Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 13102896286342998274 12 tourin the Vexing (level 2, 21/21 HPs) Began as a Human Hexslinger on Sept 14, 2025. Got out of the dungeon alive. The game lasted 00:02:38 (737 turns). tourin the Vexing (Human Hexslinger) Turns: 737, Time: 00:02:39 Health: 21/21 AC: 6 Str: 8 XL: 2 Next: 33% Magic: 3/3 EV: 9 Int: 13 God: Gold: 7 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg + . . (50%) e - +0 ring mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . f - +0 pair of boots {Rampage} Will ..... (no amulet) Stlth + d - ring of positive energy HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: rampage @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe e - a +0 ring mail (worn) f - a +0 pair of boots of rampaging (worn) Jewellery d - a ring of positive energy (worn) g - an amulet of magic regeneration Talismans c - the inkwell talisman of Qazlal's Scorn {Harm} (You found it on level 1 of the Dungeon) [inkwell talisman] Harm: It increases damage dealt and taken. Scrolls p - a scroll of poison c - a scroll of enchant weapon {unknown} d - a scroll of noise {unknown} e - a scroll of revelation {unknown} h - a scroll of teleportation {unknown} l - a scroll of identify {unknown} m - a scroll of amnesia {unknown} Potions f - 2 potions of brilliance {unknown} j - a potion of magic {unknown} k - a potion of heal wounds {unknown} n - a potion of haste {unknown} Skills: * Level 1.6 Fighting * Level 2.2 Ranged Weapons * Level 0.4 Armour + Level 2.0 Dodging * Level 1.0 Spellcasting + Level 3.0 Hexes - Level 1.0 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 16% 2d2 36% 2 Sigil of Binding Hex 8% N/A 58% 3 Magic Dart Conj 0% 1d3 65% 1 Inner Flame Hex/Fire 5% N/A 75% 3 Searing Ray Conj 0% 2d4 78% 2 Sublimation of Blood Necr 0% N/A 78% 2 Passwall Erth 0% N/A 95% 3 Cause Fear Hex 4% N/A 94% 4 Dimensional Bullseye Hex/Tloc 2% N/A 99% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The kobold shouts! You shoot a sling bullet. The sling bullet closely misses the kobold. You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! No target in view! Done exploring. Done exploring. Done exploring. You see here a +0 whip. There is an escape hatch in the floor here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a ring mail. Found an escape hatch in the floor. There is an escape hatch in the floor here. You open the door. There is an open door here. You open the door. There is an open door here. g - an amulet of magic regeneration A dart slug comes into view. You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is moderately wounded. The dart slug launches a dart at you. The slug dart misses you. You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is severely wounded. You shoot a sling bullet. The sling bullet barely misses the dart slug. You shoot a sling bullet. The sling bullet hits the dart slug! You kill the dart slug! No target in view! Unknown command. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. You have escaped! ......# #..###...###............ ...:..# #.##.#...#.##........... ####..# #.###.....###รท.....####. ####..####..##.....##.......#.... ..........................#...### ####..#####.....#...........### ###..# #......###........#.## ##....###.....#...#....#..#..# ...##.##......#.@.#........#.## #####.#..###.........###......### .# #.#.#..#..#...#..#..#........ .# #.#....#..#...#..#........### .# #.#....#..##.##..#.....#..## .# #.#.#.#....#.#....#.#......## .####.#.........#..........#..... ...................####.##.###..# #.........#.#.......##..##.# #.). There were no monsters in sight! Vanquished Creatures A dart slug (D:2) A giant cockroach (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 bats (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tourin the Human Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 17 | D:1 | Identified the inkwell talisman of Qazlal's Scorn {Harm} 342 | D:1 | Found a faded altar of an unknown god. 422 | D:1 | You fall into a shaft and drop 1 floor! 548 | D:1 | Reached XP level 2. HP: 17/21 MP: 3/3 737 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_rooms, shapermc_ecumenical_altar_mp_urbaneastern, minmay_crystal_room, amethyst_killhole D:2: layout_basic, serial_shops, nicolae_shop_peninsula, minmay_misc_feat_secret_circle Action || total ---------------------------++------- Fire: Sling || 51 Armour: Ring mail || 28 Robe || 2 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 757 | 675 | 82 | 115 | 362 | 2 | 378.5 | Dungeon | 757 | 675 | 82 | 115 | 362 | 2 | 378.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 665 daAuts D:2: 92 daAuts