Dungeon Crawl Stone Soup version 0.35-a0-851-g172805db8e (webtiles) character file. Game seed: 6093246391638684041 60 tobbot16 the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Aug 17, 2026. Slain by an orc ... wielding a +0 trident (9 damage) ... on level 3 of the Dungeon. The game lasted 00:01:11 (1458 turns). tobbot16 the Conjurer (Deep Elf Conjurer) Turns: 1458, Time: 00:01:12 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 80% Magic: 8/11 EV: 11 Int: 24 God: Gold: 67 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of chemistry Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 67 gold pieces. Inventory: Armour a - a +0 robe (worn) c - the +0 robe "Uhoqit" {-Tele rF++ rC- Archmagi} (You took it off a hobgoblin on level 2 of the Dungeon) -Tele: It prevents most forms of teleportation. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. Magical Staves d - a staff of alchemy Jewellery b - an amulet of chemistry (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - 2 scrolls of noise {unknown} e - 2 scrolls of poison {unknown} h - 7 scrolls of identify {unknown} j - 2 scrolls of blinking {unknown} l - a scroll of immolation {unknown} m - a scroll of revelation {unknown} Potions g - a potion of magic f - 3 potions of curing {unknown} k - a potion of ambrosia {unknown} n - 2 potions of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 20% N/A 10% 1 Maxwell's Portable Pile Tloc 5% (3-9)d3 28% 3 Fulminant Prism Conj/Alch 13% 3d9 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16541 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You see here a staff of alchemy. d - a staff of alchemy Okay, then. Okay, then. Okay, then. There is a stone staircase leading down here. You see here a quokka skeleton. You climb downwards. You encounter 5 orcs and a gnoll. The orc shouts! x2 There is a stone staircase leading up here. There are monsters nearby! There are monsters nearby! The magic dart hits the orc but does no damage. The orc shouts! The magic dart hits the orc but does no damage. You encounter an orc. It is wielding a +0 flail. The orc misses you. The magic dart hits the orc but does no damage. The gnoll shouts! You hear a shout! The orc hits you with a +0 dagger. The orc closely misses you. You took 2 damage! The magic dart hits the orc. The orc is severely wounded. The orc shouts! The orc completely misses you. The orc hits you from afar with a +0 trident. You took 4 damage! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You encounter a gnoll. It is wielding a +0 flail. The orc hits you with a +0 trident. The orc barely misses you. You encounter an orc. It is wielding a +0 hand axe. You took 1 damage! The orc hits you with a +0 dagger. The orc attacks as it pursues you! The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The orc hits you from afar with a +0 trident! You die... .....#.# o...#.##### ........... .........# #......... #.o....... #..o.....# #.####ooo...... .......@o.....# .ğ.ğ##........# ... #######.## . # You could see 2 gnolls and 7 orcs. Vanquished Creatures 2 adders (D:2) 2 dart slugs 2 ribbon worms (D:2) 4 endoplasms 3 hobgoblins 5 jackals 4 quokkas A ball python (D:2) A bat (D:2) A frilled lizard (D:1) 4 goblins 2 kobolds (D:1) 4 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tobbot16 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 172 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 565 | D:1 | Learned a level 2 spell: Searing Ray 778 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 874 | D:2 | Reached skill level 5 in Conjurations 1243 | D:2 | Identified the +0 robe "Uhoqit" {-Tele rF++ rC- Archmagi} 1458 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_rooms, minmay_misc_feat_x D:2: layout_basic D:3: layout_rooms, mainiacjoe_overflow_catch_the_wave, nicolae_overflow_crystal_walls, uniq_natasha, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 87 Searing Ray || 1 Armour: Robe || 9 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1458 | 1385 | 73 | 0 | 1222 | 3 | 486.0 | Dungeon | 1458 | 1385 | 73 | 0 | 1222 | 3 | 486.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 865 daAuts D:1: 586 daAuts D:3: 6 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+