Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 14530196370333644491 73108 tourin the Thaumaturge (level 15, -12/81 HPs) Began as a Poltergeist Alchemist on Sept 13, 2025. Was a High Priest of Sif Muna. Mangled by a five-headed hydra (19 damage) ... on level 2 of the Swamp. The game lasted 01:25:21 (26484 turns). tourin the Thaumaturge (Poltergeist Alchemist) Turns: 26484, Time: 01:25:22 Health: -12/81 AC: 21 Str: 4 XL: 15 Next: 42% Magic: 27/41 EV: 14 Int: 25 God: Sif Muna [*****.] Gold: 977 SH: 0 Dex: 17 Spells: 10/40 levels left rFire . . . (100%) m - +7 short sword "Joutej" {vamp, Int+2 SInv} rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +2 cloak rPois ∞ (0%) n - +2 pair of boots rElec . (100%) e - +0 pair of gloves rCorr . (100%) c - +0 pair of boots SInv + l - +2 pair of boots Will +.... p - +2 cloak Stlth ++ (no amulet) HPRegen 0.33/turn d - ring of magical power MPRegen 0.27/turn s - ring of wizardry %: wizardry (x1) @: flying, trickster (+7 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 2, trickster, accursed a: Cacophony, Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 2 of the Swamp. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 5 branches of the dungeon, and saw 20 of its levels. You also visited: Bailey. You collected 1847 gold pieces. You spent 870 gold pieces at shops. Inventory: Hand Weapons j - a +1 heavy scythe m - the +7 short sword "Joutej" (weapon) {vamp, Int+2 SInv} (You found it on level 8 of the Dungeon) Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Missiles b - 2 datura-tipped darts Armour a - a +2 cloak (haunted) c - a +0 pair of boots (haunted) e - a +0 pair of gloves (haunted) k - an orb of stardust l - a +2 pair of boots (haunted) n - a +2 pair of boots (haunted) p - a +2 cloak (haunted) t - a +2 kite shield of reflection Magical Staves o - a staff of cold Jewellery d - a ring of magical power (worn) f - a ring of protection from cold q - a +6 ring of dexterity r - a +5 ring of evasion s - a ring of wizardry (worn) u - a ring of protection from fire Talismans g - a medusa talisman h - a medusa talisman i - a sanguine talisman Wands a - a wand of flame (8) p - a wand of polymorph (9) e - a wand of paralysis (18) c - a wand of iceblast (2) d - a wand of digging (7) Scrolls I - a scroll of immolation i - 11 scrolls of identify t - 5 scrolls of teleportation a - a scroll of enchant armour w - 8 scrolls of enchant weapon g - 2 scrolls of fog V - 2 scrolls of vulnerability r - 3 scrolls of revelation x - a scroll of amnesia W - a scroll of brand weapon Potions m - 4 potions of might A - 3 potions of attraction r - 3 potions of resistance h - 5 potions of haste L - 4 potions of lignification d - 2 potions of moonshine a - a potion of ambrosia e - a potion of enlightenment f - a potion of cancellation {unknown} Skills: - Level 0.5 Polearms * Level 5.9 Dodging - Level 3.2 Stealth * Level 1.2 Shields * Level 13.3 Spellcasting * Level 7.0 Conjurations * Level 8.5 Fire Magic * Level 4.6 Ice Magic * Level 10.7 Air Magic + Level 12.3 Alchemy * Level 6.4 Invocations * Level 7.4 Evocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 100% 1d4 1% 1 b - Mercury Arrow Conj/Alch 100% 2d11 1% 2 c - Mephitic Cloud Conj/Alch/Air 61% N/A 1% 3 d - Olgreb's Toxic Radia Alch 67% N/A 1% 4 e - Sticky Flame Fire/Alch 62% 2d10 1% 4 f - Ignite Poison Fire/Alch 62% N/A 1% 4 g - Fulminant Prism Conj/Alch 30% 3d16 1% 4 h - Forge Lightning Spir Air/Frge 43% 3d7 1% 4 i - Cigotuvi's Putrefact Necr/Air 43% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 1% 1 Shock Conj/Air 100% 1d9 1% 1 Ensorcelled Hibernation Hex/Ice 56% N/A 1% 2 Scorch Fire 100% 2d9 1% 2 Inner Flame Hex/Fire 38% N/A 1% 3 Stone Arrow Conj/Erth 68% 3d11 1% 3 Irradiate Conj/Alch 30% 3d21 1% 5 Construct Spike Launche Frge 32% 2d4 2% 2 Grave Claw Necr 32% 2d9 2% 2 Rending Blade Conj/Frge 34% 2d(8+3*) 3% 4 Yara's Violent Unravell Hex/Alch 23% 3d10 3% 5 Call Canine Familiar Summ 16% N/A 4% 3 Launch Clockwork Bee Frge 16% N/A 4% 3 Passwall Erth 16% N/A 4% 3 Sculpt Simulacrum Ice/Alch 28% N/A 7% 6 Starburst Conj/Fire 26% 6d8 9% 6 Animate Dead Necr 16% N/A 14% 4 Summon Forest Summ/Tloc 8% N/A 36% 5 Ozocubu's Refrigeration Ice 20% 4d11 83% 7 Fortress Blast Frge 21% 6d10 89% 6 Awaken Armour Erth/Frge Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:5 Lair (5/5) D:10 Swamp (2/4) Lair:2 Spider (0/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Bailey (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Lugonu Shops: D:7 [ D:9 * Orc:1 * Orc:2 [[:!*: Portals: Abyss: Lair:5 Pandemonium: Orc:2 Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination and unleash them. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History Casting: Forge Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The spriggan rider seems to burn from within!!! You kill the spriggan rider! Sif Muna accepts your kill. You kill the hornet! Sif Muna accepts your kill. The spriggan seems to burn from within! You kill the spriggan! Sif Muna accepts your kill. You hear a splash. x3 The spriggan druid seems to burn from within!!!! With its final breath, the spriggan druid offers up its power to the beasts of the wild! The five-headed hydra seems to grow more fierce. You kill the spriggan druid! Sif Muna accepts your kill. The ghost crab breathes spectral mist at you. The spectral mist engulfs you. The spectral death drake attacks as it pursues you! The spectral death drake barely misses you. Your lightning spire shoots out a bolt of lightning at the spriggan! The bolt of electricity hits the spriggan!! A goliath frog comes into view. The five-headed hydra is engulfed in spectral mist. The five-headed hydra bites you. The five-headed hydra bites you but does no damage. x3 The five-headed hydra bites you!! * * * LOW HITPOINT WARNING * * * The ghost crab breathes spectral mist at you. The spectral mist engulfs the five-headed hydra. The spectral death drake attacks as it pursues you! The spectral death drake completely misses you. The five-headed hydra is engulfed in spectral mist. The spectral death drake attacks as it pursues you! The spectral death drake closely misses you. The spriggan rider is engulfed in spectral mist. The five-headed hydra is engulfed in spectral mist. The five-headed hydra bites you!! You die... ♣~~~~~~~°Z♣ ♣♣♣..~...☼♣♣ ♣..~~[§t