Dungeon Crawl Stone Soup version 0.33-a0-738-g2fa979db60 (webtiles) character file. Game seed: 13422461813321746278 10 topCerebuquokka the Conjurer (level 2, -5/19 HPs) Began as a Mummy Conjurer on Jan 15, 2025. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:02:01 (587 turns). topCerebuquokka the Conjurer (Mummy Conjurer) Turns: 587, Time: 00:02:01 Health: -5/19 AC: 9 Str: 10 XL: 2 Next: 10% Magic: 1/5 EV: 11 Int: 17 God: Gold: 11 SH: 0 Dex: 10 Spells: 3/6 levels left rFire x . . d - +0 spear rCold + . . (no offhand) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . c - +2 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +4 ring of protection HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons d - a +0 spear (weapon) Armour a - a +0 robe (worn) c - a +2 cloak (worn) Jewellery e - a +4 ring of protection (worn) Skills: - Level 1.5 Dodging - Level 1.6 Stealth + Level 2.7 Spellcasting + Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 z - Searing Ray Conj 28% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 26% 2 Call Imp Summ 4% N/A 26% 2 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The gnoll hits you with a +0 club. You aren't carrying any items that you can evoke. Okay, then. e - a +4 ring of protection (worn) The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you but does no damage. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club and wearing a +0 ring mail (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. The searing ray misses the gnoll. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray misses the gnoll. The gnoll barely misses you. Okay, then. As you read the scroll labelled REKLUTW ZAME, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. You stop channelling your searing ray. The gnoll closely misses you. Your surroundings suddenly seem different. Okay, then. You aren't carrying any scrolls. Unknown command. Okay, then. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Unknown command. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You die... ♣♣##♣...#.#.# #.# ....♣##.#.#.# #.###### ....♣ #.#.#.# #......# ##..# #...#.# ######.### .#..#♣#.###.# #.......# .'...♣♣.# #.# #.....#.# .#..#.♣.# #.# #..####.# .#...♣♣.# #.####..# #.# .#..###.# #.....@.# #.# ##..# #.###..####g####.# ....###...#..# #.......# .....##>.....###.####### ##♣######.##.....# ♣ #.##..#### # #.#...## # #......# #.#.##.# You could see a gnoll. Vanquished Creatures 2 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A frilled lizard (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | topCerebuquokka the Mummy Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 400 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 403 | D:1 | Learned a level 2 spell: Searing Ray 587 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic, ebering_ecumenical_altar_mist D:2: layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 19 Searing Ray || 3 Use: Scroll || 1 Armour: Robe || 11 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 585 | 585 | 0 | 3 | 394 | 2 | 292.5 | Dungeon | 585 | 585 | 0 | 3 | 394 | 2 | 292.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 549 daAuts D:2: 35 daAuts