Dungeon Crawl Stone Soup version 0.34.0-5-g3e7bbf7a23 (webtiles) character file. Game seed: 2749560409989834970 0 tospeed the Magician (level 1, 15/15 HPs) Began as a Djinni Air Elementalist on Feb 11, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (0 turns). tospeed the Magician (Djinni Air Elementalist) Turns: 0, Time: 00:00:24 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 b - Static Discharge Conj/Air 24% 3-4/arc 9% 2 c - Swiftness Air 12% N/A 16% 3 d - Airstrike Air 6% 2d(1-17) 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, tospeed the Djinni Air Elementalist. Are you destined to find the incredible Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a scroll labelled YXUCVU SIN VAI and 11 gold pieces. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Shock, Static Discharge, Swiftness, Airstrike. You need no library to learn spells. You need no library to learn spells. Sorry, you're not good enough to have a special ability. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) You don't know that spell. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #+## #...## ##.....## ##.......# #.>....... +.@....... #......... ##.......# ##.....## #.?$## #+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tospeed the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | tospeed set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_loops_corners, darby_backdoor_misty_motte, nicolae_grassy_gnolls Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5