tourin Level 1 of the Dungeon (5, -11, D:1) a +0 flail (9, -17, D:1) a +0 dagger (12, -15, D:1) a quokka skeleton (14, -32, D:1) a hobgoblin skeleton (16, -8, D:1) a +0 whip a +0 dagger 8 stones a kobold skeleton (21, -19, D:1) a +0 club (22, -34, D:1) a bat corpse (skeletalised by now) (31, -46, D:1) a +0 helmet (31, -38, D:1) a rat skeleton (40, -10, D:1) a +0 sling (43, -17, D:1) a quokka corpse (skeletalised by now) (45, -22, D:1) a +0 dagger a kobold corpse (skeletalised by now) (50, -51, D:1) a quokka corpse (skeletalised by now) (55, -41, D:1) a ball python corpse (skeletalised by now) (55, -37, D:1) a +0 chain mail Level 2 of the Dungeon (5, 14, D:2) a +0 quarterstaff (5, 36, D:2) a rat skeleton (11, 34, D:2) an inkwell talisman (14, 4, D:2) a bat corpse (skeletalised by now) (18, 47, D:2) a +0 robe (23, 20, D:2) a rat skeleton (24, 51, D:2) a +0 spear (33, 6, D:2) an adder corpse (skeletalised by now) (33, 8, D:2) a +0 dagger (36, 38, D:2) a medusa talisman (53, 47, D:2) a +0 robe (56, 47, D:2) a +0 flail Level 3 of the Dungeon (7, -10, D:3) a +0 club a kobold skeleton (16, -20, D:3) a +0 trident (17, 13, D:3) a +0 chain mail (22, 3, D:3) a bat corpse (skeletalised by now) (25, 12, D:3) a parchment of Ensorcelled Hibernation (31, 11, D:3) a +0 ring mail (33, -18, D:3) a rat skeleton (34, -18, D:3) a +0 dagger (34, -13, D:3) a ball python skeleton (36, 4, D:3) a jackal skeleton (37, -12, D:3) a +4 whip a gnoll skeleton (37, -11, D:3) a +0 halberd (37, 3, D:3) a +0 halberd (37, 6, D:3) a ball python corpse (skeletalised by now) (37, 7, D:3) a jackal skeleton (52, -10, D:3) 5 poisoned darts (53, 9, D:3) the lupine talisman of Dramatic Exits {Fly rElec rF+ rN+} [lupine talisman] Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Level 4 of the Dungeon (0, 0, D:4) a stone (1, -17, D:4) an adder corpse (skeletalised by now) (1, 0, D:4) a stone (2, -24, D:4) a quokka corpse (skeletalised by now) (3, -18, D:4) a +0 dagger (4, -10, D:4) a large rock (4, -9, D:4) a large rock (4, -7, D:4) a stone (5, -14, D:4) a +0 ring mail (5, -7, D:4) a stone (9, -37, D:4) a +0 club an orc skeleton (13, -41, D:4) a +0 robe a +0 dagger (14, -41, D:4) a +0 trident an orc skeleton (14, -38, D:4) a +0 club (14, -25, D:4) 3 large rocks (15, -38, D:4) a +0 mace (19, -45, D:4) 4 poisoned darts a +0 club a kobold skeleton (19, -44, D:4) a +0 leather armour a +0 club (24, -44, D:4) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (26, -44, D:4) a +0 flail an orc corpse (skeletalised by now) (27, -47, D:4) a +0 flail an orc corpse (skeletalised by now) (34, -42, D:4) 5 poisoned darts a +0 dagger a kobold skeleton (46, -49, D:4) a parchment of Summon Small Mammal (48, -11, D:4) a +0 short sword 2 poisoned darts a kobold skeleton (52, -37, D:4) a ball python skeleton (52, -6, D:4) a +0 scale mail (53, -37, D:4) a +0 giant spiked club a ball python skeleton (53, -35, D:4) a +0 flail (54, -18, D:4) a +0 trident (55, -17, D:4) an orc corpse (skeletalised by now) (55, -16, D:4) a +0 club (55, -15, D:4) a +0 short sword a +0 club a +0 leather armour an orc skeleton (59, -23, D:4) a +0 falchion (62, -38, D:4) the +6 great mace "Giantbane" {venom, ^Fragile Fly rC+ Str+5} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rC+: It protects you from cold. Str+5: It affects your strength (+5). the +0 dagger of Crystal {heavy, rN+ Dex-5 SInv} rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (65, -21, D:4) a +0 leather armour Level 5 of the Dungeon (2, -5, D:5) a water moccasin skeleton (4, 8, D:5) the felid corpse of Natasha (skeletalised by now) (4, 10, D:5) a +0 whip an orc corpse (skeletalised by now) (11, -10, D:5) an adder corpse (16, -17, D:5) a +0 robe (22, -19, D:5) a +0 spear a +0 ring mail the Ecumenical Temple