tuckeverpwning Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 3, D:1) a +0 hand axe a +0 club a goblin skeleton (7, -2, D:1) a +0 club (8, -6, D:1) a +0 cloak (26, -9, D:1) a +0 robe (30, 7, D:1) the inkwell talisman of Fashionability {Harm +Inv MP+6 Dex-2} [inkwell talisman] Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. MP+6: It affects your magic capacity (+6). Dex-2: It affects your dexterity (-2). (31, -14, D:1) a +0 club (31, 35, D:1) a +0 robe (37, 22, D:1) 7 stones (37, 24, D:1) 6 stones (38, 0, D:1) a quokka skeleton (40, -10, D:1) a bat skeleton (48, -6, D:1) a +0 club (48, -5, D:1) a frilled lizard skeleton (48, 26, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, 10, D:2) the quill talisman "Qonkosau" {rPois rN+ Will+ Stlth+} [quill talisman] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (3, 3, D:2) a +0 long sword (5, -9, D:2) a frilled lizard corpse (skeletalised by now) (7, 10, D:2) a bat corpse (skeletalised by now) (8, -13, D:2) a +0 club a goblin skeleton a ball python skeleton (14, 17, D:2) a rat corpse (skeletalised by now) (24, 11, D:2) a hobgoblin corpse (skeletalised by now) (28, -27, D:2) a +0 whip 4 stones (31, 11, D:2) a +3 whip of electrocution a kobold skeleton (32, -20, D:2) a +0 sling (37, -11, D:2) 6 boomerangs (43, -24, D:2) a +0 robe (50, -18, D:2) a +0 short sword (55, -1, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a hobgoblin skeleton (3, 0, D:3) a rat skeleton (13, 22, D:3) a +0 dagger a boomerang an orc corpse (skeletalised by now) (15, 24, D:3) a ball python corpse (skeletalised by now) (15, 25, D:3) a rat corpse (skeletalised by now) (15, 27, D:3) a +0 flail (16, 20, D:3) 2 large rocks (17, 19, D:3) a staff of necromancy (18, 17, D:3) a +0 hand axe (20, 25, D:3) a +0 dagger (25, 21, D:3) a +0 dagger (25, 26, D:3) a +0 flail (34, 17, D:3) the quill talisman of Vexation {rElec Dex-4 SInv} [quill talisman] rElec: It insulates you from electricity. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. (46, 4, D:3) a +0 club (52, 3, D:3) a +0 cloak Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a goblin skeleton (8, -9, D:4) a +0 dagger (8, 12, D:4) a +0 dagger a +0 sling a ball python skeleton (11, -6, D:4) a +0 halberd (11, 8, D:4) a +0 hand axe (14, 7, D:4) a +0 kite shield (14, 13, D:4) a quokka skeleton (17, 17, D:4) a +0 short sword (29, 1, D:4) a +0 spear a gnoll corpse (30, 0, D:4) a +0 leather armour a +0 mace an orc skeleton (30, 2, D:4) a +0 quarterstaff (31, 0, D:4) a ball python skeleton (35, 0, D:4) a jackal skeleton (36, 0, D:4) a jackal skeleton (36, 1, D:4) a jackal skeleton (37, -2, D:4) a +0 club (39, -1, D:4) a +0 whip (43, 2, D:4) a +0 dagger the Ecumenical Temple