tuckeverpwning Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -15, D:1) a +0 whip 4 stones a kobold corpse (skeletalised by now) (7, 2, D:1) a rat skeleton (8, -18, D:1) 4 stones (15, -8, D:1) a +0 club (16, -15, D:1) a +0 sling (16, 3, D:1) a +0 dagger (18, -12, D:1) a bat skeleton (19, -21, D:1) a +0 dagger (20, -1, D:1) a bat corpse (skeletalised by now) (27, 19, D:1) a ball python skeleton (28, 19, D:1) a hobgoblin skeleton (28, 20, D:1) a goblin skeleton (33, 3, D:1) a frilled lizard skeleton (33, 8, D:1) a +0 club (43, -14, D:1) a frilled lizard skeleton (46, -14, D:1) a +0 club (46, -12, D:1) a +0 club Level 2 of the Dungeon (3, 1, D:2) a quokka corpse (skeletalised by now) (20, 4, D:2) a +0 ring mail (23, 3, D:2) a +0 short sword a kobold corpse (24, 14, D:2) a dart slug corpse (24, 24, D:2) a +0 robe (24, 25, D:2) a +0 dagger (27, 25, D:2) a parchment of Airstrike (34, -12, D:2) an adder corpse (35, -1, D:2) a quokka skeleton (37, -15, D:2) a +0 dagger a goblin corpse (38, -16, D:2) a throwing net (38, -13, D:2) 2 potions of heal wounds (39, -13, D:2) a +0 scale mail (40, -15, D:2) a +0 club a stone a kobold corpse (40, 4, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (40, 7, D:2) a rat skeleton (45, 21, D:2) a +0 club 4 stones a kobold corpse (skeletalised by now) (46, 26, D:2) the quill talisman of Sharp Miracles {rC- rN++ Dex+4} [quill talisman] rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Dex+4: It affects your dexterity (+4). (47, 30, D:2) a frilled lizard corpse (skeletalised by now) (48, 29, D:2) a hobgoblin corpse (skeletalised by now) (49, 21, D:2) a +0 club (49, 29, D:2) a +0 club a kobold corpse (skeletalised by now) (51, 26, D:2) a ball python corpse (skeletalised by now)