ttatmouse Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (0, 10, D:1) a rat corpse (skeletalised by now) (5, 2, D:1) a +0 dagger a kobold skeleton (11, -6, D:1) a +0 club (17, 19, D:1) a +0 club a quokka corpse (skeletalised by now) (18, -7, D:1) a bat skeleton (20, 10, D:1) a +0 whip (26, -15, D:1) a +0 dagger (29, 15, D:1) a rat corpse (skeletalised by now) (30, -6, D:1) a ball python skeleton (32, 9, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (35, 14, D:1) a +1 dagger of speed (35, 19, D:1) a +0 robe (36, -3, D:1) a +0 dagger a goblin skeleton (37, 18, D:1) a +0 dagger a kobold corpse (skeletalised by now) (38, -7, D:1) a +0 dagger (39, 18, D:1) a +0 club (42, 2, D:1) a rat skeleton (49, 13, D:1) a +0 ring mail (50, -3, D:1) a hobgoblin skeleton (51, -2, D:1) a +0 dagger a goblin skeleton (52, -1, D:1) a ball python skeleton Level 2 of the Dungeon [Shop] Etehetumn's Antique Weapon Boutique a +0 mace (84 gold) a +0 short sword (84 gold) a +0 sling (42 gold) a +1 glaive of flaming (523 gold) the +6 arbalest "Pitos" {heavy, rCorr} (1419 gold) rCorr: It protects you from acid and corrosion. a +3 quarterstaff (588 gold) a +0 club (28 gold) a +0 spear (84 gold) the +2 mace of Calculation {pain, rF- rN+++ SInv} (1195 gold) rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. a +0 whip (70 gold) (0, 0, D:2) 5 stones (1, 5, D:2) a +0 dagger a goblin corpse (skeletalised by now) (12, 26, D:2) a +0 short sword (14, 2, D:2) 4 poisoned darts (17, -7, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 robe (5, 8, D:3) a book of Geomancy (13, 25, D:3) a potion of heal wounds