tuckeverpwning Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (7, 12, D:1) a frilled lizard skeleton (8, 11, D:1) a +0 flail a gnoll corpse (skeletalised by now) (9, -25, D:1) a +0 sling (19, -17, D:1) a hobgoblin skeleton (20, -11, D:1) a rat corpse (skeletalised by now) (26, -26, D:1) a +0 club a frilled lizard skeleton (28, -26, D:1) a +0 dagger (29, 2, D:1) a rat skeleton (30, 2, D:1) a +0 club a +0 short sword (36, -24, D:1) a hobgoblin skeleton (38, -9, D:1) a frilled lizard corpse (skeletalised by now) a rat corpse (skeletalised by now) (45, 6, D:1) a hobgoblin skeleton (46, -22, D:1) a jackal skeleton a jackal skeleton (50, -16, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (4, 9, D:2) a +0 sling (4, 16, D:2) a hobgoblin skeleton (6, -4, D:2) a +0 ring mail (8, 12, D:2) a ball python skeleton (9, 14, D:2) a ball python skeleton a rat skeleton (30, 3, D:2) a rat skeleton (34, 23, D:2) a parchment of Swiftness (34, 31, D:2) a +0 whip a gnoll corpse (skeletalised by now) (34, 46, D:2) a +0 club a kobold corpse (skeletalised by now) (38, 34, D:2) a ball python corpse (skeletalised by now) (39, 31, D:2) a +0 halberd the +4 ring mail of Resonance {Harm *Silence rC++ SInv} Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. rC++: It greatly protects you from cold. SInv: It lets you see invisible. a gnoll corpse (skeletalised by now) (40, 5, D:2) a +0 dagger (42, 22, D:2) a quill talisman (44, 43, D:2) a +2 leather armour of poison resistance (50, 14, D:2) a ball python skeleton Level 3 of the Dungeon (4, 0, D:3) a +0 dagger a goblin corpse (8, 6, D:3) a jackal corpse (10, 4, D:3) a hobgoblin corpse (10, 6, D:3) a rat corpse (11, 6, D:3) 4 stones a +0 whip (18, -2, D:3) a dart slug corpse