tuckeverpwning Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (6, -6, D:1) a bat skeleton (8, -6, D:1) a +0 dagger a goblin skeleton (8, 37, D:1) a jackal corpse (skeletalised by now) (12, -7, D:1) a hobgoblin skeleton (12, 36, D:1) a +0 leather armour (13, 2, D:1) 3 stones (17, 12, D:1) 2 boomerangs (19, 32, D:1) a +0 ring mail (24, -8, D:1) a ball python corpse (skeletalised by now) (29, 30, D:1) a quokka corpse (skeletalised by now) (34, 46, D:1) a ball python corpse (skeletalised by now) (36, 3, D:1) a goblin skeleton (40, 3, D:1) a +0 club (42, 36, D:1) a +0 war axe (43, 17, D:1) a frilled lizard skeleton Level 2 of the Dungeon (33, -8, D:2) a jackal skeleton (41, -17, D:2) a +0 kite shield (49, 2, D:2) a +0 short sword (53, -6, D:2) a +0 dagger Level 3 of the Dungeon (11, 39, D:3) a +0 war axe (17, 38, D:3) the earth staff of Lyep {rElec Will+ Dex+3 Summ Earth} [staff of earth] rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. (20, 30, D:3) 14 gold pieces (21, 29, D:3) 12 gold pieces (21, 30, D:3) 11 gold pieces (21, 31, D:3) 6 gold pieces (21, 37, D:3) a +0 sling (22, 29, D:3) 12 gold pieces (22, 30, D:3) 12 gold pieces (22, 31, D:3) 12 gold pieces (25, -2, D:3) a +0 flail of protection Level 4 of the Dungeon (0, 0, D:4) a +0 falchion (44, 1, D:4) a +0 falchion (47, -1, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) a +0 robe (0, 7, D:5) a +3 trident an orc corpse (1, 5, D:5) a +0 leather armour the elf corpse of Duvessa (4, 5, D:5) a +0 dagger a +0 robe (17, 18, D:5) an iguana corpse (21, 15, D:5) a +0 ring mail (29, 2, D:5) a +0 giant club (34, 2, D:5) a +0 giant spiked club