Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 5632899008054110188 58 tsunaq the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Sept 30, 2024. Slain by Ijyb ... wielding a +0 dagger (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:07 (1474 turns). tsunaq the Conjurer (Deep Elf Conjurer) Turns: 1474, Time: 00:03:07 Health: 0/19 AC: -1 Str: 4 XL: 3 Next: 76% Magic: 6/10 EV: 11 Int: 24 God: Gold: 95 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: corroded A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) Scrolls c - 3 scrolls of teleportation {unknown} e - 4 scrolls of enchant weapon {unknown} f - 3 scrolls of silence {unknown} h - a scroll of noise {unknown} i - a scroll of enchant armour {unknown} j - a scroll of blinking {unknown} k - a scroll of poison {unknown} l - a scroll of amnesia {unknown} m - a scroll of identify {unknown} Potions b - a potion of magic g - a potion of cancellation {unknown} n - a potion of curing {unknown} Skills: - Level 2.4 Dodging + Level 3.2 Stealth * Level 4.2 Spellcasting * Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the jackal! (Press . to maintain the ray.) The jackal barks! The searing ray hits the jackal! You kill the jackal! There is an open door here. Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carrying a wand of acid. Ijyb shouts! Ijyb moves out of view. No target in view! The magic dart hits Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. The bolt of acid misses you. The magic dart hits Ijyb. Ijyb is moderately wounded. Ijyb zaps a wand. The bolt of acid hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The acid corrodes you! You start resting. Magic restored. You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of acid (moderately wounded, 74% to hit) The searing ray hits Ijyb. Ijyb is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of acid (heavily wounded, 74% to hit) The searing ray misses Ijyb. (Press . to maintain the ray.) Ijyb hits you with a +0 dagger. You die... Ijyb moans, "Good help so hard to find!" #......###................ ##..†..................... #....####.........)....... #....##.....##............ #....##......+............ ##'####......#............ #............##'##........ #............##.##........ #.............#@##........ ###'####......##g########+# .................# .##.####.####.#### .#............ .##....#...... .##.##.#####.# .##.#.<....#. .##.#.####.#. You could see Ijyb. Vanquished Creatures An adder (D:2) An orc (D:3) A bat (D:1) 5 endoplasms 3 giant cockroaches 4 goblins 5 hobgoblins 8 jackals 2 quokkas 3 ball pythons 2 kobolds 8 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tsunaq the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 242 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 665 | D:1 | Found a faded altar of an unknown god. 861 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1064 | D:2 | Reached skill level 5 in Conjurations 1069 | D:2 | Learned a level 2 spell: Searing Ray 1463 | D:3 | Noticed Ijyb 1474 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_rooms, kennysheep_cross_bottleneck D:3: layout_basic, eino_tiny_chamber, uniq_ijyb, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.2 Spellcasting | 4 | 4.2 Conjurations | 5 | 5.1 Dodging | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 77 Searing Ray || 3 Armour: Robe || 5 Dodge: Dodged || 1