Dungeon Crawl Stone Soup version 0.35-a0-1-g231e7417e9 (webtiles) character file. Game seed: 12248715707985337935 62 tsunaq the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on Jan 27, 2026. Slain by an orc ... wielding a +0 club (3 damage) ... on level 3 of the Dungeon. The game lasted 00:03:40 (2147 turns). tsunaq the Magician (Djinni Conjurer) Turns: 2147, Time: 00:03:41 Health: -2/31 AC: 3 Str: 6 XL: 4 Next: 28% Gold: 52 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) e - +0 pair of gloves SInv . (no amulet) Will ..... c - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 52 gold pieces. Inventory: Armour a - a +0 robe (worn) d - the +0 robe "Gealomm" {Harm *Corrode rC+ Will+} (You found it on level 2 of the Dungeon) Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. e - a +0 pair of gloves (worn) Magical Staves b - a staff of air Jewellery c - a ring of resist corrosion (worn) f - a ring of protection from fire Scrolls c - 2 scrolls of identify {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of summoning {unknown} h - a scroll of silence {unknown} Potions f - 2 potions of heal wounds {unknown} j - a potion of moonshine {unknown} k - a potion of might {unknown} l - a potion of curing {unknown} n - a potion of haste {unknown} Skills: - Level 2.1 Dodging * Level 2.8 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Slow Hex 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword (100% to hit) The magic dart hits the orc. The orc is moderately wounded. The orc hits you but does no damage. The orc hits you from afar with a +0 trident. The orc hits you but does no damage. The orc misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword (moderately wounded, 78% to hit) You focus your ray upon the orc. The searing ray hits the orc. You kill the orc! The searing ray hits the orc. The orc is lightly wounded. (Press . to maintain the ray.) The orc closely misses you. x2; The orc hits you with a +0 club. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (78% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The orc barely misses you. The orc hits you from afar with a +0 trident. x2 The orc hits you with a +0 club. You stop channelling your searing ray. The orc hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 club. You die... ##### #@oo#.#### ##o......# #o##....# o.. #..# ..ß.[ ## .ßo..ß. +..._...' #oß...ß.#. #...ß...# You could see 4 orcs. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 3 orcs (D:3) 3 endoplasms (D:2) 6 hobgoblins 2 jackals (D:2) 8 ball pythons 7 bats 3 frilled lizards (D:1) A goblin (D:1) 6 kobolds 3 rats (D:1) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tsunaq the Djinni Conjurer began the quest for the Orb. 0 | D:1 | tsunaq set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 215 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 264 | D:1 | You are sucked into a shaft and drop 1 floor! 330 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 330 | D:2 | Learned a level 1 spell: Slow 390 | D:2 | Identified the +0 robe "Gealomm" {Harm *Corrode rC+ Will+} 994 | D:1 | Found a faded altar of an unknown god. 1135 | D:1 | Reached XP level 4. HP: 26/31 MP: 0/0 2071 | D:3 | Found a hazy altar of Hepliaklqana. 2147 | D:3 | HP: 1/31 [orc/+0 trident (4)] 2147 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_basic, shapermc_ecumenical_altar_mp_highgroup, minmay_misc_feat_x, chequers_decorated_corner D:2: layout_basic D:3: cheibrodos_helix_gallery, layout_basic, nicolae_hepliaklqana_hall_of_mighty_ancestors, nicolae_uskayaw_en_pointe, uniq_natasha, uniq_grinder, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.8 Dodging | | 2.1 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 65 | 22 || 87 Searing Ray | | 2 || 2 Armour: Robe | 1 | 20 || 21 Dodge: Dodged | 3 | 9 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2148 | 2066 | 82 | 57 | 1808 | 3 | 716.0 | Dungeon | 2148 | 2066 | 82 | 57 | 1808 | 3 | 716.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1223 daAuts D:2: 905 daAuts D:3: 20 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+