ring of intelligence] rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. t - the ring "Omugutaf" {rPois rC+ Int+2 SInv} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. v - a ring of flight w - a +6 ring of dexterity x - an amulet of magic regeneration z - a +6 ring of intelligence A - an amulet of reflection K - the ring "Duthiwog" {rPois Will+ Int+4} (You found it on level 3 of the Elven Halls) [ring of poison resistance] rPois: It protects you from poison. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). O - the amulet of Wighus {rF+ Regen+ Str+3} (You found it in a treasure trove) [amulet of regeneration] rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). P - the amulet of Epiehe (worn) {Dissipate rPois rF+ SInv} (You found it in a treasure trove) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. Q - a ring of resist corrosion S - the amulet "Cutoil" {Spirit +Inv rElec Int+3 Dex-5} (You found it on level 4 of the Shoals) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). X - the ring "Biusk" {^Drain AC+4 Int+6 Slay+5} (You found it on level 4 of the Spider Nest) [ring of protection] ^Drain: It drains your maximum health when unequipped. AC+4: It affects your AC (+4). Int+6: It affects your intelligence (+6). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Z - the ring of Cuonwem (worn) {rC+ MP+9 Int+3 Dex+5} (You bought it in a shop on level 1 of the Elven Halls) [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). Talismans c - a scarab talisman f - a dragon-coil talisman m - the medusa talisman of Defiance {Harm rN+ Str-3} (You found it on level 10 of the Dungeon) [medusa talisman] Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). o - a maw talisman J - the wellspring talisman of Circular Logic {rF+ rC+ Str-4 Int+3} (You found it in a treasure trove) [wellspring talisman] rF+: It protects you from fire. rC+: It protects you from cold. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). R - a quill talisman U - the serpent talisman of the Blizzard {Str+4} (You took it off Aizul on level 1 of the Spider Nest) [serpent talisman] Str+4: It affects your strength (+4). V - a sanguine talisman W - a granite talisman (worn) Wands g - a wand of flame (10) Scrolls a - 7 scrolls of enchant armour I - 9 scrolls of immolation t - 24 scrolls of teleportation s - 4 scrolls of summoning i - 16 scrolls of identify g - 6 scrolls of fog p - 4 scrolls of poison r - 8 scrolls of revelation x - 6 scrolls of amnesia N - 5 scrolls of noise W - 7 scrolls of brand weapon w - 12 scrolls of enchant weapon T - 3 scrolls of torment b - a scroll of blinking f - 6 scrolls of fear V - 5 scrolls of vulnerability S - 2 scrolls of silence Potions L - 8 potions of lignification b - 8 potions of brilliance m - 5 potions of might g - 6 potions of magic i - 4 potions of invisibility c - 21 potions of curing s - 11 potions of moonshine h - 6 potions of haste a - 4 potions of ambrosia A - 12 potions of attraction w - 2 potions of heal wounds e - 5 potions of enlightenment C - 6 potions of cancellation M - 3 potions of mutation B - 4 potions of berserk rage r - 2 potions of resistance E - a potion of experience Miscellaneous h - a +0 box of beasts Baubles a - 10 flux baubles Skills: + Level 18.1 Fighting - Level 13.3 Short Blades - Level 23.4 Polearms - Level 5.0 Armour + Level 18.7 Dodging - Level 12.3 Stealth - Level 16.0 Shields - Level 12.0 Unarmed Combat - Level 12.0 Spellcasting + Level 11.9 Conjurations - Level 8.0 Hexes + Level 11.8 Ice Magic - Level 3.0 Air Magic + Level 13.5 Alchemy - Level 25.0 Shapeshifting You had 29 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 30% 2d2 1% 2 b - Confusing Touch Hex 15% N/A 1% 3 c - Sculpt Simulacrum Ice/Alch 11% N/A 16% 6 d - Freezing Cloud Conj/Ice/Air 8% 6-21 13% 5 e - Frozen Ramparts Ice 40% 1d7 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 80% 1d9 1% 1 Kiss of Death Conj/Necr 48% 2d9 1% 1 Poisonous Vapours Alch/Air 60% 1d2 1% 1 Mercury Arrow Conj/Alch 44% 2d8 1% 2 Hailstorm Conj/Ice 20% 3d7 1% 3 Mephitic Cloud Conj/Alch/Air 17% N/A 1% 3 Ozocubu's Armour Ice 20% N/A 1% 3 Sigil of Binding Hex 15% N/A 1% 3 Fulminant Prism Conj/Alch 11% 3d9 1% 4 Olgreb's Toxic Radiance Alch 23% N/A 1% 4 Alistair's Intoxication Alch 15% N/A 1% 5 Irradiate Conj/Alch 11% 3d15 2% 5 Stone Arrow Conj/Erth 24% 3d8 4% 3 Cause Fear Hex 7% N/A 7% 4 Metabolic Englaciation Hex/Ice 9% N/A 9% 5 Gloom Hex/Necr 18% N/A 11% 3 Eringya's Noxious Bog Alch 11% 4d6 11% 6 Ignite Poison Fire/Alch 13% N/A 12% 4 Leda's Liquefaction Alch/Erth 6% N/A 12% 4 Petrify Alch/Erth 6% N/A 12% 4 Swiftness Air 8% N/A 16% 3 Rending Blade Conj/Frge 12% 2d(7+1*) 16% 4 Kinetic Grapnel Frge 16% 1d4 19% 1 Sandblast Erth 8% 2d5 19% 1 Soul Splinter Necr 16% N/A 19% 1 Arcjolt Conj/Air 7% 1d17 24% 5 Blink Tloc 8% N/A 28% 2 Construct Spike Launche Frge 8% 2d3 28% 2 Grave Claw Necr 8% 2d7 28% 2 Lesser Beckoning Tloc 8% N/A 28% 2 Sublimation of Blood Necr 4% N/A 28% 2 Alistair's Walking Alem Alch/Frge 13% N/A 32% 5 Detonation Catalyst Fire/Alch 13% 2d7 32% 5 Anguish Hex/Necr 4% N/A 34% 4 Fireball Conj/Fire 6% 3d5 41% 5 Hoarfrost Cannonade Ice/Frge 6% 3d6/3d12 41% 5 Airstrike Air 4% 2d(1-17) 47% 4 Fugue of the Fallen Necr 4% N/A 50% 3 Launch Clockwork Bee Frge 4% N/A 50% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 50% 3 Cigotuvi's Putrefaction Necr/Air 6% N/A 69% 4 Forge Lightning Spire Air/Frge 6% 3d4 69% 4 Vhi's Electric Charge Tloc/Air 12% N/A 69% 4 Conjure Ball Lightning Conj/Air 7% 3x3d6 80% 6 Animate Dead Necr 4% N/A 88% 4 Awaken Armour Erth/Frge 8% N/A 88% 4 Dispel Undead Necr 4% 3d7 88% 4 Forge Blazeheart Golem Fire/Frge 4% N/A 88% 4 Martyr's Knell Necr/Summ 4% N/A 88% 4 Passage of Golubria Tloc 4% N/A 88% 4 Bombard Conj/Erth 6% 9d2 94% 6 Starburst Conj/Fire 6% 6d4 94% 6 Borgnjor's Vile Clutch Necr/Erth 2% N/A 99% 5 Curse of Agony Necr 4% N/A 99% 5 Summon Forest Summ/Tloc 2% N/A 99% 5 Enfeeble Hex 7% N/A 99% 7 Death Channel Necr 2% N/A 100% 6 Fortress Blast Frge 5% 6d10 100% 6 Gell's Gavotte Tloc 2% 2d(12-18) 100% 6 Diamond Sawblades Frge 2% 4d4 100% 7 Haunt Necr/Summ 2% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 2% 4d5 100% 7 Manifold Assault Tloc 2% N/A 100% 7 Sphinx Sisters Hex/Summ 4% N/A 100% 7 Summon Hydra Summ 2% N/A 100% 7 Discord Hex 7% N/A 100% 8 Disjunction Tloc 2% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 6% 10d3 100% 8 Maxwell's Capacitive Co Air 4% ∞ 100% 8 Fire Storm Conj/Fire 6% 8d2 100% 9 Platinum Paragon Frge 2% 4d10 100% 9 Shatter Erth 2% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:9 Shoals (4/4) Lair:3 Spider (4/4) Lair:3 Slime (4/5) Lair:4 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Desolation (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Fedhas Kikubaaqudgha Nemelex Xobeh Ru Vehumet Xom Zin The Shining One Beogh Jiyva Lugonu Shops: D:1 : D:3 ( D:7 * Orc:2 [(::[( Elf:1 !(=! Shoals:3 [:: Vaults:2 =: Vaults:3 ( Vaults:4 :! Depths:2 =:!*** Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:2 Depths:3 Pandemonium: Depths:1 Depths:2 Depths:4 Ziggurat: Depths:3 Innate Abilities, Weirdness & Mutations You are a living statue of rough stone. Your melee attacks are powerful. You are resistant to unholy torment. Your maximum health is greatly increased. All of your actions are slow. Your evasion is reduced. Your body armour, gloves and boots are melded. You refuse to drink potions in combat unless seriously injured. You refuse to read scrolls in combat unless seriously injured. You cannot study or use magical devices. You are somewhat inexperienced. (-1 XL) (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. You are clumsy. (Dex -3) Your body sometimes grows weak upon taking damage. You are dopey. (Int -3) You are frail. (-10% HP) Your magical capacity is low. (-10% MP) You occasionally shout uncontrollably at those who injure you. (You are vulnerable to heat. (rF-)) (You are vulnerable to electric shocks. (rElec-)) Your attacks are a little less effective. (Slay -3) Message History The acid blob begins to attack, but is stunned by your conviction! You impale the acid blob!! Space warps around the acid blob. Your fists burn! The acid blob is almost dead. The colossal amoeba closely misses you. The colossal amoeba engulfs you but does no damage. You redirect the acid blob's attack! The acid blob hits the acid blob!! The acid blob dies! The colossal amoeba hits you! * * * LOW HITPOINT WARNING * * * Another colossal amoeba is drawn to the feast! The colossal amoeba closely misses you. You block the colossal amoeba's attack. The colossal amoeba engulfs you but does no damage. Reach: a) +8 demon trident "Rift" {distort, reach+} Press: ? - help, Dir - move target Aim: a colossal amoeba (heavily wounded, slow, 87% to hit) You impale the colossal amoeba!! Space warps horribly around the colossal amoeba!! The colossal amoeba is almost dead. The acid blob quivers. You block the colossal amoeba's attack. The colossal amoeba closely misses you. x2 You block the colossal amoeba's attack. The acid blob hits you! * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * The acid corrodes you! You redirect the colossal amoeba's attack! The colossal amoeba hits itself! The colossal amoeba engulfs itself! Reach: a) +8 demon trident "Rift" {distort, reach+} Press: ? - help, Dir - move target Aim: a colossal amoeba (almost dead, slow, 87% to hit) You hit the colossal amoeba but do no damage. The colossal amoeba is almost dead. The colossal amoeba is stunned by your conviction and fails to attack. The colossal amoeba hits you! * * * LOW HITPOINT WARNING * * * Another colossal amoeba is drawn to the feast! The colossal amoeba engulfs you! You die... Ru respects your ultimate sacrifice. ..... #. .....# ##. ...... ## #.. ...... #.# #.###....... ....###..........##. .........