Dungeon Crawl Stone Soup version 0.34.0-5-g3e7bbf7a23 (webtiles) character file. Game seed: 17888836760713872932 51 tospeed the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on Feb 11, 2026. Mangled by a gnoll ... wielding a +0 club (8 damage) ... on level 2 of the Dungeon. The game lasted 00:08:12 (1057 turns). tospeed the Conjurer (Deep Elf Conjurer) Turns: 1057, Time: 00:08:13 Health: -6/19 AC: 2 Str: 4 XL: 3 Next: 58% Magic: 2/9 EV: 11 Int: 24 God: Gold: 78 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 scale mail Scrolls c - a scroll of fear {unknown} e - a scroll of teleportation {unknown} h - a scroll of poison {unknown} Potions g - a potion of magic f - a potion of mutation {unknown} j - a potion of moonshine {unknown} k - a potion of heal wounds {unknown} Skills: + Level 2.5 Dodging + Level 4.4 Stealth + Level 3.3 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 52% 2d6 2% 2 Kinetic Grapnel Frge 16% 1d4 11% 1 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Forge Lightning Spire Air/Frge 4% 3d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Makhleb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat but does no damage. The bat is heavily wounded. The bat hits you. The gnoll hits you with a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (heavily wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat hits you but does no damage. The gnoll hits you with a +0 club! Sorry, you're not good enough to have a special ability. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. You kill the bat! The jackal barks! The gnoll closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The jackal barely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. You kill the jackal! The gnoll hits you with a +0 club! You die... #..~.~.#.# ### #..~~..... ### ..# #..~~..~## ... ..# ##.....### #.# #.# ########.... #)..... ..# ##### #.#.#.# #.# ## #.#.....# ##.## #. .......@#####.#.# #. .#....j$..)..#..#### #. #......####.......####. #......# #..#.##...... #....... #..#......... #......# #.....#...... #......# #..##.#.####. #####... ........# #) ##. .....h.... #. You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 2 endoplasms (D:1) 2 hobgoblins 2 jackals (D:2) A quokka (D:2) 3 bats A frilled lizard (D:2) 4 goblins A kobold (D:1) A rat (D:2) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tospeed the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 218 | D:1 | Reached XP level 2. HP: 10/15 MP: 2/8 252 | D:1 | Found a faded altar of an unknown god. 875 | D:2 | Found a burning altar of Makhleb. 966 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1057 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_boulevard, layout_rooms, hellmonk_ecumenical_altar_slurped_away, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_clump_curved, infiniplex_forest_split, infiniplex_forest_clump_double, infiniplex_forest_straight_3, infiniplex_forest_lined_room_3, infiniplex_forest_clump_tiny, infiniplex_forest_clump_long D:2: cheibrodos_old_hovel, layout_loops_cross, basic_altar, chequers_serial_rivers_micro_c Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.4 Dodging | | 2.5 Spellcasting | | 3.3 Conjurations | | 4.7 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Cast: Magic Dart || 57 Drink: Curing || 1 Armour: Robe || 20 Dodge: Dodged || 11